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hongkongatron

GMod CN 4/6 - Wrapup Thread

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After last night's massive success of both the launch of the new GMod division and community night, which gained over 25 people within the first half hour of it starting, lasting for nearly 4 hours with a great variety of both randoms and regulars throughout, @Segal and I are putting the finishing touches on the server before it's ready for its full official launch in the immediate future. We are also pleased to announce that, with the many suggestions, etc. from the giant test run, that we have added multiple new bits of content, and have fixed every single issue experienced by players. 

As of now, this makes the GMod TTT Community Night the most popular and successful one so far, and I have many more plans for future GMod events/events in general in store.

Thank you to everyone who came and helped us fix the issues and add new things to play with; we will be adding more content on a regular basis in the forms of new maps, addons, etc.

Here's some ((very) short) highlights of the event:  

 

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