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loftydrum

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Everything posted by loftydrum

  1. The whole deal was that I had a 6000 credit bounty on me, and got lr'd by @Hg2CI2. It was knife fight: back stabs and one of his rules he said was no slaying, because he didn't want me to just die and he not get the bounty. I didn't slay and fought him in the lr. I get why he said no slaying, but normally I'm against the rule especially in something like gun toss, where after you know you've lost they make you wait so that they get the kill. Also, is it slaying if you jump off the map intentionally or intentionally die to a map hazard instead of typing kill in console?
  2. Slaying is delaying? wot? Did you win that LR? ?
  3. I like being able to add custom rules to lr's, but saying "no slaying" I think shouldn't be a rule people can use. I get why people can do it, but what is the punishment for slaying during lr if the T has no slaying as a rule? Do they slay next round? It just seems stupid to me. What do ya'll think?
  4. why is "no effect" not on this list? kinda curious about it's weight.
  5. Can someone post what the rtd's on mg are, or direct us to a list? I'm actually interested in what they are. Low grav sounds cool, but it would totally screw you over on T games like jump rope.
  6. Actually, I'm curious, would a Mod be able to slay a rebelling T if there are only 2 T's left and the rebelling T is just hiding and not actively trying to kill CT's? Like, should rebelling T's be required to be Actively rebelling? I always felt like this was just straight up delaying and a waste of time.
  7. Surely I've died more times then him. If not, than I'm going to have to work harder on surpassing him.
  8. I like the new things you can do with it. Unique ways to rebel, and bs warden games like which team of two T's can run boost the furthest. I think it adds some nice variety.
  9. This is really situational, for example if vents are broken and only one person is in the cell, someone else could have broken vents and ran through so you can't kill the man in the cell, but you also can't pursue vents because the man in the cell could have broke the cell and not gone in. I think there are very specific situations where you can pursue without seeing, for example seeing no one in a cell and it's vent broken, obviously someone went into that vent so you can pursue. As for the climb example, who knows, maybe the man is phoon and really did do it in 10 sec. You never really know unless you see.
  10. I like the idea of boosting. Also have good guards to prevent dying to ump and call out of cell rebel to stop freedays. I think the addition of boosting will add a new element to jb that would make it more fun to play.
  11. I think it should be the false KOS call. Ct was just doing their job
  12. loftydrum

    MOUSE

    -1 doesn't know the rules and is always mad
  13. This defeats the theme of "Clouds"
  14. A agree with this, but on the other extreme, don't make secrets too complicated, otherwise no one will be able to use or maybe even discover they exist. (I.E. press button in this room, then knife this painting, then strafe jump onto some platform, preform this climb section, press other button to get gun and tp to pool.) Personally, I believe the T games need to be abundant, fun, quick, and, most importantly, CONTROLLABLE. Make sure recall buttons and stop buttons exist for games that need it. I can't tell you how many times I've seen someone's LR get ruined because some guard (sometimes me...) gets stuck in Moonjail's bhop and can't get out so the LR is either delayed or some Russian Roulette/Math BS, or when the CT's get a free win because the last T couldn't make it to the end of dodge course.
  15. PM was basically brawl, but melee physics. It feels more like melee than brawl
  16. for those reasons the credit price would be placed high. people would run outta credits within a few rounds if they did this every round
  17. Credits are great for buying things in the hub and getting bombs as T's, but what if, we could do more? What more do you guys think we could with credits? Here are some dumb ideas. 1. 250 credits to ghost.(when you are dead, send a global message to all alive players) 250 credits per message 2. (T only) Handicap a fellow T (i.e. slow down, light on fire, blindness) can only be done if !rtd is still able to be done. credits would vary based on effect. Although I wanna see what other ideas you guys would have. Maybe for like 2000 credits you could force a Special day as a T.
  18. I read your post wrong and voted incorrectly. I meant +1 not -1. Clouds is great. Best map to do Gun Toss LR.
  19. I mean, we have other servers we can replace *cough* *cough* *surf* *cough* *cough* so it's not like we are making a new server
  20. Wouldn't you want to spread this out a bit? Wouldn't q4 be right before q1? or am I understanding this wrong? If I'm not, I think spreading this out a bit by doing them in, for example, q1 and q3 would be better.