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DarkWolf6052

Friend of xG
  • Content Count

    1616
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    3

Posts posted by DarkWolf6052


  1. We want to remove the rule completly.

     

    I want teamkilling to be allowed without it being slayable.

    That would mire or

    We want to remove the rule completly.

     

    I want teamkilling to be allowed without it being slayable.

    Remove the rule completely would mean every player can teamkill without being slain.


  2. taser and knife +1

    Im surprised you would suggest taser because you slayed me for using a taser as last CT saying it was "spamming chat"

    You continuously were tasing someone, and had my console filled from top to bottom with it. My suggestion for taser/knife was a joke.


  3. *sigh* Cant believe this is getting added, it'll only cause trouble, but noooooooooooooo lets just go through with it anyway even though CSS is fine without it.

    EDIT: Want to add something, when I talk about the MOTD having too many rules, its because of unnecessary ones like this, that we are fine without.

    This. This. This. I dislike the rule. Don't think it should be added. Everything is fine without this rule. Why add another pointless rule to our extremely long MoTD?


  4. I'm standing at a +/-0 for the time being. As MuffinMonster said, we can -1 the ones we don't like and don't want back or don't feel they should be allowed back in, or +1 the ones who we think should be allowed back in.

    There are some members that left the clan but still stuck around, and finally decided that they wanted to rejoin. As what Silence said, yes, there are some people who decide to leave and join another clan, then in a short amount of time, that clan dies, and they decide "Fuck that, I'll just rejoin XenoGamers", but set aside from those, there are some who leave the clan and just stick around playing our servers, being on our Teamspeak, etc, which then after an x amount of time, they decide they actually did like it and want to rejoin.

    If there were some detailed/refined version of this, I might change my mind. But for the time being, I'm at a +/- 0.

     

    -Dat furfag DarkWolf6052


  5. I want to add IF we do add this rule, attempting to door someone should be slayable. Using a soccer ball to kill someone with prop_physics is teamkilling, and does show up in the kill feed, but when you kill someone with a door, it shows them dying, and console shows [bUTTON SPAM]

    -Dooring teammates not allowed

    -Valid other teamkills are.


  6. You do know it's possible to be banned by SMAC accidentally? Go on a server and have your mouse scroll speed set up to the highest speed you can set it without using an auto scroller or macro, or use mwheelup and mwheeldown to jump. Scroll too fast it thinks you're cheating and bans you.

    I would say the number of times he's been banned before is overkill, but there is a chance he didn't cheat; that it was just SMAC thinking he was.


  7. I still say Taser + Knife would be the funniest.

    It might be funny for the last CT, but probably not so much for the T's alive. As a T, getting tased while trying to rebel or during last CT, hell just getting tased in general, is one of the most annoying things that could happen in Jailbreak. You become completely defenseless for 5 seconds and super-slow, which gives you really no chance of surviving last CT. However, I do agree with you that the menu would be a little distracting. I would say just change it back to the m249 or swap it to the TMP.

    But still with 1 shot at a time for the taser, you have to aim. Yes, some people are great at aiming and some aren't, but still. 10 Ts can outrun a CT with a taser.

    But either way, my suggestion for "taser/knife" combo was more or less a joke. I think the P90 might be a good decision. The TMP offers fast fire rate, but terrible long distance aim and spraying is pretty bad on it. What might we cycle though if we got the cycling plugin?

    P90, UMP, TMP, Mac10, MP5, M4A1, Scout, SG-522. None of these effect your movement speed.

    AK-47, M249, M3, XM1014, G3/SG-1[T Auto Sniper], SG-550 Commando[CT Auto Sniper], Galil, Famas, AUG, AWP. All of these slow down your movement speed when equipped.

    I would say any of the Sub Machine Guns would be a perfect choice. Maybe cycle in between the 7[excluded scout for obvious reasons] SMGs and the 7 non-scoped heavier weapons? That way your speed as a last CT isn't compromised half the time, and the other half the time, its slowed a bit to give prisoners a chance to escape.

     

    My idea for a good cycle would be this. This would be out of 14 rounds.

     

    P90

    AK-47

    UMP

    M249

    TMP

    M3

    Mac10

    XM1014

    MP5

    Galil

    M4A1

    Famas

    SG-522

    Aug

     

    Or it could be set up in a random order of those weapons. Regardless of what weapon you spawn with, you would still be able to run and pick up any other weapon on the map.


  8. By rotation that I put on the poll, I meant the gun changes every round, or few rounds, having to continuously change weapons on last Ct after killing people wouldn't be very useful in my opinion. I think the best thing we could have is a menu that pops up at the beginning of last CT that lets you choose your weapon, but we need someone to code it.

    A menu that pops up would be more of a distraction to the last CT. I suppose that wouldn't be bad for the Ts, but if I'm last CT and that menu comes up, whatever gun I get first I kill with, then I'll find cover or move and choose a different.

    I still say Taser + Knife would be the funniest.


  9. So let me get this straight. Because of one single map, Ts shouldn't be allowed to Team Kill?

    That's just-

    I mean-

    Why would-

    :Old Man:

    Almost every map has Death Soccer, button-activated doors, movable props, etc stuff like that to be used to Teamkill. Forest Rooftop has the doors in the cell block. Plus any maps with cells able to be closed, if there was a T unlucky enough, they could get door'd if a T closes it.


  10. It's unfair for Ts being teamkilled if they're ordered to go to the fountain, and some random T presses that button to kill their teammates. There's no stopping it unless a CT checks that room fast enough, and not all of them know of that room.

    Doors that are button activated can be used to teamkill. A warden orders Ts to go into iso, they run in, one presses the button, closes the door, and kills a teammate.

    Random props on maps are able to go anywhere on the map[such as the washing machine on your map] that can be shot and kill other teammates.

    Map games like if CTs order Ts into the glass wall on BlackOut. They fly up and teamkill their whole team, if this rule changes, they get away with that.

    -1


  11. how about all weapons ? just like Gun Game, every time the last CT gets a kill it switches to a different gun or they can pick up their own preferred weapon, i think this would add the variety that people @@Rhododendron

    So. What happens when you get to Grenade.

    Have fun with that