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LemonMeister

Friend of xG
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Posts posted by LemonMeister


  1. I was thinking about having two spawn huts actually. Yeah, it would make a slight deviation from the original layout, but which is better, accuracy, or playability? ALso may add some type of obstacles or something to help block the road and make clear sniper lines less clear. Also most of those sniper lines you drew seem pretty avoidable with slight cleverness, none of them really cover any unavoidable terrain.

    pokemans.thumb.png.1760d1548642ae1d6bc4ae69785f8ff2.png


  2. Has Celadon City been considered? The area's already sort of sectioned off, so no awkward boarders will have to be made, and not a whole lot of clear lines of sight for snipers. The buildings are simple, so they won't take up a whole lot of resources, which can then be allocated towards adding challenges, puzzles, mazes and whatnot, which can be easily hidden within all those buildings. Plus, it has that gen 1 nostalgia that we all love so much.

    pokemans.thumb.png.4077e0e108ed99026afabcf989d04c6c.png


  3. Alright, so some people feel really strongly about having a music room, and some feel really strongly about NOT having one. I think the best course of action would be to have a type of party room with music, however, the music will only be able to heard when inside that room. For the sake of a challenge, perhaps said room should be put at the end of some type of maze or obstacle course.


  4. driftveil city's pretty basic and linear,

    [attach=full]32271[/attach]

    you could also combine it with route 6 to the west if it looks a little too small

    [attach=full]32274[/attach]

    You know, looking at this, it my be one of the better options. Not too linear, has lots of potential for secrets...I like it.


  5. As someone who has spent a HUGE amount of time playing on various trade maps, I only have one request. A metric ton of Minigames.

     

    Stuff to do, fun little secrets, maybe even unlock-able areas that open to even more Minigames. Like, a Minigame to unlock Minigames.

     

    Music room would be good too, but for those who are annoyed by it, just make it an ambient_generic with a radius rather than play everywhere. This way, the music plays in the music area while all the other areas of the map can have their own music.

     

    Minigames sounds good. Something akin to Neonheights?


  6. A heads up as far as things "looking like goldenrod", it should be noted that I'm gonna be making this map in a more TF2-esque style, so no matter what you pick, it'll look different. Also, for sake of gameplay, there'll be more to the map than just recreating a location. Will have added paths, secrets, etc


  7. While I don't have a properly made portfolio, here's a few WIPs I've done in the past. None of them were finished, I didn't really have the drive to make these kinda things for just myself alone to enjoy:

    [MEDIA=imgur]a/2GgJ2[/MEDIA]

    I have made a couple gmod prop hunt maps in the past before to completion, if you'd like a look at them:

    Steam Workshop :: Ph_MotelBlacke_Redux

    Steam Workshop :: Ph_Citrus_Shipping


  8. Sorry, I'm back. As far as fees go, I don't have a flat rate, I typically charge based on complexity and size of the map. To make something like say, trade plaza, that's a 30 bucks ordeal. For gamemodes, I'll do standard TF2, plus trade/deathmatch. I may do other custom gamemodes as well, but I'll have to be shown the GM first.