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LAN_Megalodon

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Everything posted by LAN_Megalodon

  1. Cool guy, also follows rules, etc. +1 A: 9 M: 8
  2. Ah, I had no idea we had a teleport command on the server. Guess that's what I get for playing on the trade servers all the time. That solves it then.
  3. It is legitimately the most frustrating thing on earth to me when I'm trying to learn how to surf, and every time I screw up, I have to waste seconds immediately killing myself just to spawn at the beginning of the map again. I've seen plenty of servers running many of the same maps, that just teleport you back to the beginning of the map upon screwing up, rather than to a jail. What even is the point of the jails? We have trade servers for DM-esque fighting, and it's not like it's even an effective method of leveling stranges... I guess I'd argue that it just takes away from the surfing experience as a whole. Any particular reason we use jails?
  4. Name: Megalodon Steam ID: STEAM_0:1:62450132 Class Role: Soldier preferably, otherwise scout or spy.
  5. Just to clarify, I'm fine with some sort of amendment against spawn camping, but I really hate the length of invincibility people tend to get with spawn protection.
  6. Going to have to vote no. Most pokemon maps have spawns that have a thin (albeit, cramped) doorway, and spawncamps occurring on it shouldn't be too hard to break. Furthermore, spawncamping is a problem each team faces equal threat from, unlike, say, clocktown, it's equal opportunity. The only spawncamps I have encountered on ptc that were unbreakable were when teams were stacked to heck, and even then, spawn protection won't stop the stacked team from creaming the other. My bigger worry is that giving spawn protection to both sides will just lead to snipers coming out of red spawn being invincible while still in the main sniper sight line. That would be annoying AF.
  7. In-Game Name: megalodon Active Division: Team Fortress 2 Previously a Member in xG: No Steam ID: Steam Community :: megalodon Banned: No Active on Teamspeak: No Time Active on Servers: Two to three years. Age: 17 Reasons for Joining: I've been around for a while now, and I like the community well enough. This is probably one of the least toxic communities I've seen. I'm basically always on Pokemon Trade and Trade Gaming History anyways, so why not. Also voting privileges, lol.
  8. I don't mean to be rude, but Vexx is right, these halloween effects are amazingly common at this point, and the hat isn't exactly a popular one. A burning one is valued by backpack.tf at around 100 keys. That's pretty low for a burning soldier hat, as soldier is arguably one of the most "main"ed classes. My advice is that if you got an offer for 140 mixed, take it and run, as long as it isn't a worse halloween effect...
  9. I lifeguard 6-7 year olds, and am immediately reminded of the normal patrons of xG servers. xd
  10. Shameless Self-Promotion: Made a new video on non-xenogamers servers. https://www.youtube.com/watch?v=3k42DEzS3UQ
    1. Egossi

      Egossi

      i like the undertale themed map no joke
  11. +1 Please god, burn it with fire. Such a shitty map. It's always the people who think that clocktown is cancer that elect this garbage too.
  12. Fuck me it's universal, not a map bug. You know, I assumed it was a map bug because I thought valve couldn't fuck up this badly... Jesus christ.
  13. All I want are the hallway maps gone, please god. Two maps, only two, drive me to the point of insanity. Frantic Factory is so fucking boring. It's literally just a bunch of extremely small, connected hallways. People either just camp the teleports, or abuse the boxing ring glitch. Furthermore, it takes hours to get our sorry asses out of that map. People are so damn reluctant to rtv out of there that it physically pains me. I'd be ok if people were like, "Yeah! Let's go box on frantic", and then after an hour or two, chose a different map to go to. But no, what happens is; The competent people, (people who know that !rtv is a command) get there, they box for five minutes, then they get bored of it, and they leave, emptying the server, and making the map even less fun than it already is. Even if you find the Horseless Headless Horsemann and Monoculous fights fun, they're basically only accessible if you're on the red team, leading to bunch of people sitting in spectate, because they don't want to play on blue, as they'll likely be killed while attempting to make it to the boss room. But this isn't even the worse of the two, Cyberpunk is a literal hell. It's literally just a giant fucking hallway, with a bunch of small rooms, and tighter hallways attached to it. I have never seen a better map for explosive spam to thrive, as you have close to no wiggle room to strafe or dodge. Another problem with this sorry shit-show of a map would be the spawns. Who the fuck created this map, and why did they think that having random spawns was a good idea? Oh yeah, I just love respawning halfway across the map from my designated spawn room, only to realize that I'd like to change loadouts or classes, and have to traverse the previously mentioned "hallway of infinite explosive spam" just to do it, or suicide over and over all while losing credits. Oh but I'm not done yet, there's more to be told about this map's poor design. The fucking map creator had the gall to create two huge-ass fucking inaccessible sniper towers on either side of the narrow little hallway that most classes are forced to traverse. Yes, because the constant unavoidable explosive-spam wasn't enough, you now have to pray you don't get shot by a nest of snipers, impervious to all threats, (except for other snipers, niche sticky/jumper strategies, and random spawns) while not having any wiggle room in the tiny choke-point down below to even attempt dodging. Still not done. In the tiny-ass hallway, there are a multitude of props with extremely poor clipping, often leading to players getting stuck and being unable to move at all. Are my complaints finished yet? Nope! The music room is actual cancer. Any map with playable music is bad imo, as it often is just bad music (as is the case with PTC's "Enju City" and "Megalovania"), or the music just tends to conflict with anything a player is listening to themselves. But Cyberpunk takes it a step further, by not forcing a song to finish before another one is played. I don't know, maybe people think that this map is fun because they just like hearing the word "Sentry" spammed over and over again, but quite frankly, it makes me want to get out the ol' noose. There's also ways to place a teleporter on the bottom of the map. Touching the bottom of the map results in an instant death by the way. So yeah. There's always an engineer thinking he's the "next level top troller xd nislt" by doing that. Some people have claimed that there's a world above the cramped hallway. That there's buildings to traverse over, above the shitty little choke point. I have not been able to confirm this, as every time I try to rocket jump up there, I inevitably slam my head into some anime sign or light-post that's been placed above the hallway with little to no thought. And although I've already touched upon the problem of random spawns, I'd like to point out that spawn protection + not actually being in your spawn is basically just free godmode for a couple of seconds. Yeah, real "fun". Finally, the map's eye-rape-y, seizure inducing, and in general, just looks bad, with it's constant smash of puke-green and plum-purple combination. Nobody knows what the fuck any of the "anime" constantly spammed around the map is either... "Oh yeah, sweaty-water-bottle-girl? I remember watching that one!" Please for the love of all this is good and holy, remove cyber. Remove it forever and never let it return.
  14. Uh, I don't know what exactly is causing this, but on Pokemon Trade Center, using "The Short Circuit's" secondary fire, (the one the removes projectiles) will cause the entire enemy team to lag and rubberband around. Once again, I have no Idea as to why, but you'll have 30 ping, game running smooth as butter, and then some Engineer on the other team will use it's secondary fire once, and your entire team will rubberband back 2-3 feet about three times in a row. I don't know if it has this effect on TGH. Idk, maybe someone's reported this already, but I feel like we need some kind of fix, or at least a temporary ban on the weapon until then. It literally renders the game unplayable.
  15. Not that I have any say, as I'm not an actual member, but IMO, the map is too bland and big. It's literally just a bunch of copy-pasted houses, with slight color variation, spread out over a 60 square mile area. The only defining parts of the map I can even remember are the school, and that one cereal room that only people with noclip can get to.
  16. Hey, I don't mean to be a bummer, but for some reason portal_neurotoxin crashes my game. It never used to before I started using chris' maxframes, anyone know if there is a fix? I really like the map, but if it's problematic for others as well as me, I'd think that it should be removed.
  17. He seems to join the Pokemon server quite frequently with the express intent of pissing people off. He also knowingly does the whole "sit in doorway to get people stuck" schtick. My problem is either nobody seems to bat an eye, or the admins/mods aren't around. He's pretty rude in general as well. Not creating ban request because 1. I have no clue if any of this is a ban-able offense, 2. I'm not hot and bothered enough to care that much, and 3. I don't have solid evidence. He was doing this to a someone who plays scout on the server frequently, their name slips me, but they have an aussie scattergun and a high-tier bombing run. Really just wondering if he's a dick in general or purposfully picking out targets.
  18. So I pretty much got sick of most maps having little to no incline or vertical levels. So I decided to make a map that was pretty much two forts, a pit of water, and a decent amount of platforms and stairways in between. It's planned to be themed around alpine waterfalls. Of which it currently has three. Now to list the massive amounts of bad things about this map. - No spectator cameras. Upon start up of the map, you'll be presented with a "lovely" view of an orange corner of the map, and a skybox. - Most of the walls are un-decorated, using either gray developer texture, or orange developer textures. In the future, I plan to actually pretty up the walls and give them a woodsy theme, but until then, any texture other than dev texture looks like ass. Wallpapered ass. - Spawns currently have only one exit. - The middle of the map is kind of bare-bones. I haven't gotten around to prettying that up yet. ( However both spawn look pretty nice imo. ) Otherwise I think it's pretty decent. Check it out if you want; Fookin_Waterfalls_by_LAN.bsp Thanks, -LAN.
  19. I honestly couldn't care about the other two, but frantic is hell on earth, so yeah. Bad map Buggy map Tons of exploits. A mic to annoy the crap out of everyone.