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Moosty

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  • D
  • Content Count

    1919
  • Joined

  • Last visited

  • Days Won

    27

Reputation Activity

  1. Agree
    Moosty got a reaction from realBelloWaldi in Shwoos - Team Fortress 2   
    +1 he'd do a great job. I've seen him around consistently and he was good before. Ayy bby get back in here.
  2. Friendly
    Moosty got a reaction from shwash in Shwoos - Team Fortress 2   
    +1 he'd do a great job. I've seen him around consistently and he was good before. Ayy bby get back in here.
  3. Funny
    Moosty got a reaction from Egossi in What The Fuck, Brain? Very Bizarre Dream I Just Had Involving Xg.   
    "He roasted my voice, I roasted his precious account"
     
    Dan "Kbraszzzle Dazzle" JewishLastName - 2016
     
    Location: Outside the xG compound
  4. Agree
    Moosty got a reaction from kbraszzz in What The Fuck, Brain? Very Bizarre Dream I Just Had Involving Xg.   
    "He roasted my voice, I roasted his precious account"
     
    Dan "Kbraszzzle Dazzle" JewishLastName - 2016
     
    Location: Outside the xG compound
  5. Like
    Moosty got a reaction from Scootaloo in What The Fuck, Brain? Very Bizarre Dream I Just Had Involving Xg.   
    "He roasted my voice, I roasted his precious account"
     
    Dan "Kbraszzzle Dazzle" JewishLastName - 2016
     
    Location: Outside the xG compound
  6. Agree
    Moosty got a reaction from Tomahawk in Pokemon Trade Map Request   
    This is all irrelevant now because COLD UPDATED HIS GOLDENROD TODAY FAM
     
     
    Goldenrod City Revamp
     
     
    HURRY UP AND UPDATE TO THE NEW VERSION HOES @Rejects @Scootaloo @BelloWaldi @kbraszzz @Goblins
  7. Winner
    Moosty reacted to Scootaloo in Pokemon Trade Map Request   
    Map is live.
  8. Ding!
    Moosty reacted to ColdEndeavour in Goldenrod City Revamp   
    Update:
     
    Gen IV Goldenrod City-
     
    trade_koganecity_b1.7z
     
    [MEDIA=imgur]DZxYRrB[/MEDIA]
    [MEDIA=imgur]Y6V9KfQ[/MEDIA]
     
     
    Coming soon (Valve time):
     
    Gen IV Ecruteak City-
     
    [MEDIA=imgur]JOeN9DV[/MEDIA]
    [MEDIA=imgur]dOt1NDL[/MEDIA]
  9. Agree
    Moosty got a reaction from realBelloWaldi in Pokemon Trade Map Request   
    This is all irrelevant now because COLD UPDATED HIS GOLDENROD TODAY FAM
     
     
    Goldenrod City Revamp
     
     
    HURRY UP AND UPDATE TO THE NEW VERSION HOES @Rejects @Scootaloo @BelloWaldi @kbraszzz @Goblins
  10. Agree
    Moosty got a reaction from Ms.Spooks in Possible Change To Spawncamping Rule?   
    Hey so I know that spawncamping is, and will always will be allowed. we have the rule that admins+ can break it if it goes too far, but we never really specify what too far is, so I think we should try and do that, I have two major clarifications I think we should make.
     
     
    1. NO SENTRY CAMPING TELEPORTING SPAWNS (spawns you go through a teleporter to leave)
    it's just impossible to break. even with uber you cant leave spawn with it as the teleport breaks the uber chain, and the half second before you can reclick is more than enough to screw you over.
     
    2. IF MORE THAN THREE PEOPLE ON THE CAMPED TEAM LEAVE, BREAK THE CAMP OR AN ADMIN WILL BREAK IT FOR YOU
    Not only is it not fun for half the server, it negatively affects the population, which makes randoms less likely to see the server in the list, which negatively affects pinion revenue, plus more people just leave until @Vexx @Vixen and @Kitsune are alone on clocktown because the entire blue team left.
     
     
    these are common sense changes. we've already been enforcing these when possible it would just be so much better to have official clarification.
     
    what do you think? @BelloWaldi @Scootaloo @Rejects @Goblins
  11. Disagree
    Moosty reacted to Rejects in Pokemon Trade Map Request   
    I'll add it for a couple days and if it ends up being heavily spawn camped I'll remove it like what Bagel and hushpuppy said
  12. RIP
    Moosty reacted to realBelloWaldi in Moosty - Team Fortress 2   
    CONGRATULATIONS!
     
    Your Moderator Submission has been accepted!
     
     
    Please remember to be...
    -Active on teamspeak, forums and servers
    -a Positive role model to the other players in our servers
    -Taking initiative and making sure our servers are #1
     
    -closed ;)


  13. Salty
    Moosty reacted to ArminArmout in We Gotta Purge The Tgh Map List.   
    10. clocktown
  14. Agree
    Moosty got a reaction from Floppy in We Gotta Purge The Tgh Map List.   
    Just gonna say that we have over 30 maps, do we really need that many? if we remove all of these, we'll still have over twenty and all of them will be good. the server was at it's peak at two seperate times while I've been here, one we had 1-3 maps, the other time we had 9-12. we can have a lot of maps but we need a standard of excellence. more maps doesn't mean the server is better.
  15. Agree
    Moosty got a reaction from Tomahawk in We Gotta Purge The Tgh Map List.   
    Title says it all. too many maps, some great, some bad, some horribly unoptimized. (not Hyrule that's it's own separate thing). here's a list of some maps I feel we should remove for the given reasons, to tidy up the map list and get rid of the bad stuff. here we go, in order I see them on the nominate list.
     
    1. Mumbo's Mountain: just looks not great, small and awkward to traverse, we have way better banjo kazooie maps we don't need this just cause it's there
     
    2. Freezeezy peak: better map, but runs absolutely horribly on a populated server
     
    3. Rainbow Palace: ..umm for real why though? there's no land, it's too small, and you spend all you're time there falling in an existential hell. why did we add this though. plus nobody likes it
     
    4. Blood Gulch: FOR REAL NOBODY LIKES THIS ONE. bland, weird proportions, gives off unfinished vibes
     
    5. Aperture Science: we have a strictly better and more finished portal map. this one, kinda just sucks and doesn't get played.
     
    6. Inkopolis: good detail, nice map, WAY too small for a server with 20+
     
    7. Morbias: I LOVE YOU SO MUCH BBY BUT NOBODY ELSE DOES YOU'RE COMICALLY TOO SMALL AND NEVER GET PICKED
     
    8. Hyrule Castle (wind waker): doesn't run the best and the teles to the cool spots are broken, RIP sword room
     
    9. SCP: good map but the spawns are basically hell, doesn't really get played because of it
     
     
    Those are the maps I feel like we don't need. note that these aren't maps I personally dislike, because Cyberpunk and Duketown aren't on here, those run well and get played. this list are the maps I feel are basically excess weight at this point, and I would bet the server get's better if we just straight up remove them.
     
    @Scootaloo @BelloWaldi @Goblins @Rejects @kbraszzz @Kypari @Vexx @Vixen @other TGH nerds
  16. Agree
    Moosty got a reaction from realBelloWaldi in We Gotta Purge The Tgh Map List.   
    Title says it all. too many maps, some great, some bad, some horribly unoptimized. (not Hyrule that's it's own separate thing). here's a list of some maps I feel we should remove for the given reasons, to tidy up the map list and get rid of the bad stuff. here we go, in order I see them on the nominate list.
     
    1. Mumbo's Mountain: just looks not great, small and awkward to traverse, we have way better banjo kazooie maps we don't need this just cause it's there
     
    2. Freezeezy peak: better map, but runs absolutely horribly on a populated server
     
    3. Rainbow Palace: ..umm for real why though? there's no land, it's too small, and you spend all you're time there falling in an existential hell. why did we add this though. plus nobody likes it
     
    4. Blood Gulch: FOR REAL NOBODY LIKES THIS ONE. bland, weird proportions, gives off unfinished vibes
     
    5. Aperture Science: we have a strictly better and more finished portal map. this one, kinda just sucks and doesn't get played.
     
    6. Inkopolis: good detail, nice map, WAY too small for a server with 20+
     
    7. Morbias: I LOVE YOU SO MUCH BBY BUT NOBODY ELSE DOES YOU'RE COMICALLY TOO SMALL AND NEVER GET PICKED
     
    8. Hyrule Castle (wind waker): doesn't run the best and the teles to the cool spots are broken, RIP sword room
     
    9. SCP: good map but the spawns are basically hell, doesn't really get played because of it
     
     
    Those are the maps I feel like we don't need. note that these aren't maps I personally dislike, because Cyberpunk and Duketown aren't on here, those run well and get played. this list are the maps I feel are basically excess weight at this point, and I would bet the server get's better if we just straight up remove them.
     
    @Scootaloo @BelloWaldi @Goblins @Rejects @kbraszzz @Kypari @Vexx @Vixen @other TGH nerds
  17. Agree
    Moosty got a reaction from Thorax_ in We Gotta Purge The Tgh Map List.   
    Title says it all. too many maps, some great, some bad, some horribly unoptimized. (not Hyrule that's it's own separate thing). here's a list of some maps I feel we should remove for the given reasons, to tidy up the map list and get rid of the bad stuff. here we go, in order I see them on the nominate list.
     
    1. Mumbo's Mountain: just looks not great, small and awkward to traverse, we have way better banjo kazooie maps we don't need this just cause it's there
     
    2. Freezeezy peak: better map, but runs absolutely horribly on a populated server
     
    3. Rainbow Palace: ..umm for real why though? there's no land, it's too small, and you spend all you're time there falling in an existential hell. why did we add this though. plus nobody likes it
     
    4. Blood Gulch: FOR REAL NOBODY LIKES THIS ONE. bland, weird proportions, gives off unfinished vibes
     
    5. Aperture Science: we have a strictly better and more finished portal map. this one, kinda just sucks and doesn't get played.
     
    6. Inkopolis: good detail, nice map, WAY too small for a server with 20+
     
    7. Morbias: I LOVE YOU SO MUCH BBY BUT NOBODY ELSE DOES YOU'RE COMICALLY TOO SMALL AND NEVER GET PICKED
     
    8. Hyrule Castle (wind waker): doesn't run the best and the teles to the cool spots are broken, RIP sword room
     
    9. SCP: good map but the spawns are basically hell, doesn't really get played because of it
     
     
    Those are the maps I feel like we don't need. note that these aren't maps I personally dislike, because Cyberpunk and Duketown aren't on here, those run well and get played. this list are the maps I feel are basically excess weight at this point, and I would bet the server get's better if we just straight up remove them.
     
    @Scootaloo @BelloWaldi @Goblins @Rejects @kbraszzz @Kypari @Vexx @Vixen @other TGH nerds
  18. Agree
    Moosty got a reaction from Tomahawk in Overwatch?   
    Overwatch is a damn good game, And it isn't tf2. Mei isn't the pyro, zarya isn't the heavy, mercy...alright mercy is 100% the medic, only can fly and revive dead players, so it would be better, but mercy can't overheal.
     
    It's mechanically so different from tf2, you can tell the devs looked at tf2 as a jumping off point but they really aren't similar games. They wont threaten eachother.
  19. Agree
    Moosty got a reaction from mrnutty12 in Overwatch?   
    Overwatch is a damn good game, And it isn't tf2. Mei isn't the pyro, zarya isn't the heavy, mercy...alright mercy is 100% the medic, only can fly and revive dead players, so it would be better, but mercy can't overheal.
     
    It's mechanically so different from tf2, you can tell the devs looked at tf2 as a jumping off point but they really aren't similar games. They wont threaten eachother.
  20. Agree
    Moosty got a reaction from ArminArmout in Overwatch?   
    Overwatch is a damn good game, And it isn't tf2. Mei isn't the pyro, zarya isn't the heavy, mercy...alright mercy is 100% the medic, only can fly and revive dead players, so it would be better, but mercy can't overheal.
     
    It's mechanically so different from tf2, you can tell the devs looked at tf2 as a jumping off point but they really aren't similar games. They wont threaten eachother.
  21. Agree
    Moosty got a reaction from Shadower in Overwatch?   
    Overwatch is a damn good game, And it isn't tf2. Mei isn't the pyro, zarya isn't the heavy, mercy...alright mercy is 100% the medic, only can fly and revive dead players, so it would be better, but mercy can't overheal.
     
    It's mechanically so different from tf2, you can tell the devs looked at tf2 as a jumping off point but they really aren't similar games. They wont threaten eachother.
  22. Agree
    Moosty got a reaction from Hushpuppy in Possible Change To Spawncamping Rule?   
    Bruh I love you but I gotta come clean. our friendly plugin sucks and people hate it. why have we had problems with people being complaining about being killed? because our friendly plugin is awful and not a solution. We don't even punish people for whining anymore because we realized a plugin that gets you stuck whenever you bump into an enemy player wearing miscs, and makes you basically invisible, is a poorly made plugin, not a solution. weve had these problems for literal years. friendly available the entire time. I LOVE YOU BUT YOU'RE CRAY IT DOESN'T WORK AS AN EFFECTIVE SOLUTION.
  23. Agree
    Moosty got a reaction from realBelloWaldi in Possible Change To Spawncamping Rule?   
    Hey so I know that spawncamping is, and will always will be allowed. we have the rule that admins+ can break it if it goes too far, but we never really specify what too far is, so I think we should try and do that, I have two major clarifications I think we should make.
     
     
    1. NO SENTRY CAMPING TELEPORTING SPAWNS (spawns you go through a teleporter to leave)
    it's just impossible to break. even with uber you cant leave spawn with it as the teleport breaks the uber chain, and the half second before you can reclick is more than enough to screw you over.
     
    2. IF MORE THAN THREE PEOPLE ON THE CAMPED TEAM LEAVE, BREAK THE CAMP OR AN ADMIN WILL BREAK IT FOR YOU
    Not only is it not fun for half the server, it negatively affects the population, which makes randoms less likely to see the server in the list, which negatively affects pinion revenue, plus more people just leave until @Vexx @Vixen and @Kitsune are alone on clocktown because the entire blue team left.
     
     
    these are common sense changes. we've already been enforcing these when possible it would just be so much better to have official clarification.
     
    what do you think? @BelloWaldi @Scootaloo @Rejects @Goblins
  24. Agree
    Moosty got a reaction from realBelloWaldi in Possible Change To Spawncamping Rule?   
    Bruh I love you but I gotta come clean. our friendly plugin sucks and people hate it. why have we had problems with people being complaining about being killed? because our friendly plugin is awful and not a solution. We don't even punish people for whining anymore because we realized a plugin that gets you stuck whenever you bump into an enemy player wearing miscs, and makes you basically invisible, is a poorly made plugin, not a solution. weve had these problems for literal years. friendly available the entire time. I LOVE YOU BUT YOU'RE CRAY IT DOESN'T WORK AS AN EFFECTIVE SOLUTION.
  25. Disagree
    Moosty got a reaction from Egossi in Possible Change To Spawncamping Rule?   
    Hey so I know that spawncamping is, and will always will be allowed. we have the rule that admins+ can break it if it goes too far, but we never really specify what too far is, so I think we should try and do that, I have two major clarifications I think we should make.
     
     
    1. NO SENTRY CAMPING TELEPORTING SPAWNS (spawns you go through a teleporter to leave)
    it's just impossible to break. even with uber you cant leave spawn with it as the teleport breaks the uber chain, and the half second before you can reclick is more than enough to screw you over.
     
    2. IF MORE THAN THREE PEOPLE ON THE CAMPED TEAM LEAVE, BREAK THE CAMP OR AN ADMIN WILL BREAK IT FOR YOU
    Not only is it not fun for half the server, it negatively affects the population, which makes randoms less likely to see the server in the list, which negatively affects pinion revenue, plus more people just leave until @Vexx @Vixen and @Kitsune are alone on clocktown because the entire blue team left.
     
     
    these are common sense changes. we've already been enforcing these when possible it would just be so much better to have official clarification.
     
    what do you think? @BelloWaldi @Scootaloo @Rejects @Goblins