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kelly678

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Posts posted by kelly678


  1. This spell is found on helltower during scream fortress but it's a teleport spell where you fire a dark smoke ball and where ever it lands that where you'll be teleported to but you only get two charges. This would be great for any map that has where you can use spells


  2. I got this idea for a Dustbowl map where it's all 3 parts of the map combined into one long map with 6 control points and it would start at the first part of the map and if the first 2 points are captured then red team's spawn would be moved to the spawn near 2nd point and if 3rd and 4th point were captured then red team's spawn would be moved to the last point and if the final 2 gets captured then the teams will switch but during the fight any part of the map can be built or defended on or spawn camped.


  3. 17 hours ago, Tatost said:

    Your idea is nice, but extremely unbalanced because it's just a direct upgrade to another RTD that, by itself, is already incredibly infuriating. Try and brainstorm a few ways to counteract it by giving it a few weaknesses (lower ammo supply/higher ammo usage, slower projectile, etc.)

    It is extremely unbalanced but what if as a negative if it gets reflected it comes back at twice the speed meaning that whoever shot the arrow won't have a lot of time to escape until it comes back taking out 3 of its teammates


  4. 4 minutes ago, Tatost said:

    If we were to even consider adding something like this, you'd have to make it something other than just a direct upgrade to the homing projectile. For example, it completely drains your ammo supply after being shot once, so on and so forth. I don't play TF2 too often anymore, but I know that this effect sounds extremely overpowered.

    If it ever were to get added it can be tweaked so it doesn't drain your ammo


  5. So I had this idea last night and i'm not sure if it can be created but here goes. Super projectile would work exactly like a homing projectile and would be for arrows from the huntsman or fortified compound and it would be an arrow that can kill not 1 but 3 people at a time and the way it would work is it goes through the player, therefore, killing them instantly and doing the same for the second person and once it hits the third person it kills that person but also stops looking for more players to kill and this can be done as many times in a set time limit and as long as there's ammo but if the person shooting the arrow runs out then they can get more ammo till the time limit runs out. I'm not sure this could be created but it would be cool if it could. Also, this could work for the rescue ranger from the engineer but not for the pyro, the soldier or the medic.