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Charing

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  1. Its been a good run. We all know I haven't been active as of late and it has all been leading to this. I think that this community has gotten too toxic for my blood. When I joined this clan awhile back, it was in a so called Golden Age, friendly staff, interesting, lively servers, and regulars that were wonderful. But, its not the same anymore, I know all sorts of people have all sorts of theories as to why, I know I have some of my own, but, I am not optimistic as to the prospects of changing the course I see this ship going upon. I agreed to moderate with the hopes that I could bail out a sinking ship with no help, but, alas, it is impossible. One staff member can only do so much to keep a server healthy for everyone. I've decided, that if I haven't played on the servers for fun in months, and felt nothing but dread of going on the servers to do what I agreed to do, what I hoped to do, then I had no right to be a part of this clan. I don't think I will ever be playing on the servers in the foreseeable future. No, ever again. I wish nothing but the best for this clan, but goodbye. To my friends, you all know who you are, I will miss you dearly.
  2. Charing

    Gauntlet

    I just picked up this game, Gauntlet, and was wondering if any of you guys were playing it/wanted to play some multiplayer. hmu
  3. STEAM_0:0:66616205 @BelloWaldi was right... Thats exactly what I did. But thank you all, I'll see you all in game
  4. idk Barm, there are a lot of regulars on the VSH, and very few on ff2. Those people would be unlikely to change to a different server just like that. VSH has too much traffic to abandon it. Fixing it seems to be the best course of action imo. Maybe an entirely different perk system makes sense, but I have no idea of that ideas feasibility
  5. Alright, new idea. Make a limit on how many rounds you can be scout in a row AND idk Barm, There are too many regulars on the VSH servers who would just go to a different VSH server. Why shoot ourselves in the foot?
  6. Any servers in particular that you had in mind?
  7. If that is your solution, why should we still pay maintenance on Hale?
  8. I agree that it is the stun that is causing the issue. However, for a short term fix, it is much easier to reduce how many scouts are allowed to play.
  9. Yeah, this would fix problems of near infinite stun lock, and encourage players to try new strategies. Sweet deal, no? New Idea Make a sort of queue for scout. Allow 2 scouts at a time Make homing balls charge like any other homing projectile. (Arrows, Rockets) Make it so you can only be scout for 3 rounds, and then you must re-queue (possibly put a minimum time on rounds for hale suicide rounds) The thought behind this goes: Scout maintains some of his utility More people get to play scout, reducing the amount of people wanting to play scout Stun-Locking is nerfed, so it is no longer near infinite
  10. +1I would be so happy if we could add him to our clan. Great guy, and super fun to play with. A: 8/10 M: 7/10
  11. Let me be your last. Super friendly guy, does not tolerate anything that is insulting or degrading to anyone. I would love to see him able to wear that tag +1 A: 8/10 M: 9/10
  12. Let me be your last. Super friendly guy, does not tolerate anything that is insulting or degrading to anyone. I would love to see him able to wear that tag A: 8/10 M: 9/10
  13. +1 I think having some sort of ability to stun hale is good. Just...not as OP as homing balls. And more OP than holiday punch.