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Scootaloo

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    1189
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Reputation Activity

  1. Bad Spelling
    Scootaloo got a reaction from xGShadowSpy in Coolycooly - Team Fortress 2   
    Member will not be permed. Membership increased as a punishment for pointless thread. You now have 23 memberships now. Conglaturation.
  2. Friendly
    Scootaloo got a reaction from ChickenPanda in Scootaloo's Having A Baby!!   
    We made it home safely! Just thought I'd update everyone! Luke's currently napping in his car seat, which he is strangely in love with, but we're gonna continue to take things slow for the next few days.
     
    Thanks for the well wishes! :D
  3. Salty
    Scootaloo got a reaction from citizen_ in Dolan Trump, Citizen, Etc - Team Fortress 2   
    +1
     
    Good follow up with the last thread. The aimbot thing was REAL wishy-washy, but we definitely need to take an action against his mannerisms. A month seems sufficient.
  4. Friendly
    Scootaloo got a reaction from DemonicDisaster in Scootaloo's Having A Baby!!   
    It's baby time! :D
  5. Like
    Scootaloo got a reaction from Dethman in Dolan Trump, Citizen, Etc - Team Fortress 2   
    +1
     
    Good follow up with the last thread. The aimbot thing was REAL wishy-washy, but we definitely need to take an action against his mannerisms. A month seems sufficient.
  6. Winner
    Scootaloo got a reaction from Dethman in Scootaloo's Having A Baby!!   
    It's baby time! :D
  7. Friendly
    Scootaloo got a reaction from citizen_ in Citizen_ - Team Fortress 2   
    After watching the demo that had been slowed, I was clearly mistaken in thinking there were no combined horizontal/vertical movements. At a slower speed, it is much clearer to see that it isn't tracking like your typical aimbot.
     
    So I apologize to citizen_ for mistaking it for an actual bot. That takes some skill to be mistaken as a bot like that.
     
    I won't, however, condone the attitude and the demeanor. It's not the best and definitely needs to be worked on. So I guess that means I'm sitting at a +1 for unban currently, but something needs to be addressed when it comes to the BM.
     
    We also need to ensure that any time we suspect an aimbot that we collect an ample amount of evidence before issuing a ban. 2-3 kills in the span of 15 minutes probably isn't very adequate, because if a user gets banned for aimbotting and protests the ban when we have little to no evidence, the ban cannot stand.
     
    While the video was indeed questionable, it isn't substantial in my opinion to warrant a permanent ban.
     
    Sorry ohstopyou. I don't necessarily think you were in the wrong. Mistakes were simply made and you were just doing your job. =(
  8. Like
    Scootaloo reacted to Alicesandressa in Scootaloo's Having A Baby!!   
    Yep thats right we are being induce tomorrow!! So he is going to be otherwise occupied for a few days. Sorry guys, I'm going to steal him for a while.
  9. Agree
    Scootaloo got a reaction from Dethman in Citizen_ - Team Fortress 2   
    After watching the demo that had been slowed, I was clearly mistaken in thinking there were no combined horizontal/vertical movements. At a slower speed, it is much clearer to see that it isn't tracking like your typical aimbot.
     
    So I apologize to citizen_ for mistaking it for an actual bot. That takes some skill to be mistaken as a bot like that.
     
    I won't, however, condone the attitude and the demeanor. It's not the best and definitely needs to be worked on. So I guess that means I'm sitting at a +1 for unban currently, but something needs to be addressed when it comes to the BM.
     
    We also need to ensure that any time we suspect an aimbot that we collect an ample amount of evidence before issuing a ban. 2-3 kills in the span of 15 minutes probably isn't very adequate, because if a user gets banned for aimbotting and protests the ban when we have little to no evidence, the ban cannot stand.
     
    While the video was indeed questionable, it isn't substantial in my opinion to warrant a permanent ban.
     
    Sorry ohstopyou. I don't necessarily think you were in the wrong. Mistakes were simply made and you were just doing your job. =(
  10. Ding!
    Scootaloo got a reaction from Matsi in Citizen_ - Team Fortress 2   
    Honest opinion?
     
    I watched the demo. The 15 seconds that were captured of this user snagging those headshots looked remarkably botted. I don't care how long the video was, what was CLEAR AS DAY were the horizontal and vertical movements that were precise enough to be suspicious. I don't care HOW many hours you have clocked in on TF2, or how many kills your gun has, or how many UGC events you participated in. NOBODY twitches perfectly horizontal or vertical like that. It's my honest opinion that was assisted by some form of bot. The crouching for headshots is also a pretty dead giveaway, especially when so many bots utilize that as a quick Y-axis shift.
     
    That's all BEFORE we even consider the BMing he has been banned for in the past. The guy is purely toxic and, once again, is my personal opinion that he has nothing to contribute to this clan. Hell, he even came in here with an attitude, slinging daggers before anyone even got the chance to approach the situation whatsoever. That leaves a pretty bad taste in the mouth about him as an individual. Had he come in respectfully, humbling himself and requesting an unban in a kind way, I may have been prone to spout the whole "He cares enough to protest" schpeal, but he was an asshole right out of the gate.
     
    -1 for unban. I've dealt with my fair share of aimbots in the past, and if you honestly watch that footage, skim the first 15 seconds, and say "naaaah, that's not a bot," you need to learn what botting looks like.
  11. Ding!
    Scootaloo got a reaction from DemonicDisaster in Citizen_ - Team Fortress 2   
    Honest opinion?
     
    I watched the demo. The 15 seconds that were captured of this user snagging those headshots looked remarkably botted. I don't care how long the video was, what was CLEAR AS DAY were the horizontal and vertical movements that were precise enough to be suspicious. I don't care HOW many hours you have clocked in on TF2, or how many kills your gun has, or how many UGC events you participated in. NOBODY twitches perfectly horizontal or vertical like that. It's my honest opinion that was assisted by some form of bot. The crouching for headshots is also a pretty dead giveaway, especially when so many bots utilize that as a quick Y-axis shift.
     
    That's all BEFORE we even consider the BMing he has been banned for in the past. The guy is purely toxic and, once again, is my personal opinion that he has nothing to contribute to this clan. Hell, he even came in here with an attitude, slinging daggers before anyone even got the chance to approach the situation whatsoever. That leaves a pretty bad taste in the mouth about him as an individual. Had he come in respectfully, humbling himself and requesting an unban in a kind way, I may have been prone to spout the whole "He cares enough to protest" schpeal, but he was an asshole right out of the gate.
     
    -1 for unban. I've dealt with my fair share of aimbots in the past, and if you honestly watch that footage, skim the first 15 seconds, and say "naaaah, that's not a bot," you need to learn what botting looks like.
  12. Disagree
    Scootaloo got a reaction from citizen_ in Citizen_ - Team Fortress 2   
    Honest opinion?
     
    I watched the demo. The 15 seconds that were captured of this user snagging those headshots looked remarkably botted. I don't care how long the video was, what was CLEAR AS DAY were the horizontal and vertical movements that were precise enough to be suspicious. I don't care HOW many hours you have clocked in on TF2, or how many kills your gun has, or how many UGC events you participated in. NOBODY twitches perfectly horizontal or vertical like that. It's my honest opinion that was assisted by some form of bot. The crouching for headshots is also a pretty dead giveaway, especially when so many bots utilize that as a quick Y-axis shift.
     
    That's all BEFORE we even consider the BMing he has been banned for in the past. The guy is purely toxic and, once again, is my personal opinion that he has nothing to contribute to this clan. Hell, he even came in here with an attitude, slinging daggers before anyone even got the chance to approach the situation whatsoever. That leaves a pretty bad taste in the mouth about him as an individual. Had he come in respectfully, humbling himself and requesting an unban in a kind way, I may have been prone to spout the whole "He cares enough to protest" schpeal, but he was an asshole right out of the gate.
     
    -1 for unban. I've dealt with my fair share of aimbots in the past, and if you honestly watch that footage, skim the first 15 seconds, and say "naaaah, that's not a bot," you need to learn what botting looks like.
  13. Agree
    Scootaloo got a reaction from Dethman in Citizen_ - Team Fortress 2   
    Honest opinion?
     
    I watched the demo. The 15 seconds that were captured of this user snagging those headshots looked remarkably botted. I don't care how long the video was, what was CLEAR AS DAY were the horizontal and vertical movements that were precise enough to be suspicious. I don't care HOW many hours you have clocked in on TF2, or how many kills your gun has, or how many UGC events you participated in. NOBODY twitches perfectly horizontal or vertical like that. It's my honest opinion that was assisted by some form of bot. The crouching for headshots is also a pretty dead giveaway, especially when so many bots utilize that as a quick Y-axis shift.
     
    That's all BEFORE we even consider the BMing he has been banned for in the past. The guy is purely toxic and, once again, is my personal opinion that he has nothing to contribute to this clan. Hell, he even came in here with an attitude, slinging daggers before anyone even got the chance to approach the situation whatsoever. That leaves a pretty bad taste in the mouth about him as an individual. Had he come in respectfully, humbling himself and requesting an unban in a kind way, I may have been prone to spout the whole "He cares enough to protest" schpeal, but he was an asshole right out of the gate.
     
    -1 for unban. I've dealt with my fair share of aimbots in the past, and if you honestly watch that footage, skim the first 15 seconds, and say "naaaah, that's not a bot," you need to learn what botting looks like.
  14. Agree
    Scootaloo got a reaction from Osiris in Jb Admin Abuse Day Poll   
    Admin Abuse Day isn't possible unless an Admin is on anyways. We shouldn't be doing Admin Abuse Day AT ALL unless an Admin+ is on, so I don't see your concern.
     
    The point is to make it so that the Admin Abuse Day is still available, but only if the server is willing. This isn't something JB HAS to do. It's something we're ALLOWING to happen, but it's causing us issues.
     
    Hell, I'm 100% fine just doing away with it altogether, but it seems there's a demand for it. Either we regulate it strictly, or we just don't do it at all. There's no middle ground.
  15. Winner
    Scootaloo got a reaction from Osiris in Jb Admin Abuse Day Poll   
    My two cents. If the other DM's/DL's like the idea, we will begin immediately enforcing this suggestion:
     
    1. Admin Abuse Days can be an LR request, but once it is requested, it MUST pass a 70% vote in server before the next day actually begins. If the vote doesn't pass, the next day becomes a normal Freeday. No reselections are permitted.
    2. When Admin Abuse Day begins, Admins are allowed to abuse their server commands, but cannot use any commands that would otherwise crash the servers. This includes spawning bosses, using the Halloween Smasher, AIA with Rockets/Stickies, or launching Nukes. Everything else, including commands such as noclip, grab, powerplay, ROF, and goto are all fair use. Simply put, don't use anything that has the potential to crash the server and you're fine to abuse the rest of the day, and make sure you reset all commands before the next day begins.
    3. Admin Abuse Day ends the second the round is over.
    4. Admin Abuse Day should be limited to every once in a good set number of rounds. It isn't an LR that should be selected every other day, because not only does it need to pass a server vote, but it is also a round where no winners will be selected. Admins need to use Admin Abuse Day to their discretion. I probably would limit it to, at most, one Admin Abuse Day an hour or so.
    5. Play resumes as normal the following day.
    6. If someone requests an Admin Abuse Day and one has recently been done, deny the request and have them select something else.
    7. If a server crashes because of Admin Abuse Day, the Admin responsible can face disciplinary actions, and Admin Abuse Day will no longer be tolerated for the remainder of the day.
     
    I feel like Admin Abuse Day is an integral part of the JB experience, and gives our Admins an outlet to abuse their powers every once in a while, which I feel translates into less ACTUAL abuse in other servers. I don't think it's wise to do away with it, but I do feel it needs some sort of control. It shouldn't be free range, and servers shouldn't be crashing because of it, and it also shouldn't be happening willy-nilly either. The server should be in agreement to participate in said event and it shouldn't be thrown at everyone without the permission or expectation of the server beforehand.
     
    @Moosty @kbraszzz @Ohstopyou @Rejects
     
    Feel like this is a fair compromise?
  16. Like
    Scootaloo got a reaction from Egossi in Jb Admin Abuse Day Poll   
    I didn't even really know this was an actual thing until I read the thread. That, and the fact that I'm expecting my wife to give birth literally at any moment, I mean...I can't exactly be on top of EVERYTHING that happens here 100% of the time.
     
    Cut me some slack. I'm literally already trying to do everything you keep telling me to do before you even tell me to do it. Lemme do my job. =p
  17. Like
    Scootaloo got a reaction from Ohstopyou in Jb Admin Abuse Day Poll   
    My two cents. If the other DM's/DL's like the idea, we will begin immediately enforcing this suggestion:
     
    1. Admin Abuse Days can be an LR request, but once it is requested, it MUST pass a 70% vote in server before the next day actually begins. If the vote doesn't pass, the next day becomes a normal Freeday. No reselections are permitted.
    2. When Admin Abuse Day begins, Admins are allowed to abuse their server commands, but cannot use any commands that would otherwise crash the servers. This includes spawning bosses, using the Halloween Smasher, AIA with Rockets/Stickies, or launching Nukes. Everything else, including commands such as noclip, grab, powerplay, ROF, and goto are all fair use. Simply put, don't use anything that has the potential to crash the server and you're fine to abuse the rest of the day, and make sure you reset all commands before the next day begins.
    3. Admin Abuse Day ends the second the round is over.
    4. Admin Abuse Day should be limited to every once in a good set number of rounds. It isn't an LR that should be selected every other day, because not only does it need to pass a server vote, but it is also a round where no winners will be selected. Admins need to use Admin Abuse Day to their discretion. I probably would limit it to, at most, one Admin Abuse Day an hour or so.
    5. Play resumes as normal the following day.
    6. If someone requests an Admin Abuse Day and one has recently been done, deny the request and have them select something else.
    7. If a server crashes because of Admin Abuse Day, the Admin responsible can face disciplinary actions, and Admin Abuse Day will no longer be tolerated for the remainder of the day.
     
    I feel like Admin Abuse Day is an integral part of the JB experience, and gives our Admins an outlet to abuse their powers every once in a while, which I feel translates into less ACTUAL abuse in other servers. I don't think it's wise to do away with it, but I do feel it needs some sort of control. It shouldn't be free range, and servers shouldn't be crashing because of it, and it also shouldn't be happening willy-nilly either. The server should be in agreement to participate in said event and it shouldn't be thrown at everyone without the permission or expectation of the server beforehand.
     
    @Moosty @kbraszzz @Ohstopyou @Rejects
     
    Feel like this is a fair compromise?
  18. Agree
    Scootaloo got a reaction from DemonicDisaster in Swedish - Team Fortress 2   
    Oh hell yes. +1
  19. Agree
    Scootaloo got a reaction from Osiris in Smash Bros   
    Hurts me to my soul to see that Brawl is the highest ranked so far. That's disgusting. Slipping completely RUINED that game and put it at the bottom of the list.
     
    1.) Super Smash Bros Melee
    2.) Project M
    3.) Super Smash Bros 4
    4.) Super Smash Bros (N64)
    5.) Super Smash Bros Brawl
     
    Mechanically, you cannot get better than the system used for Melee. It was amazing and very well balanced, and didn't cater to the casuals. There were TONS of advanced techniques that gave huge advantages to those who knew how to use them, such as L-Canceling and Wavesliding, but weren't completely necessary to be decent at the game. It definitely does not have the character spread as the newer games does, but it didn't have any mechanical issues whatsoever. The serious Smash players in the Smash community are in unanimous agreement that Melee is the Magnum Opus of the series.
     
    Brawl is at the bottom purely for two reasons: Meta Knight and Slipping. Either of these reasons would have been enough to put this game on the bottom rung, but the fact that both of these issues were present in one title, I can't fathom how this is ANYONE'S favorite in the series. But then again, I realize not everyone was on a competitive level, and for casual play, I could see the draw. But as someone who ran the competitive scene in my state for ~2 years, I can't justify the poor quality of that game.
     
    Project M....oh, where to begin with that game. It took Brawl and mechanically balanced it so it felt and played similarly to Melee. It fixed character balance issues and created completely new gameplay mechanics for quite a few of them. For certain characters, I actually prefer this game to Melee, MG&W being a big one, as well as Ganondorf. The support and community interaction with the devs on this game give it a HUGE plus to how good it is. They actually talk with the people who play it and take their feedback into consideration when making important changes, which is a lot more than I can say for Nintendo, which was proven by their recent rebalances for many characters, which unnecessarily buffed a lot of them and ignored a lot of overpowered ones.
     
    The N64 game also isn't bad, it's just different, and has a completely different meta altogether. Combos and juggles are much more difficult to perform and much more satisfying when done correctly.
     
    EDIT: Forgot my mains. Here they are.
     
    Melee: Peach, Peach, Peach. You can't stop the turnip storm. You can't stop the spinning down-smash.
    Project M: Peach, Olimar, C-Falc, Diddy Kong, Mario, Marth, Ness, Ganondorf....There's actually very few players I use and use efficiently. I can match with almost anyone. I play this game the MOST, so I have a lot of time to practice.
    Smash 4: Bowser and Peach. Bowser is so goddamn good it isn't funny.
    SSB64: Pikachu and Ness.
    Brawl: Ike, Wolf, Diddy Kong, and Meta Knight, because they are the most overpowered and if you DON'T use them, you're a goddamn chump.
  20. Like
    Scootaloo got a reaction from DemonicDisaster in Smash Bros   
    Hurts me to my soul to see that Brawl is the highest ranked so far. That's disgusting. Slipping completely RUINED that game and put it at the bottom of the list.
     
    1.) Super Smash Bros Melee
    2.) Project M
    3.) Super Smash Bros 4
    4.) Super Smash Bros (N64)
    5.) Super Smash Bros Brawl
     
    Mechanically, you cannot get better than the system used for Melee. It was amazing and very well balanced, and didn't cater to the casuals. There were TONS of advanced techniques that gave huge advantages to those who knew how to use them, such as L-Canceling and Wavesliding, but weren't completely necessary to be decent at the game. It definitely does not have the character spread as the newer games does, but it didn't have any mechanical issues whatsoever. The serious Smash players in the Smash community are in unanimous agreement that Melee is the Magnum Opus of the series.
     
    Brawl is at the bottom purely for two reasons: Meta Knight and Slipping. Either of these reasons would have been enough to put this game on the bottom rung, but the fact that both of these issues were present in one title, I can't fathom how this is ANYONE'S favorite in the series. But then again, I realize not everyone was on a competitive level, and for casual play, I could see the draw. But as someone who ran the competitive scene in my state for ~2 years, I can't justify the poor quality of that game.
     
    Project M....oh, where to begin with that game. It took Brawl and mechanically balanced it so it felt and played similarly to Melee. It fixed character balance issues and created completely new gameplay mechanics for quite a few of them. For certain characters, I actually prefer this game to Melee, MG&W being a big one, as well as Ganondorf. The support and community interaction with the devs on this game give it a HUGE plus to how good it is. They actually talk with the people who play it and take their feedback into consideration when making important changes, which is a lot more than I can say for Nintendo, which was proven by their recent rebalances for many characters, which unnecessarily buffed a lot of them and ignored a lot of overpowered ones.
     
    The N64 game also isn't bad, it's just different, and has a completely different meta altogether. Combos and juggles are much more difficult to perform and much more satisfying when done correctly.
     
    EDIT: Forgot my mains. Here they are.
     
    Melee: Peach, Peach, Peach. You can't stop the turnip storm. You can't stop the spinning down-smash.
    Project M: Peach, Olimar, C-Falc, Diddy Kong, Mario, Marth, Ness, Ganondorf....There's actually very few players I use and use efficiently. I can match with almost anyone. I play this game the MOST, so I have a lot of time to practice.
    Smash 4: Bowser and Peach. Bowser is so goddamn good it isn't funny.
    SSB64: Pikachu and Ness.
    Brawl: Ike, Wolf, Diddy Kong, and Meta Knight, because they are the most overpowered and if you DON'T use them, you're a goddamn chump.
  21. Like
    Scootaloo got a reaction from Haruka in The Hachi Amiibo   
    Eeeeewww, Sanic.
     
    JK, I can't talk shit. My name's Scootaloo, whereas the fanbase I come from is arguably just as bad IF NOT WORSE.
     
    But, Amiibos kick ass. I made a killing on those things once. Found like 8 Golden Marios at Walmart for $12 each. Flipped those things and sold them for about $70 each a few months ago. Good profit. :D
  22. Like
    Scootaloo got a reaction from Kypari in The Hachi Amiibo   
    Eeeeewww, Sanic.
     
    JK, I can't talk shit. My name's Scootaloo, whereas the fanbase I come from is arguably just as bad IF NOT WORSE.
     
    But, Amiibos kick ass. I made a killing on those things once. Found like 8 Golden Marios at Walmart for $12 each. Flipped those things and sold them for about $70 each a few months ago. Good profit. :D
  23. Agree
    Scootaloo got a reaction from Osiris in [xg:pm]fonzie   
    To step in and have a final word, since I missed this entire ordeal, I think the idea of someone paying to become part of the moderation staff is a terrible idea. Sure, it's good monetarily for our servers, but detrimental to our image when people buy their position and can't handle the responsibility.
     
    I'd personally be content with doing away with it as a whole. You shouldn't be able to buy responsibilities like this when you can't handle them. That's why we make judgment calls on who gets those privileges.
  24. Ding!
    Scootaloo got a reaction from Ohstopyou in [xg:pm]fonzie   
    To step in and have a final word, since I missed this entire ordeal, I think the idea of someone paying to become part of the moderation staff is a terrible idea. Sure, it's good monetarily for our servers, but detrimental to our image when people buy their position and can't handle the responsibility.
     
    I'd personally be content with doing away with it as a whole. You shouldn't be able to buy responsibilities like this when you can't handle them. That's why we make judgment calls on who gets those privileges.
  25. Agree
    Scootaloo got a reaction from realBelloWaldi in [xg:pm]fonzie   
    To step in and have a final word, since I missed this entire ordeal, I think the idea of someone paying to become part of the moderation staff is a terrible idea. Sure, it's good monetarily for our servers, but detrimental to our image when people buy their position and can't handle the responsibility.
     
    I'd personally be content with doing away with it as a whole. You shouldn't be able to buy responsibilities like this when you can't handle them. That's why we make judgment calls on who gets those privileges.