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bagggel

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Reputation Activity

  1. Winner
    bagggel got a reaction from Ohstopyou in Request To Remove Homing Arrows On Vsh Server.   
    How does using a Sniper Rifle take less skill? Using the Sniper Rifle requires aim, using a homing projectile requires no aim. You can literally aim into the sky or even look away from Hale, yet you will still deal massive damage. All those other perks you have said can be dealt with. You can run away from Short Circuit Engineers and Spies. You CANNOT run away from a homing projectile. Simply run away from them, get rage, use rage, they are dealt with. Homing Rockets aren't that much of a threat considering even a crit deals 270, that's a big difference from 360. The other fact is that Rocket Launchers run out of ammo a lot faster than the Huntsman on FF2, considering it's ammo is increased. Homing Rockets also don't knock you 100 miles away, they do push you yes, but like 5 cm far. As for Hyper Heavies and 520 Scouts, they are NOT OP. Considering a Hyper Heavy deals 195 Damage to you (which isn't that major) has to get right in Hale's face to even touch him, in which you can easily just smack him in the face as Hale. And the exact same goes for 520 Scouts, except they don't have to get right into Hale's face to deal damage. Scouts deal waay far less damage than a crit boosted arrow at 100% charge. A crit boosted Scattergun shot at point blank range deals about 210 damage, still a big difference to 360. Scout doesn't have a damage output as big as Snipers, unless he is at point blank range which is risky because Hale has a chance to actually kill him. And at least Scouts and Hyper Heavies don't sit in a corner on top of a 50 ft tall tower and get 360 damage every 10 seconds, they have to go through effort to deal damage meanwhile Homing Arrows are just lazy, incredibly easy to use, cheap and super frustrating for Hale to play against. And for Demoknights that can charge infinitely? All you need to do is hit them once and they're pretty much done for. They keep running away so you can't catch them? Use your rage on him. ''Well why can't you just play a Hale which can easily teleport to me?'' You can, but it is completely random who you teleport to. And even if you do manage to teleport to the Homing Arrow user, he can EASILY 'Stab stab stab' trap you forever, not even using your rage will help you escape. Unless your rage deals damage to people around you such as Captain Falcon, Skeleton-Mann etc.
    I would like Homing Arrow users to play as Hale and feel how frustrating it is to play against 6 Homing Snipers on a very large open map.
  2. Agree
    bagggel got a reaction from realBelloWaldi in Request To Remove Homing Arrows On Vsh Server.   
    How does using a Sniper Rifle take less skill? Using the Sniper Rifle requires aim, using a homing projectile requires no aim. You can literally aim into the sky or even look away from Hale, yet you will still deal massive damage. All those other perks you have said can be dealt with. You can run away from Short Circuit Engineers and Spies. You CANNOT run away from a homing projectile. Simply run away from them, get rage, use rage, they are dealt with. Homing Rockets aren't that much of a threat considering even a crit deals 270, that's a big difference from 360. The other fact is that Rocket Launchers run out of ammo a lot faster than the Huntsman on FF2, considering it's ammo is increased. Homing Rockets also don't knock you 100 miles away, they do push you yes, but like 5 cm far. As for Hyper Heavies and 520 Scouts, they are NOT OP. Considering a Hyper Heavy deals 195 Damage to you (which isn't that major) has to get right in Hale's face to even touch him, in which you can easily just smack him in the face as Hale. And the exact same goes for 520 Scouts, except they don't have to get right into Hale's face to deal damage. Scouts deal waay far less damage than a crit boosted arrow at 100% charge. A crit boosted Scattergun shot at point blank range deals about 210 damage, still a big difference to 360. Scout doesn't have a damage output as big as Snipers, unless he is at point blank range which is risky because Hale has a chance to actually kill him. And at least Scouts and Hyper Heavies don't sit in a corner on top of a 50 ft tall tower and get 360 damage every 10 seconds, they have to go through effort to deal damage meanwhile Homing Arrows are just lazy, incredibly easy to use, cheap and super frustrating for Hale to play against. And for Demoknights that can charge infinitely? All you need to do is hit them once and they're pretty much done for. They keep running away so you can't catch them? Use your rage on him. ''Well why can't you just play a Hale which can easily teleport to me?'' You can, but it is completely random who you teleport to. And even if you do manage to teleport to the Homing Arrow user, he can EASILY 'Stab stab stab' trap you forever, not even using your rage will help you escape. Unless your rage deals damage to people around you such as Captain Falcon, Skeleton-Mann etc.
    I would like Homing Arrow users to play as Hale and feel how frustrating it is to play against 6 Homing Snipers on a very large open map.
  3. Agree
    bagggel reacted to NitNat in Request To Remove Homing Arrows On Vsh Server.   
    I'm not quite understanding where you're getting that idea from, but my point is that a sniper's rifle in vsh/ff2 requires more skill than the huntsman perk the server provides. Mentioned before the fully charged homing arrow takes maybe 500-600 damage per shot(including crits) while the rifle only takes 360 damage with a fully charged headshot. Being a hale regular I'd already know that being able to get constant headshots on the boss while fully charged is highly uncommon, that's not even including the strange hitboxes of certain bosses such as Pacman and Sanic. I'm agreeing with bagel to just remove it because it disrupts the gameplay altogether with the high knockback and constant damage taken.
     
    Yes, the other classes have perks as well that can be unfair in the hales advantage, BUT it's not as hard to deal with as the homing snipers. With the right timing you can get hyper heavies since their only way in dealing damage is through melee attacks, if not, then getting the required classes and then cap with 520 scouts too. Infinite charged demo's, again they are mostly likely going to charge at you a lot of times since that's the chosen damage input. So getting rid of that shield with one hit puts them back at normal speed. Plus they aren't as common as you'd think. Homing rocket soldiers...they aren't as bad as the huntsman snipers due to less damage and no crits, unless the hale is constantly juggled in the air for a long period of time it's not that hard to get rid of with one rage. The engineers, alright I'm slightly stumped on that one. If anything, that's probably the 2nd hardest to deal with if the have the short circuit equipped, but that's not the point. 50 cal spies, they can somewhat be an issue to fight against but it's not to the point of full disadvantage. Much like the rifle if you want a headshot you have to get passed the hitbox and actually figure out where it is, and if they deadringer or cloak away it's another class you can cap on. To wrap up what I'm trying to say is that simply, the other perks aren't that hard to deal with.
     
    An additional thing is that snipers are a class you HAVE to kill before even thinking about capping. So through the -2k damage they got in the matter of 2 minutes, you have to go across the map because more than likely they are located as far away as possible, find them, get knocked back a few more times from the arrows, rage (if you even have it), and hope you only have to hit them once or land both hits (danger shield protects first hit and launches them really far). It's just a pest to deal with and no fun to fight against.
  4. Agree
    bagggel reacted to Caleb956 in Bagel   
    YASSSSSSSSSSSSSSSSSSSSSSS, I see you on almost every time I'm ever on a trade server. +1
    A:9
    M:9
     
    You. You are amazing.
  5. Like
    bagggel reacted to realBelloWaldi in Bagel   
    CONGRATULATIONS!
     
    You have been accepted to join Xeno Gamers!
     
    To begin your membership, familiarize yourself with our rules listed here. This is highly important and knowing these rules will keep you safe from bans!
     
    Want to get Moderator?
     
    There are a few ways to earn admin!
    1. Be active on TeamSpeak! To download TeamSpeak click here and then click 'Download Here' and download the appropriate client for your OS. Then just install, follow the 'Easy Setup' guide, and finally, click 'Connections' and 'Connect' and enter 'voice.xenogamers.com' in the 'Server Address' field.
    2. Be active on the forums! This is one of the best ways to get your voice heard in Xeno Gamers!
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    WE HOPE YOU ENJOY YOUR STAY!


  6. Like
    bagggel reacted to XHina_sanX in Bagel   
    +1 Active, mature, knows the rules.
    M 9/10
    A 9.5/10
  7. Funny
    bagggel got a reaction from realBelloWaldi in Bagel   
    In-Game Name:

    Bagel Active Division:

    Team Fortress 2 Previously a Member in xG:

    No Steam ID:

    Steam Community :: Ḅagel Banned:

    No Active on Teamspeak:

    No Time Active on Servers:

    2 Years Age:

    16 Reasons for Joining:

    I've been playing on the xG server for approx 2 years now. So I've finally decided I want to be a member. I pretty much play on every server, but I mostly play on Pokemon and Trade Gaming History.
  8. Like
    bagggel reacted to Thorax_ in Bagel   
    +1 active, mature. awesome dude
    A:10/10
    M:9.5/10
     
    -about time ya filthy animal <3
  9. Like
    bagggel reacted to Goblins in Bagel   
    +1 He needs to get in here. Very active and mature.
    A: 10/10
    M: 8/10
  10. Like
    bagggel reacted to Parasect in Bagel   
    A : 10
    M : 9
  11. Like
    bagggel reacted to realBelloWaldi in Bagel   
    YAAS JAAAAS +1 active as hell, quite mature and a chill person overall
    A: 10
    M:9
  12. Winner
    bagggel got a reaction from Egossi in Happy Valentine's Day!   
    >tfw bae does valentines just right
    [/img]
  13. Creative
    bagggel got a reaction from NitNat in Happy Valentine's Day!   
    >tfw bae does valentines just right
    [/img]
  14. Creative
    bagggel got a reaction from Goblins in Happy Valentine's Day!   
    >tfw bae does valentines just right
    [/img]
  15. Like
    bagggel got a reaction from Forest in Happy Valentine's Day!   
    >tfw bae does valentines just right
    [/img]