LAN_Megalodon 195 Posted July 3, 2017 In case anyone's confused, I'll try to explain the differences, if someone wants to give the actual names for each one, feel free, I don't remember and don't have them all downloaded atm. - We have the first Goldenrod with textures from the original GB/GBC original Gold/Silver/Crystal games, made to-scale with the characters from TF2. This is the one where projectiles and bullets will not pass through trees. (The Original.) - We have the second Goldenrod, made by Cold Endeavor (I think), this version is slightly smaller than the original Goldenrod, and is notable for its skybox (accessible via noclip), as well as its "purple-ish" water. Within this map, projectiles and bullets will pass through trees. - We have the third and final Goldenrod. This one is notable for its textures and models from the DS' Heart-Gold/Soul-Silver versions. (I also think it can only be "night" on the map, but I don't remember and can't check atm.) Within this map, projectiles and bullets will pass through trees. (This map is also the only one with the train rail elevated above the main road near read spawn.) Essentially this map just looks better. 2 Kypari and Ms.Spooks reacted to this Share this post Link to post Share on other sites
hongkongatron 384 Posted July 3, 2017 In case anyone's confused, I'll try to explain the differences, if someone wants to give the actual names for each one, feel free, I don't remember and don't have them all downloaded atm. - We have the first Goldenrod with textures from the original GB/GBC original Gold/Silver/Crystal games, made to-scale with the characters from TF2. This is the one where projectiles and bullets will not pass through trees. (The Original.) - We have the second Goldenrod, made by Cold Endeavor (I think), this version is slightly smaller than the original Goldenrod, and is notable for its skybox (accessible via noclip), as well as its "purple-ish" water. Within this map, projectiles and bullets will pass through trees. - We have the third and final Goldenrod. This one is notable for its textures and models from the DS' Heart-Gold/Soul-Silver versions. (I also think it can only be "night" on the map, but I don't remember and can't check atm.) Within this map, projectiles and bullets will pass through trees. (This map is also the only one with the train rail elevated above the main road near read spawn.) Essentially this map just looks better. thank you Lan I have a very low mental capacity 1 Ms.Spooks reacted to this Share this post Link to post Share on other sites
Kypari 579 Posted July 3, 2017 In case anyone's confused, I'll try to explain the differences, if someone wants to give the actual names for each one, feel free, I don't remember and don't have them all downloaded atm. - We have the first Goldenrod with textures from the original GB/GBC original Gold/Silver/Crystal games, made to-scale with the characters from TF2. This is the one where projectiles and bullets will not pass through trees. (The Original.) - We have the second Goldenrod, made by Cold Endeavor (I think), this version is slightly smaller than the original Goldenrod, and is notable for its skybox (accessible via noclip), as well as its "purple-ish" water. Within this map, projectiles and bullets will pass through trees. - We have the third and final Goldenrod. This one is notable for its textures and models from the DS' Heart-Gold/Soul-Silver versions. (I also think it can only be "night" on the map, but I don't remember and can't check atm.) Within this map, projectiles and bullets will pass through trees. (This map is also the only one with the train rail elevated above the main road near read spawn.) Essentially this map just looks better. If this is the case I think we should keep the night one and the updated one personally. Share this post Link to post Share on other sites
LAN_Megalodon 195 Posted July 3, 2017 (edited) Personally, I dislike Cold's version of goldenrod. The skybox includes more buildings (in addition to the ones in the main city), which just makes it harder to render if you have r_3dsky enabled, people constantly roll noclip to it, then teleport their whole team there, effectively separating both teams and eliminating any action for however long they please. I also find the map being small just annoying in general, as there's less space to move, and a lot of the "sneaky spots" are no longer available. It also has that obnoxious orange lighting, and kool-aid water. +1 Edited July 3, 2017 by Guest (see edit history) Share this post Link to post Share on other sites
Tatost 604 Posted July 3, 2017 (edited) thank you Lan I have a very low mental capacity When his name is Lan, call him ian When his name is ian, call him Lan. Edited July 3, 2017 by Guest (see edit history) Share this post Link to post Share on other sites