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ColdEndeavour

Friend of xG
  • Content Count

    181
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    ColdEndeavour got a reaction from Kypari in Bananashoes   
    @kbraszzz
     
    24 hours from the date & time on Dethman's +1.
  2. Not Funny
  3. Funny
    ColdEndeavour reacted to Forge in Xg Strange Level Up Server?   
    Yes, like your suggestion of Rotation Gaming.
     
     
    "Fail badly"
    "Fail Badly"
    "Fail Badly"
    "Fail Badly"
  4. Optimistic
    ColdEndeavour got a reaction from Barmithian in Pokemon - Ecruteak City   
    Well, it seems most can agree on having the Ecruteak City map placed on the Pokemon Trade Centre server.
     
    Hopefully the voters' voice is heard.
  5. Agree
    ColdEndeavour got a reaction from John_Madden in Pokemon - Ecruteak City   
    Well, it seems most can agree on having the Ecruteak City map placed on the Pokemon Trade Centre server.
     
    Hopefully the voters' voice is heard.
  6. Agree
    ColdEndeavour got a reaction from Kypari in Pokemon - Ecruteak City   
    Well, it seems most can agree on having the Ecruteak City map placed on the Pokemon Trade Centre server.
     
    Hopefully the voters' voice is heard.
  7. Friendly
    ColdEndeavour got a reaction from Ohstopyou in Ohstopyou   
    +1 He's an active and pleasant individual on the servers.
    A: 9
    M: 9
  8. Agree
    ColdEndeavour got a reaction from Haruka in Pokemon - Ecruteak City   
    GAMEBANANA: pkmn_ecruteakcity_v1 (Team Fortress 2 > Maps > Trade)
    @kbraszzz
    @Rhododendron
    @Vector
    @Kart
    @Moosty
    @Kittylicious
    @Hachi
    @BananaShoes
    @TF2_Division
     






     
    If there's any issues, let me know as soon as possible. :coffee:
     
    Not sure what server this will get thrown on, @Nomulous said it might go to the Trade Gaming History server, but others think it should be on the Pokemon Trade Centre server (I think it should, too).
     
    Anyway, enjoy. :llama:
  9. Disagree
    ColdEndeavour got a reaction from Gorillabot3000 in Bug Reports/Suggestion Thread   
    I have no idea why it is now doing that, it didn't do that before. All I know is I pissed off the TGH regulars, most likely, and made myself look like a god damn retard.
  10. Like
    ColdEndeavour got a reaction from Kypari in Goldeneye Door Troubles   
    @Muzzle
    @Moosty
    @StarmiX
    @Chrono
     

    http://www.mediafire.com/download/07ieu2kv8qe7iez/xg_bunker_v2.zip
     
    Not sure when this version will be uploaded.
     
    -Version 2 Changes-
     
    1.) Changed the elevator from being a "func_door" entity to a "func_movelinear" entity.
    2.) Modified the trigger entities around the exterior doors to reset after 1 second instead of 0 seconds.
    3.) Modified the exterior doors themselves to reset back to their original position (closed) after 4 seconds instead of 16 seconds.
     
    *issues I addressed were based off of what I saw from the video posted on xG. Everything worked fine for me during the only time I got to play the map on TGH yesterday, no problems occurred during that time, and it was not until after I left and several hours later issues started to occur. Could be server-related.
     
    -
     
    I also poked around the map with developer mode enabled, and didn't encounter any errors regarding the doors. It would also be useful/helpful if people would specify the problems they encounter instead of just shrugging it off.
  11. Like
    ColdEndeavour got a reaction from Kittylicious in Goldeneye Door Troubles   
    @Muzzle
    @Moosty
    @StarmiX
    @Chrono
     

    http://www.mediafire.com/download/07ieu2kv8qe7iez/xg_bunker_v2.zip
     
    Not sure when this version will be uploaded.
     
    -Version 2 Changes-
     
    1.) Changed the elevator from being a "func_door" entity to a "func_movelinear" entity.
    2.) Modified the trigger entities around the exterior doors to reset after 1 second instead of 0 seconds.
    3.) Modified the exterior doors themselves to reset back to their original position (closed) after 4 seconds instead of 16 seconds.
     
    *issues I addressed were based off of what I saw from the video posted on xG. Everything worked fine for me during the only time I got to play the map on TGH yesterday, no problems occurred during that time, and it was not until after I left and several hours later issues started to occur. Could be server-related.
     
    -
     
    I also poked around the map with developer mode enabled, and didn't encounter any errors regarding the doors. It would also be useful/helpful if people would specify the problems they encounter instead of just shrugging it off.