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Showing content with the highest reputation on 11/30/15 in all areas

  1. 1 point
    ColdEndeavour

    Goldenrod City Revamp

    Well, About 1 year ago, around the holidays, I had planned to give you guys a Christmas present before I left. However, things didn't work out that way, and the map just got put off to the side for a long time. Over the past few months I have been working on it bit-by-bit, whenever I could get around to doing something with Hammer, to bring this map up to a publishable standard - to share with everyone. Why? It's because when I got back into TF2 in 2012, I started looking into playing on custom servers. Nintendo themed maps were the most interesting to me at the time, so I searched for servers using maps based on a Pokemon game. I typed <<Pokemon>> into the filter dialogue, and I scrolled down the list looking at the player count. Most of the servers were empty or had too little a number of people on it; however, near the bottom of the list, there it was, [xG] Pokemon Trade Centre 30/32. Upon joining this server, I was met with interesting people whom were regulars, and over time I kept coming back because it was an exciting experience being able to play something that was something other than vanilla - this also introduced me to the trading aspects of the game that brought me interesting amounts of profit. Needless to say, this server is also what introduced me to xG as a whole - eventually using the /servers command that led me to Nintendo64tress/TGH where I encountered even more interesting people. I made this re-touch of a map as a personal -thank you- to this community, but, most importantly, it is a gift. The original map that was done by Frewie was cut off in Beta 3 as "finished", yet there were a number of things that needed to be addressed/fixed; therefor, I thought this was a good idea (back in October of 2014). **There is a 'readme' in the .zip archive that will list the details of what is different or the same with this map from the other map** -Screenshots- -Download Link- If something goes wrong, just say something. I tried to make this a smooth and simple presentation, but; then again, I'm just a person that's capable of mistakes like everyone else. Version 1 trade_goldenrodcity_v1.zip Version 1 - B trade_goldenrodcity_v1b.zip
  2. 1 point
    Flareon

    Useless Eevee(inactivity)

    I have been inactive for almost an entire month from xG servers due to my job taking up most of my time with major holidays coming up, Irresponsible co-workers screwing me over by not showing up and bad work schedules. Oh and college which is fun. not really... this is a cry of help. Should of made this a long time ago tbh. @Ohstopyou - real name is cassie @BelloWaldi - The watermelon thief. @Giraffes :3 @Caleb956 that one red panda who uses this face a lot :3 and let's not forget that one brit who said I love you in his own way @FoRgE you big tease :3
  3. 1 point
    ColdEndeavour

    Goldenrod City Revamp

    Blu Spawn is easily camped This is undoubtedly true. However, this is another one of those kinds of maps that make implementations of spawn points trivial/difficult. Having both spawns in the city would be chaos; the layout just doesn't allow it. If I were to go with even more trigger_teleport & info_teleport_destination entities, it would swallow up even more entdata (currently around 90%). Not to mention, it may even be the same kind of clusterfúck that the Minecraft Realms map went through before the map creator decided to opt for traditional spawn rooms (at least I believe the map was called that. It's made by TrollX). I'll think of something when I get around to it. Radio Tower (interior) is really small It is but it isn't, I shall explain. When recreating things from older games that use tile sets, map makers will often utilise a simple formula when bringing something to scale. Example: 1x1 (16x16 pixels) Tile = 128x128 Hammer Units. The reason that Frewie's work on the internal aspects of Goldenrod differs from mine in this respect is that he factored in every visible tile. I only factored in the tiles you were able to walk on in the games because logic. As a result, the rooms he built are 1 unit larger in reference. Ground Floor of the Radio Tower Frewie (l x w) 512 x 1152 Me (l x w) 448 x 1152 The formula we both use (for the interior) is 1 walkable unit is equal to 64 x 64 Hammer Units. For whatever reason, Frewie included the wall. If you play Gold, Silver, or Crystal and enter the Radio Tower (or anywhere for that matter) and count how many steps you are able to take in a room and convert it using the information from above, it will make more sense to you on why this is the case. Gaps between buildings are too small True. I'll think on it. I would have to resize every brush and re-work the textures to scale properly. Music Buttons Well, that's the way it is.
  4. 1 point
    Chaz

    I Know You Got It Covered...

    I whole heartedly agree. I wouldn't want anyone that would potentially turn into a problem for the server and the community at large. We need experience over the frequency of a players activity. No sense messing up what we have going for us with people that will not be able to do their job. Thank you guys for you responses and opinions.
  5. 1 point
    Owl

    I Know You Got It Covered...

    Did you mean: Owl did a good job
  6. 1 point
    In the end you kill your companion
  7. 0 points
  8. -1 points
    jubens45

    #manday . I Shot Some Guns.

    Are you global elite in real life?
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