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bagggel

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Everything posted by bagggel

  1. Boogy Woogy Buggy
  2. EDGY NEW WEBSITE TEXT
  3. tfw no irl friends play tf2
    1. SnowyMinion
    2. Bone

      Bone

      tfw 2 irl friends have TF2 but never play it. tfw one of them unboxed like 20 crates in one week and has less than 5 hours in game
  4. Will Smith? Or Won't Smith?
    1. SnowyMinion

      SnowyMinion

      Selena Gomez or Selena Stopmez
    2. bagggel

      bagggel

      I prefer Selena Slowmez
    3. SnowyMinion

      SnowyMinion

      How about Selena Nomez
    4. Show next comments  30 more
  5. Left Twix or Right Twix?
    1. bagggel

      bagggel

      omg i feel so popular help
    2. Egossi

      Egossi

      moving up in the world, next stop get 100 mil subs on youtube
    3. SnowyMinion
    4. Show next comments  30 more
  6. And what about the people that play on the server regularly but do not have a account on the xG website? Surely we aren't going to forget about them.
  7. Too bad I can't be there because School :[ Hope it's gonna be the weekend instead as most people have school and sutff, and let's hope this time @Caleb956 stays with us :]
  8. SpeedRunners and Gang Beasts.
  9. How does using a Sniper Rifle take less skill? Using the Sniper Rifle requires aim, using a homing projectile requires no aim. You can literally aim into the sky or even look away from Hale, yet you will still deal massive damage. All those other perks you have said can be dealt with. You can run away from Short Circuit Engineers and Spies. You CANNOT run away from a homing projectile. Simply run away from them, get rage, use rage, they are dealt with. Homing Rockets aren't that much of a threat considering even a crit deals 270, that's a big difference from 360. The other fact is that Rocket Launchers run out of ammo a lot faster than the Huntsman on FF2, considering it's ammo is increased. Homing Rockets also don't knock you 100 miles away, they do push you yes, but like 5 cm far. As for Hyper Heavies and 520 Scouts, they are NOT OP. Considering a Hyper Heavy deals 195 Damage to you (which isn't that major) has to get right in Hale's face to even touch him, in which you can easily just smack him in the face as Hale. And the exact same goes for 520 Scouts, except they don't have to get right into Hale's face to deal damage. Scouts deal waay far less damage than a crit boosted arrow at 100% charge. A crit boosted Scattergun shot at point blank range deals about 210 damage, still a big difference to 360. Scout doesn't have a damage output as big as Snipers, unless he is at point blank range which is risky because Hale has a chance to actually kill him. And at least Scouts and Hyper Heavies don't sit in a corner on top of a 50 ft tall tower and get 360 damage every 10 seconds, they have to go through effort to deal damage meanwhile Homing Arrows are just lazy, incredibly easy to use, cheap and super frustrating for Hale to play against. And for Demoknights that can charge infinitely? All you need to do is hit them once and they're pretty much done for. They keep running away so you can't catch them? Use your rage on him. ''Well why can't you just play a Hale which can easily teleport to me?'' You can, but it is completely random who you teleport to. And even if you do manage to teleport to the Homing Arrow user, he can EASILY 'Stab stab stab' trap you forever, not even using your rage will help you escape. Unless your rage deals damage to people around you such as Captain Falcon, Skeleton-Mann etc. I would like Homing Arrow users to play as Hale and feel how frustrating it is to play against 6 Homing Snipers on a very large open map.
  10. Yeah I would have to agree on you. It's base damage at 100% charge is 120, meanwhile 100% charged crit boosted deals 360. I'd say remove the perk completely or as you have said remove the crits. The Huntsman is always crit boosted on VSH, even without the perk.
  11. Seriously, when is this perk going to be removed? It's so cheap and easy. Literally just sit in a corner or Bushwacka jump to a place where it is difficult for hale to reach you, hold your crouch button and just shoot. You get like 600 damage per shot, that is enough to make you get into the top 3 list on who damaged the Hale most. Yeah sure, Hale can Super Jump up to him, but by the time Hale has jumped the homing arrow will just knock him 100 yards away. Please do something about this perk. It is incredibly un-fun and frustrating for the Hale as he is just going to lose about 5k of his HP to a Sniper sitting in a corner that isn't even aiming at the Hale.
  12. In-Game Name: Bagel Active Division: Team Fortress 2 Previously a Member in xG: No Steam ID: Steam Community :: Ḅagel Banned: No Active on Teamspeak: No Time Active on Servers: 2 Years Age: 16 Reasons for Joining: I've been playing on the xG server for approx 2 years now. So I've finally decided I want to be a member. I pretty much play on every server, but I mostly play on Pokemon and Trade Gaming History.
  13. Ta dagh ooilley nhee bun ry skyn.
  14. The Desolation of Smug
    1. Goblins

      Goblins

      https://data.desustorage.org/a/image/1438/98/1438988974625.png
  15. Wow, how the heck did I come 1st place. o_O Thank you to everyone for participating, it was fun!
  16. >tfw bae does valentines just right [/img]