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DarkWolf6052

Friend of xG
  • Content Count

    1616
  • Joined

  • Days Won

    3

Posts posted by DarkWolf6052


  1. If I was on, I was either afk, or was tabbed out. Still though if someone does do it report it in admin chat since I wasnt the only mod on today, and if I didnt see u report it if u did then sorry.

    I think it should be allowed though, if the T with 800 health cant dodge a ct shooting a single shot tazer at you then you shouldnt rebel anyway +1 for change

    No. Not at all. The rebel gets tased. This slows their movement speed. Bam, easy headshot.

    -1.

    CTs can't tase a T that rebels.


  2. I'm not sure if you guys will get a refund or not. If he makes it possible for me, and/or gives me permission to do so, once we implement some form of "credits" in the server, either I can give you guys credits that actually donated[if you have your old donation codes[[unsure if Silence still has any of that data]]], or he can set a default so that everyone starts off with x-amount of credits.

    Either way, I plan on doing some contests, etc, for winning credits and such when it's back.

    I don't know when the store will be finished. Silence said he is working on it. He is obviously busy. I know you guys want the store back on the server, but continuously bugging Silence for it won't bring it much faster.

    Anyway, it will come, hopefully it doesn't take too much longer. I want to get us earning money, but lacking the store, it is causing us to lose players and money.

    -Dat furfag DarkWolf6052


  3. Currently the process was pretty much to either:

    A. Kick them and ban from disconnected players menu.

    or

    B. Ban them for a week and have a higher up lengthen the ban.

    +1 to give mods back the permanent banning ability directly from the server.


  4. please read post better i said i was talking to aaron and i was ASKING to be permban from ct because i did not know the rules at that time i did not know it was unit that banned me but i volunteered to be permban on my own and i just asked it i could get unbanned sence i know how the server rules are been there long enuf, i hope this clears it up better

     

    Thanx if i get unbanned

     

    Supafly420

    Still should get possible input from the admin who banned you.


  5. Clearing this up for you guys. If your name isn't here, it makes it a bit easier for me if you follow this criteria for posting!

    Name

    Steam ID

    Color you want your name. If unchosen, it's hot pink

    Make sure to post here so I can add your name to the roster.


  6. #RemoveFRLR2013

    Really though, It's just one of those things that makes the world go round, just like FRLR (sadly). N'ah mean. A lot of players enjoy bombs, and as mentioned above by others, the prices are fair so you won't get large bombers each round.

    Yeah, I had to raise the price from 25k to 30k because everyone kept buying the same ones so easily. I tested it, and it's oddly so much easier to get 25k than 30k.

    Either way, prices are doubled, small bomb is 7,500, medium is 15,000, and large is 30,000


  7. we once used it, it was in the disabled/old folder. We used bomb.smx. Anyway, heres the config for it

    >// This file was auto-generated by SourceMod (v1.5.0-dev)
    // ConVars for plugin "my abortion/JihadMod.smx"
    
    
    // Damage of small bomb.
    // -
    // Default: "300"
    sm_jihad_bomb1Damage "300"
    
    // Whether the small bomb can be bought.
    // -
    // Default: "1"
    sm_jihad_bomb1Enabled "1"
    
    // How many total small bombs CTs can wear.
    // -
    // Default: "0"
    sm_jihad_bomb1LimitCT "0"
    
    // How many total small bombs Ts can wear.
    // -
    // Default: "2"
    sm_jihad_bomb1LimitT "2"
    
    // Base price of small bomb..
    // -
    // Default: "50"
    sm_jihad_bomb1Price "50"
    
    // Radius of small bomb.
    // -
    // Default: "400"
    sm_jihad_bomb1Radius "400"
    
    // Damage of medium bomb.
    // -
    // Default: "400"
    sm_jihad_bomb2Damage "400"
    
    // Whether the medium bomb can be bought.
    // -
    // Default: "1"
    sm_jihad_bomb2Enabled "1"
    
    // How many total small+medium bombs CTs can wear.
    // -
    // Default: "0"
    sm_jihad_bomb2LimitCT "0"
    
    // How many total small+medium bombs Ts can wear.
    // -
    // Default: "3"
    sm_jihad_bomb2LimitT "3"
    
    // Base price of medium bomb..
    // -
    // Default: "100"
    sm_jihad_bomb2Price "100"
    
    // Radius of medium bomb.
    // -
    // Default: "550"
    sm_jihad_bomb2Radius "550"
    
    // Damage of large bomb.
    // -
    // Default: "600"
    sm_jihad_bomb3Damage "600"
    
    // Whether the large bomb can be bought.
    // -
    // Default: "1"
    sm_jihad_bomb3Enabled "1"
    
    // How many total bombs of ANY size CTs can wear.
    // -
    // Default: "0"
    sm_jihad_bomb3LimitCT "0"
    
    // How many total bombs of ANY size Ts can wear.
    // -
    // Default: "4"
    sm_jihad_bomb3LimitT "4"
    
    // Base price of large bomb..
    // -
    // Default: "150"
    sm_jihad_bomb3Price "150"
    
    // Radius of large bomb.
    // -
    // Default: "700"
    sm_jihad_bomb3Radius "700"
    
    // Chance (from 0.0 to 1.0) that the bomb will start smoking and blow on its own
    // -
    // Default: "0.10"
    sm_jihad_brokenbombrate "0.10"
    
    // Whether the wearer of an armed bomb changes color.
    // -
    // Default: "0"
    sm_jihad_coloronarmed "0"
    
    // Delay (in seconds) before arming the bomb.
    // -
    // Default: "15.0"
    sm_jihad_delayarm "15.0"
    
    // Delay (in seconds) before detonating the bomb.
    // -
    // Default: "0.0"
    sm_jihad_delaydetonate "0.0"
    
    // Whether the plugin is enabled or not.
    // -
    // Default: "1"
    sm_jihad_enable "1"
    
    // Chance (from 0.0 to 1.0) of exploding an armed bomb when its wearer dies.
    // -
    // Default: "0.25"
    sm_jihad_explodeondeathrate "0.25"
    
    // Chance (from 0.0 to 1.0) that the bomb will fail to detonate.
    // -
    // Default: "0.0"
    sm_jihad_failrate "0.0"
    
    // Chance (from 0.0 to 1.0) that the bomb will malfunction and start the player on fire.
    // -
    // Default: "0.03"
    sm_jihad_malfunctionrate "0.03"
    
    
    

    EVENINTHECODEITSAYSMYABORTIONINPLACEOFHUB


  8. Okay so the plugin I'm using is this. It's one of the ONLY ones that works on our server. The other one doesn't due to the Steam Pipe update.

    [CS:S] Suicide Bomb - AlliedModders

     

    One of the other ones I have is a code given by another @@Bleed but it only gives the option to buy a single bomb, given to the first person in a single round to type !bomb. It gives you a C4 which can be toggled invisible[still poses as holding C4 in your hand, but doesn't show the model]

    I removed it because I thought you guys would like having the option to buy more than one bomb per round.

     

    I'm sorry the current bomb plugin isn't able to register your explosions as an actual kill; the code for the plugin doesn't give that option, otherwise it would be. I'm going to try to work on other stuff since H.U.B. isn't available yet, but with having to go around the Steam Pipe update, it's not as easy as it was before.