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I have no clue, where else to ask this.
But about your Lucario model.
Did you go to college for this, or how else did you learn it? Any resources, you are willing to share?
And what programs do you recommend for texturing? Or are you using blender for that? And if so, can it generate normal maps, light maps etc? How's your workflow looking there?
I'm just asking, because I'm especially blown away by the love for detail on the Gallantmon armor!! Absolutely amazing work on the shading!
But you didn't make the model for Lucario specifically, am I right?
Sorry, if I'm overwhelming you with questions. I'm just really a fan of your work! If you haven't already, you should totally consider working in the game industry!
Have a wonderful day!
1.-All I know on Blender was thanks for my friend that has experiences with it, but also by looking at different tutorials and practice by myself.
2.-Majority of my models come from this website ( https://www.models-resource.com )
3.-For texturing, you can actually create basic textures for models on Blender, but also use other programs like Paint Tool SAI.
On my case, I use both of them all the time.
4.-You can create whatever you want with Blender, maps, lights, water, clothes, etc. ((I will try to show you some screenshots of my works
5.-You need a lot of time and patience to get a good finish when doing the Render
6.-No, that model is from Pokemon X/Y of 3Ds, I also have other models of different Pokemons, but I'm still trying to fix them.
7.-I had a model of Gallantmon that I used as a reference to create that armor for Lucario
Thanks, it feels nice to know that someone love my work, hehe.