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LAN_Megalodon

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Everything posted by LAN_Megalodon

  1. driftveil city's pretty basic and linear, you could also combine it with route 6 to the west if it looks a little too small
  2. Yeah, I tried loading it up in blender, it looks insane. (and not in a way that's good for hammer)
  3. Oh like we can actually choose what the map will be? If that's case I'd throw my hat in for a new poketrade map as well tbh, the options we have there are like 2 maps, the rest being duped. Castelia City comes to mind. A huge sprawling city, lots of buildings, etc. and the best part is that the city is pretty split up rather than just being one single sniper-lane like every other map we have. Icirrus city would also be interesting due to height variation, although it would be super open and compound all the sniper issues we currently have. also there's dragon tower next to icirrus which could easily function as a spawn, while the cave functions as an alternate spawn.
  4. A music room, preferably with "sand", not everyone should be forced to listen to it though, only if you're around the music room. Also lots of actually good copyrighted music, artists like "The Black Keys" come to mind. And xG memes everywhere, the "are you insane!?" emote, tatost's head, maybe an image of a duck with the title that says "the dark lord".
  5. What the fuck that thing is horrifying. The mlp show may not be any good but at least the art doesn't look like emaciated victims of a voodoo-witch's shrunken head ritual
  6. have a good day. avoid the other option.
  7. hello I hope you have a NOICE day.
  8. Can 24/7 Badwater be considered a "gamemode"? ... Please?
  9. It's not that big a deal, especially if you can't do anything while under the map. Interesting to find though.
  10. This map used to be on TGH and I'm pretty sure it was removed due to poor optimization and whatnot. Also people constantly question whether it's based on a video game (apparently it is, not a lot of people are familiar with it though). Actually I'm pretty sure there was a vote to remove it, you could probably find it if you really wanted, it's probably like months old though, it's been gone a decent while.
  11. RTD's awful and I'd love to start a vote to remove it, the thing is I pick my battles and I'm not going to start a vote for something that probably won't change. RTD is seen as fun by a majority of players because of the sheer ridiculousness of a 1000+ health Scout, a Soldier shooting homing missiles into the sky, or a Demo just constantly lobbing 'nades non-stop like a machine gun. RTD also has significant negative rolls, giving the use of it a proper downside, as opposed to you know, just randomly shooting and doing standard damage or more. You are also warned through the chat system when someone has rolled the dice or has an RTD effect, as opposed to, you know, just instantly dying to a random crit, which makes it leagues more fun. Random crits differ from the RTD plug in because you don't witness anything that's so ridiculous that it's funny, you just insta-die, hence people tending to like them much less than the RTD plug in. I pretty much gathered this consensus, found I shared it with about 50% of other players, and then made a vote here. ------------------------------------------------------------------------------------------------------------------------------------------- On an unrelated note, now I'm going to spaz out because I'm a pretty big fan of Smogon OU. Skip this segment if you don't care. The Smogon community had to develop clauses for a game-mode that basically sees no attention and isn't balanced for by the company that make the games (Singles, 6v6, whereas Gamefreak's official mode is VGC, aka Doubles, or pick 6 bring 4, 4v4). There are 6 clauses, one of which is used in official play (VGC). Compare this to the offical VGC ruleset, which is a fucking 8 page pdf. The clauses are as follows: Species Clause - You may not have two Pokemon of the same dex number. Sleep Clause - You may not put more than one of your opponent's Pokemon to sleep during a match. (Because sleep turns are entirely random and rng isn't fun.) Evasion Clause - Pokemon may not have either Double Team or Minimize in it's moveset. (Because winning a match by flipping a coin isn't fun, or rewarding, or -- Hey wait a minute that sounds a lot like it could be applicable to random crits within the game TF2, wowzers!!) OHKO Clause - No moves that automatically one hit K.O. (Due to issues with lock-on, which would ensure OHKO moves always land.) Moody Clause - No Pokemon can have the ability Moody. (See both "rng isn't fun" and "winning matches by flipping coins isn't rewarding"...) Endless Battle Clause - A player cannot intentionally prevent the opponent from being able to end the game without forfeiting, or essentially forcing the opponent to forfeit or suffer an endless battle. (Yes, there are ways to do this, look up "Funbro") Some tiers have additional rules, although they're not much, OU has three additional fairly simple rules: The ability Arena Trap is banned (Switching is integral to singles.) The ability Shadow Tag is banned (See arena trap.) The move Baton Pass is banned (Voted by players to be too over-centralizing.) There's also the basic principle that you can't use any Pokemon residing within a tier above the one you're currently playing in, (no Ubers in OU, etc. etc.) you can use any ones below your tier however. Pokemon each reside in a tier based on their usage (a Pokémon is the 'Over Used' tier if a typical competitive player is more than 50% likely to encounter that Pokemon at least once in a given day of playing, etc.) Bans within the OU tier are decided upon by the community after a specific Pokemon (or moves, or ability, etc.) is found to be over-centralizing by a council of some of the top players. As long as you're high enough ranking from just playing on the regular old ladder, you can vote on most bans that aren't obviously needed and end up as landslide victories. ------------------------------------------------------------------------------------------------------------------------------------------------- In short, RNG is not enjoyable. Tied games during season one of Overwatch were not enjoyable, and whoever won didn't do so out of playing better. Being unable to hit a move in a Pokemon battle isn't enjoyable, and the person evading isn't really doing so out of skill. Being random crit and instantly dying in the game Team Fortress 2 isn't enjoyable, and the person critting you hasn't planned or done anything to deserve it. If people really found games of rng to be that enjoyable we'd all sit around flipping coins over and over rather than playing videogames and trying to develop some degree of skill in them. This isn't about fostering a "non-casual environment" on the trade servers or whatever, it's about fostering a fun one.
  12. That's fine, I realize it is a trade server so not everyone cares, but there was enough of a consensus among people I'd talked with, so I figured it was worth bringing up.
  13. Yes, believe it or not, weapons that have falloff as their main method of lowing ranged damage, are actually very good when you triple the total damage, and then apply no falloff, as it's a single projectile that will go exactly where you aim it with no random spread as well as a blast radius. My second statement has no such effect on my argument. Saying "Random crits are really really good on these classes, and are only pretty good on these classes" doesn't invalidate the fact that they work more in the favor of some classes than others, even if they can overall benefit all. This is also ignoring the fact that some classes such as sniper have no chance for a random crit on their primary (and most-used) weapon. Melee is always the worst weapon due to inconsistent hitreg, rather low damage output (generally 65), and windup time. Why would you ever use melee to deal 65 when almost every other primary in the game can deal hundreds of damage at the same range? Melee is either meant to be a last-resort when you run out of ammo (which is ideally never if you play well), is used as a utility (in cases such as the escape plan and disciplinary action), or finally, is a powerful hat-trick designed to surprise unaware enemies (like the market gardener, spy's knife, etc.).It is however almost never the ideal way to combat most enemies, and in cases where it's used as such, it tends to result in a one-trick pony who immediately dies (spy) or just a bad loadout (full demoknight, trolldier). What this has to do with my argument is beyond me, it seems like a red herring, but eh. And people can fish for melee crits due to the way damage increases the chance to crit and whatnot, whether or not it's the ideal way to play is irrelevant. The game is properly played without crits as evidenced by every single LAN tournament to ever happen in existence as well as Valve's comp mode. Ya, believe it or not I'd prefer to have fights that are actually fair on the servers that are about 98% DM and 2% people actually trading. People other than I tend to see melee crits as "more fun" than crits from a ranged weapon (as evidenced by the amount of complaining you see when you kill someone with a ranged weapon). Ideally I'd like to remove all crits but we've had votes on such before and they've failed, so this is me trying for a compromise. Melee is ineffective anyway, so if people really think critting some idiot with a wrench is fun, whatever they can have it, but I'd still like to try and remove the more egregious elements of the mechanic.
  14. It's fun when you're competing, yeah, otherwise it's just mindless DM (Like what we have now). My point is not that enabling points makes the experience any less fun, it just adds nothing atm.
  15. Plugin here: GitHub - fwdcp/random-melee-crits: A plugin for SourceMod that disables random crits on all weapons except for melee weapons. So here I was, watching a Sirky video, when I was reminded of one of his balancing suggestions. I thought to myself, "Hey, I wonder if a plug-in actually exists for this?" when lo and behold... Anyway, I was looking for some kind of compromise. Random crits benefit classes such as Soldier and Demo way more than other classes, to the point of it being stupid, but even classes with a shotgun sometimes get the random benefit of being able to snipe someone for 180 damage a mile away or something. In short, random crits on guns are stupid, you literally just randomly deal more damage occasionally for no reason. Take it from someone who spawncamps frequently, allowing me to just shoot a rocket and randomly deal three times it's normal damage in a wide radius is actually stupid. When I discussed this with people like Shwoosh however, he talked about how he would miss stupid stuff like stickyjumping into someone with a pan and """market-gardenering""" them. At the time I agreed, I assumed random crits were just the price we had to pay for really stupid fun stuff like escape-plan battles and medic-chaining. There's also significant risk in fishing for a crit with a melee weapon, as melee tends to be the absolute worst weapon slot in the game, having limited range and windup, so you actually are trading potential safety in using your gun for the ability to random crit. I think this plug in would satisfy both sides. Soldiers and Demos would no longer be able to wipe your team in spawn by shooting one lucky rocket or sticky, but at the same time we'd preserve the ability to do things like ubersaw critting and the "market pardner". Thoughts?
  16. Yeah, idk if you've ever played the game Team Fortress 2 before Kypari, but people tend to not like the "random" elements of the game (to the point of we ourselves removing random spread), and also evidenced by there being multiple binds mockingly stating that random crits are "fair and balanced". Just because the devs fucked up and continue supporting their fuck up doesn't mean it's a valuable contribution to the game. The only reason you'd want to enable objectives at all is if you want to have some kind of competition, and competition is pointless if it's left to random chance. Just fyi I voted to enable objectives because idc, but my point was that it's pointless. If you didn't really win a round through your own skill it's no different than just not having won the round at all. There's no reward in just relying on rng gods to give you some advantage.
  17. As much as I want objectives, as long as rtd and random crits are enabled there's no point because the games will be inherently noncompetitive.
  18. Division: Team Fortress 2 In-Game Name: megalodon Identity: Steam Community :: Megalodon Position: Moderator Time Active: 2-3 years Age: 18 Experience: None Donated: Yes Information: Hello. Previously I cancelled my own application for mod after I really fell off playing TF2 for a while. Recently I've picked it up again, and while my hours per week aren't nearly as insane as they were before, I'm usually well over the 14 hours required per week. The real issue I see is that recently there's been a plethora of mic-spammers, rule breakers, etc on Poketrade, and unfortunately Poketrade seems to be the red-headed stepchild to Trade Gaming, which means there aren't generally mods on/active when there's a problem. Really I'd just like to be able to back up warnings with some kind of mute/kick/etc. because having an eleven year old literally just making whale noises on the mic for half an hour while people warn him to stop and have no way to back it up is one of the most frustrating scenarios, and only compounds the issue of people seeing Poketrade as inferior to TGH.
  19. Discord's TOS doesn't allow loli/shota porn so it shouldn't even be an issue as it's out of our hands anyway.
  20. Once again I will explain that the same content is banned on gaming servers because we cannot filter it in any way. The exact same "filtering" is used for any actual NSFW site.
  21. An M rated game is for anyone 17+, so someone could have TF2 or CS:GO or whatever and it could still be illegal for them to look at porn lol. The second thing is even viewing the NSFW channel is totally optional, everyone was telling me to just mute #anime when I joked about how bad it was getting, but for some reason a channel that has discord specifically ask you "This channel is NSFW are you 18 and okay with this?" has different logic applied to it. :thinking:
  22. Keep it wtf is this? If we can separate all the NSFW content from the content the kiddies see, then it's their fault if they click saying that they're 18 when they're not. (Besides which, it acts as pretty much a "catch-all" filter for the most cancerous stuff.)
  23. Well that's depressing. Congrats to everyone who got promoted though, that's the silver lining.
  24. Regardless of whether it's too soon or not, we need good surf admins, and Skeletal's always done the job well imo. I don't really care if people have small disputes with one another as long as they do their job well, which as I said, I think skeletal has always done. +1