Snackbar 38 Posted August 31, 2015 The cells are ON A TIMER. They do NOT open until 9:05. The button that is in cell block was placed there during testing by @Bleed and hasnt been coded properly yet. If you push the button, the cell door animations will OPEN but it will act as if glass is preventing you from leaving cells, this goes away at 9:05! To avoid confusion until its properly coded I would say to just let doors auto open at 9:05, and explain the minute bug whenever you can. Share this post Link to post Share on other sites
Snackbar 38 Posted August 31, 2015 Button has been removed for the time being! CELLS AUTO OPEN AT 9:05!!! CELLS AUTO OPEN AT 9:05!!! CELLS AUTO OPEN AT 9:05!!! CELLS AUTO OPEN AT 9:05!!! CELLS AUTO OPEN AT 9:05!!! CELLS AUTO OPEN AT 9:05!!! 1 DrLee reacted to this Share this post Link to post Share on other sites
Matsi 35 Posted September 1, 2015 Or just remove that buggy ass map where people get stuck in walls when they open the outside door :P 1 Tsuchikure reacted to this Share this post Link to post Share on other sites
Tsuchikure 38 Posted September 1, 2015 I honestly can't see how this map has more to do compared to the old one. I don't like it.. 1 Forest reacted to this Share this post Link to post Share on other sites
Rhododendron 994 Posted September 1, 2015 We can fix this by removing the invisible entity via Stripper Source. I can do this when I have time. Or if someone wants to speed up the process. Decompile the map and open it in Hammer and find the entity. Give me the entity name and classname. 1 Snackbar reacted to this Share this post Link to post Share on other sites
Forest 309 Posted September 1, 2015 I honestly can't see how this map has more to do compared to the old one. I don't like it.. ^ I don't like change. Share this post Link to post Share on other sites
Lithium 302 Posted September 1, 2015 We can fix this by removing the invisible entity via Stripper Source. I can do this when I have time. Or if someone wants to speed up the process. Decompile the map and open it in Hammer and find the entity. Give me the entity name and classname. There are 2 entities other than the props, a func_tracktrain (named cell_track) which the props are tied to, and a func_wall_toggle (named cell_block). That being said I advocate for going back to the other canyondam.. Share this post Link to post Share on other sites
Rhododendron 994 Posted September 2, 2015 There are 2 entities other than the props, a func_tracktrain (named cell_track) which the props are tied to, and a func_wall_toggle (named cell_block). That being said I advocate for going back to the other canyondam.. Can't find that entity :( Share this post Link to post Share on other sites
Tsuchikure 38 Posted September 2, 2015 Can't find that entity :( how about we just go back to the old one? ;) Share this post Link to post Share on other sites
Rhododendron 994 Posted September 2, 2015 how about we just go back to the old one? ;) Let's see what Bleed has to say. Share this post Link to post Share on other sites
LeToucan 136 Posted September 3, 2015 I didn't add the cell_block entity to the open plugin. @badmins try using !open and see if the invisible thing is still there. I wont be able to do anything on the server until this weekend, even then I'm not sure how much i can do it (Right @ASock ;)) 1 Rabid reacted to this Share this post Link to post Share on other sites