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Kitsune

Friend of xG
  • Content Count

    82
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Reputation Activity

  1. F!$k Off
    Kitsune got a reaction from Hype in Pokemonxteamfortress2 Drawings   
    I think the art style is charming, but..isn't this advertising?
  2. Optimistic
    Kitsune reacted to Reptile in Hey.   
    I was pretty dead set on doing it, and it feels pretty cheap or crappy just suddenly backing out on it now. I'm going to keep to being admin for now after countless messages and conversations from numerous people, hopefully things will get better in a while. Kitsune is as he said now assisting me with some of the real life issues too.
     
    I just can't bear the thought of letting Kitsune down either, especially when we're in the process of mending broken bridges, so I'm going to keep going for the time being. This thread can be closed or ignored.
  3. Friendly
    Kitsune got a reaction from Tatost in Hey.   
    He deserved so, so much better. People kept disrespecting him despite the fact he was tolerant, friendly, and did a ton to contribute to xG.
  4. Sad
    Kitsune reacted to Reptile in Hey.   
    Going to keep this short and simple. Number of real life problems, trying to mend a long lasting friendship, and other stuff.
     
    I'm going to go ahead and step down.
  5. Informative
    Kitsune got a reaction from TheRealMcoys in Dank Memes!   
    http://www.youtube.com/watch?v=1BoDfGuybb4
  6. Agree
    Kitsune got a reaction from LAN_Megalodon in We Gotta Purge The Tgh Map List.   
    Am I the only one here who doesn't like Edventures? The map crashes for a lot of people, requires a keybind that you enter in the console, and people scream like a raccoon being shoved into a blender whenever Kevin arrives.
  7. Agree
    Kitsune got a reaction from Osiris in We Gotta Purge The Tgh Map List.   
    Am I the only one here who doesn't like Edventures? The map crashes for a lot of people, requires a keybind that you enter in the console, and people scream like a raccoon being shoved into a blender whenever Kevin arrives.
  8. Agree
    Kitsune got a reaction from Aczel in Spawncamping For Dummies   
    GLOSSARY (CAMP001)

    CAMPING (CAMP002)
    ESCAPING CAMPS (CAMP003)
    CLASS INFORMATION (CAMP004)

     
    IF YOU ARE HERE FROM GETTING LINKED THIS THREAD IN TF2, LET ME BE THE FIRST ONE TO SAY; READING IS GOOD.
     

    Spawncamping. This has been an aspect of Xenogamers for over five years now. It's not going to go away, unless the higher ups pull a few strings. So you, dear player, have three major choices.
     
    A. Bear with it. It's not going to go away. Get with the times, and learn how to camp! (and how to AVOID being camped!)
     
    B. Use !friendly. This plug in turns you into a spooky, non-solid (in practice) ghost, that can't be hurt! At the same time, you cannot interact with the world. Some classes technically can, but shouldn't.
     
    Some of the more egregious examples will follow. DO NOT DO THESE THINGS. YOU RISK BEING KICKED, BANNED, OR OTHER ADMINISTRATIVE PUNISHMENT.

    Building a sentry/dispenser to block buildings/doorways. Friendly players still block bullets, and buildings are no exception. Normally, this is a useful technique in maps with multiple entrances for controlling chokepoints, such as the front door of Goldenrod Tower, the outside of Clocktown's BLU hall or the Astral Observatory, securing a doorway in Goldeneye, etc. The building still functions as cover, and absorbs bullets seemingly at random.
     
    Blocking people/shots while in !friendly. Not only is this highly annoying, it isn't friendly at all. Yes, we appreciate huggy heavies. Yes, we love the sweet embrace of fuzzy mittens and a warm sandwich on a cold winter's evening. NO, we don't want to have to shoot through you. We can't be expected to pull a Lee Harvey Oswald every time we try to kill somebody. This is especially dangerous with explosives. Watch from a safe distance, or use spectator to watch the fun without interrupting it! This also applies to administrators and donors using buddha-style invulnerability, with the addendum that SENTRIES WILL SHOOT YOU, TOO. So be careful!
     
    SAPPING ANYTHING AS SPY WHILE FRIENDLY. SAPPING ANYTHING AS SPY WHILE FRIENDLY. SAPPING ANYTHING AS SPY WHILE FRIENDLY. GET IT? GOOD.

    C. Join in on the camping! Seriously, it's a lot of fun!
     
    So! Now that we've gotten past that bit of hubbub, time for the meat and potatoes of this thread..guide, thing. The actual camping. Fun fun for everyone!
     
    BEING THE CAMPER (CAMPOO2)
     

     
    The spawncamping crew, 2014. Left to right; Kart, Vector, Kitsune, Vixen on the shoulders, Running_Death, Maymalays/Ponyboy.

    You may be asking; Why did you post this picture? It's irrelevant! Well, bucko, the first rule of a successful spawncamp is to HAVE A FRIEND. It depends on the map, but you're gonna want at least one plucky helper who's in the know. Be it a friend on your steam list, or a player who actually realizes; Oh my GOD, a spawncamp is happening! Use the Team Text Chat to communicate plans and ideas. Otherwise, your enemy will know exactly what you are up to! Once you've got two, maybe three players in touch..it's time for the first step of spawncamping!
     
    STEP 1: THE SET UP

    To successfully keep a camp trained on a spawn, you and your plucky little band of helpers need to organize one of three common methods of spawncamping; The Big Charge, The Supply Line, or The Door Whore.
     
    THE BIG CHARGE

    The Big Charge is the most common and hated method of spawncamping. You know it. The teams are stacked, all of the good players are on RED, you're being dominated by scouts using the winger and medics spamming the overdose. When a team has a group of organized players, they tend to take back territory and control the map without using sentries, dispensers, or other buildings. That's not to say that nobody will use them; With enough time, engineers will get the right idea and set up buildings to hold your delicious spawncamp claim. Normal setups you see during a big charge are as follows;
     
    Soldier/Demo/Heavy + Medic
     
    Explosives are extremely deadly on most Xenogamers maps. This is because most of them aren't very wide-open, allowing few opportunities for Snipers, Scouts, and other classes to pick you off. The three classes all specialize in close-quarters combat (notably the heavy, with well over 300 DPS if you keep your minigun trained on somebody at point blank) and do an excellent job at controlling areas, denying turf, and just soaking up damage with their beefy overheals.
     
    Sniper + Sniper + Sniper ad infinitum
     
    On the contrary, there are some maps where you can train a rifle onto the spawn door and just spam them to death. This is more of a Door Whore technique,(To put that into perspective, Nimbus is the best Door Whore map!) but on maps like Hyrule, Rusty Bucket Bay, and other wide, open areas, sniper support is extremely useful for securing turf.
     
     
    THE SUPPLY LINE

    The Supply Line is my favored way of spawncamping. This is when you want to waste your day on TF2, and plan on camping a map for hours. It's also very difficult to prepare. All you have to do is deploy a sentry outside of the enemy spawn. Your team will gravitate towards it naturally and keep it camped. Easy? Not so much.
     
    Engineer + Pyro/Engineer/Any aggressor (sometimes)
     
    Because this is the only feasible way to prepare said camp. You HAVE to have a Pyro covering your nest...Usually! Spies will go for you, soldiers will shoot you. As a good example, Vexx tends to airblast targets away from the nest while I work on it. Vixen blows them up with missiles. Vector upgrades my stuff while I collect metal...There are plenty of options, but you need somebody to hug you while you work. Otherwise, a soldier will just blow it up from a safe distance.
     
    THE DOOR WHORE

    On certain maps, such as Rusty Bucket Bay, the spawns use gigantic doors to open and close. The Door Whore is a camp that specializes on that fact. Unlike the previous camping methods, I can't list a specific set of classes, because the maps wildly vary. Nimbus land is an exception.
     
    SNIPER + ENGINEER
     
    Engineer defends hall. Sniper shoots down it. Make BLU cry. It's really that simple.
     
    STEP 2: SUSTAINING A CAMP

    Keeping a camp up and running isn't easy. You have to make sure that you have enough bodies, your nests are okay, ammo is full, etc. No matter which method you use, you're going to want to have an engineer set up a nest to keep the area secure.
     

     
     
    A meaty example. Once your sentry is up, follow with a dispenser. After that, you're going to want a teleporter. MAX OUT THE TELEPORTER BEFORE THE DISPENSER. PEOPLE > AMMO/METAL. You don't want more than three engineers, unless it's a teleport-out spawn..and that only applies if the rule is lifted.
     
    In case you didn't read the rules, you can't camp this pipe. This is an old picture from the Golden Age of xG.
     
    STEP 3: ENDURANCE

    To keep a camp sustainable and functional, you can't grow bored. It's..pretty simple. See (CAMP003) for more details on how they'll try to break out!
     
    ESCAPING A SPAWNCAMP (CAMP003)

    Welcome to hell! Most of you will be reading this section. Since you're likely on the server right now, and have no time to religiously study this thread, I'll keep it simple.
     
    ARE THEY AIRBLASTING/SENTRYCAMPING? RTD.
     
    ARE THEY SENTRYCAMPING WITHOUT PYROS? UBERCHARGE.
     
    IS THERE ONLY ONE SENTRY? SOLDIER.
     
    IS THERE MORE THAN ONE? HEAVY.
     
    ARE THE PYROS DOING THEIR JOB? DEMOMAN.
     
    ARE THEY USING SNIPERS? UBERCHARGE.
     
    ARE YOU WHINING AND NAGGING FOR A RTV BECAUSE YOU CAN'T ESCAPE THE SPAWNCAMP? DON'T HARASS THE ADMINS/PLAYERS. USE !FRIENDLY AND WE CANNOT STOP YOU.
     
    This is simple stuff, people! Spawncamping is NOT against the rules, unless you are camping a teleport-out spawn with a single exit.

    I'm going to be updating this thread over time, so keep in mind that some sections may be a bit empty.
     
     
     
     
    WEAPONS AND CLASSES(CAMP004)
     
     
    SOLDIER OPTIONS
     
    Beggar's Bazooka - The gun that started it all. On maps that are indoors, along with any map with close-range sentries, this badass-ballistic-boomer will melt and destroy anything short of a Heavy. Unfortunately, it has seen nerfs in the recent past. You need finesse to aim it properly now, or else it deals less than 40 damage a rocket. Ouch.
     
    Stock/Original - Good for anything, especially critical rockets. The Original is a bit better because you can actually see the right side of your FoV.
     
    Liberty Launcher/Air Strike - Both of these launchers are EXTREMELY situational. That situation is CRITS. With critical hits from a medic or a lucky RTD, nothing tops them, with the exception of the Beggar's Bazooka.
     
    Cow Mangler - No. Ammo isn't a concern, the alt-fire is highly situational..UNLESS you bring a shotgun. But that means no aura, and the auras are really nice.
     
    Righteous Bison - This gun is amazing! The Vaccinator and other forms of critical resistance don't apply to lasers from it, and every shot deals 45-450 damage, depending on how cowardly your target is. Use it if you've got a kritz medic, or if you're on Nimbus Land.
     
    Auras - Any aura buff will do your team great. Batallion's Backup is arguably the best due to critical hit immunity and the ability to overheal a ton of health.
     
    Use whatever melee you prefer. Boot upgrades are a bad choice if you don't intend on letting them leave spawn.
     
    DEMOMAN OPTIONS
     
    FURTHER RESEARCH REQUIRED
     
     
     
    MEDIC OPTIONS
     
    TO BE WRITTEN
     
    THREAD WILL BE UPDATED OVER TIME, I'M JUST BORED OF WRITING FOR NOW
  9. Disagree
    Kitsune got a reaction from Tomahawk in Selfie Sunday   
    I propose that this Selfie Sunday has a hat requirement, to keep the spirit of TF2 alive.
  10. Salty
    Kitsune got a reaction from TBOHB in Hello Friends!   
    Jul 12, 2016 6:34:38 pm STOP HARRASSING VEXX
     
    -Some time later-
     
    Jul 13, 2016 1:57:38 pm WHAT
    Jul 13, 2016 1:57:41 pm VEXX
    Jul 13, 2016 1:57:48 pm ARE YOU FUCKING KIDDING ME?
    Jul 13, 2016 1:57:53 pm IT WAS A JOKE
    Jul 13, 2016 1:58:24 pm I ONLY DID IT BECAUSE I ROLLED GODMODE
    Jul 13, 2016 1:58:28 pm I WAS EXITED
    Jul 13, 2016 1:58:43 pm BUT SERIOUSLY
    Jul 13, 2016 1:58:47 pm THIS IS BULLSHIT
    Jul 13, 2016 1:59:03 pm 30 MINUTES????
    Jul 13, 2016 1:59:10 pm AT LEAST 15 MINUTES
    Jul 13, 2016 2:00:01 pm 30 MINUTES IS TOO LONG FOR 3 SECONDS OF FUN
     
    -Flashback to the previous day-
     
    Mic chat, slightly after July 12th, 6:34 PM...
     
    "YOU SHOULDN'T BE COMPLAINING ABOUT A THIRTY MINUTE MUTE FOR YOUR FRIEND, WHAT THE ADMIN SAYS GOES"
     
    -Flash forward-
     
    Jul 13, 2016 2:00:05 pm MAKE IT 15
    Jul 13, 2016 2:00:14 pm fuck you
    Jul 13, 2016 2:00:24 pm NO I WASNT
    Jul 13, 2016 2:00:33 pm THIS IS THE FIRST TIME
    Jul 13, 2016 2:00:42 pm AND YOU JUST MUTE ME?
     
     
    Hindsight is 20/20. Welcome to [xG]!
  11. Friendly
    Kitsune reacted to Caleb956 in Hello Friends!   
    Oh hey, I saw you on pokemon trade a few times! Welcome to our forums man! :D
  12. Agree
    Kitsune reacted to Tomahawk in Hello Friends!   
    IT'S TIME TO STOP!
  13. Winner
    Kitsune reacted to realBelloWaldi in Hello Friends!   
    hi
  14. Friendly
    Kitsune reacted to Forest in Hello Friends!   
    Welcome to Xeno Gamers' forums m8, hope you enjoy your stay in our rather colourful community :coffee:
  15. Salty
    Kitsune reacted to Vexx in Hello Friends!   
    A "hello" thread is not the place to start instigating server drama Kitsune, I'd recommend taking it to them privately if you want to start arguing with them or just don't argue at all.
     
    As for TBOHB, welcome to xG friend.
  16. RIP
    Kitsune reacted to Ms.Spooks in Hello Friends!   
    Welcome to xg where the members always complain about the mods trying to do their jobs rippy in kippy.
  17. Dislike
    Kitsune got a reaction from Vexx in Hello Friends!   
    Jul 12, 2016 6:34:38 pm STOP HARRASSING VEXX
     
    -Some time later-
     
    Jul 13, 2016 1:57:38 pm WHAT
    Jul 13, 2016 1:57:41 pm VEXX
    Jul 13, 2016 1:57:48 pm ARE YOU FUCKING KIDDING ME?
    Jul 13, 2016 1:57:53 pm IT WAS A JOKE
    Jul 13, 2016 1:58:24 pm I ONLY DID IT BECAUSE I ROLLED GODMODE
    Jul 13, 2016 1:58:28 pm I WAS EXITED
    Jul 13, 2016 1:58:43 pm BUT SERIOUSLY
    Jul 13, 2016 1:58:47 pm THIS IS BULLSHIT
    Jul 13, 2016 1:59:03 pm 30 MINUTES????
    Jul 13, 2016 1:59:10 pm AT LEAST 15 MINUTES
    Jul 13, 2016 2:00:01 pm 30 MINUTES IS TOO LONG FOR 3 SECONDS OF FUN
     
    -Flashback to the previous day-
     
    Mic chat, slightly after July 12th, 6:34 PM...
     
    "YOU SHOULDN'T BE COMPLAINING ABOUT A THIRTY MINUTE MUTE FOR YOUR FRIEND, WHAT THE ADMIN SAYS GOES"
     
    -Flash forward-
     
    Jul 13, 2016 2:00:05 pm MAKE IT 15
    Jul 13, 2016 2:00:14 pm fuck you
    Jul 13, 2016 2:00:24 pm NO I WASNT
    Jul 13, 2016 2:00:33 pm THIS IS THE FIRST TIME
    Jul 13, 2016 2:00:42 pm AND YOU JUST MUTE ME?
     
     
    Hindsight is 20/20. Welcome to [xG]!
  18. Dislike
    Kitsune got a reaction from shwash in Hello Friends!   
    Jul 12, 2016 6:34:38 pm STOP HARRASSING VEXX
     
    -Some time later-
     
    Jul 13, 2016 1:57:38 pm WHAT
    Jul 13, 2016 1:57:41 pm VEXX
    Jul 13, 2016 1:57:48 pm ARE YOU FUCKING KIDDING ME?
    Jul 13, 2016 1:57:53 pm IT WAS A JOKE
    Jul 13, 2016 1:58:24 pm I ONLY DID IT BECAUSE I ROLLED GODMODE
    Jul 13, 2016 1:58:28 pm I WAS EXITED
    Jul 13, 2016 1:58:43 pm BUT SERIOUSLY
    Jul 13, 2016 1:58:47 pm THIS IS BULLSHIT
    Jul 13, 2016 1:59:03 pm 30 MINUTES????
    Jul 13, 2016 1:59:10 pm AT LEAST 15 MINUTES
    Jul 13, 2016 2:00:01 pm 30 MINUTES IS TOO LONG FOR 3 SECONDS OF FUN
     
    -Flashback to the previous day-
     
    Mic chat, slightly after July 12th, 6:34 PM...
     
    "YOU SHOULDN'T BE COMPLAINING ABOUT A THIRTY MINUTE MUTE FOR YOUR FRIEND, WHAT THE ADMIN SAYS GOES"
     
    -Flash forward-
     
    Jul 13, 2016 2:00:05 pm MAKE IT 15
    Jul 13, 2016 2:00:14 pm fuck you
    Jul 13, 2016 2:00:24 pm NO I WASNT
    Jul 13, 2016 2:00:33 pm THIS IS THE FIRST TIME
    Jul 13, 2016 2:00:42 pm AND YOU JUST MUTE ME?
     
     
    Hindsight is 20/20. Welcome to [xG]!
  19. Sad
    Kitsune got a reaction from Prism in Resigning From [xg].   
    It's a lost cause, Bello. If I really, really wanted the situation to be solved, there would be too much drama. Like..Spawncamping and staff abuse used to be these things that I was super passionate about ousting, yeah? These days, I'm just trying to..I'unno. Move along. Enjoy life. Too tired to keep on fighting.
     
    In these fights, you end up wrong, and people don't understand that you were misinformed -or- didn't know all of the information about the situation, or you end up right, and it takes a ton of poop-talking and drama before people begin to reason with you. You can't make mistakes anymore. You can't be wrong, you can't be right, it's all so confusing. Why should somebody have to beg for another person to understand? What happened to multiple sides, or perspectives on a situation? Circumstances, y'know?
  20. Winner
    Kitsune got a reaction from Osiris in Spawncamping For Dummies   
    GLOSSARY (CAMP001)

    CAMPING (CAMP002)
    ESCAPING CAMPS (CAMP003)
    CLASS INFORMATION (CAMP004)

     
    IF YOU ARE HERE FROM GETTING LINKED THIS THREAD IN TF2, LET ME BE THE FIRST ONE TO SAY; READING IS GOOD.
     

    Spawncamping. This has been an aspect of Xenogamers for over five years now. It's not going to go away, unless the higher ups pull a few strings. So you, dear player, have three major choices.
     
    A. Bear with it. It's not going to go away. Get with the times, and learn how to camp! (and how to AVOID being camped!)
     
    B. Use !friendly. This plug in turns you into a spooky, non-solid (in practice) ghost, that can't be hurt! At the same time, you cannot interact with the world. Some classes technically can, but shouldn't.
     
    Some of the more egregious examples will follow. DO NOT DO THESE THINGS. YOU RISK BEING KICKED, BANNED, OR OTHER ADMINISTRATIVE PUNISHMENT.

    Building a sentry/dispenser to block buildings/doorways. Friendly players still block bullets, and buildings are no exception. Normally, this is a useful technique in maps with multiple entrances for controlling chokepoints, such as the front door of Goldenrod Tower, the outside of Clocktown's BLU hall or the Astral Observatory, securing a doorway in Goldeneye, etc. The building still functions as cover, and absorbs bullets seemingly at random.
     
    Blocking people/shots while in !friendly. Not only is this highly annoying, it isn't friendly at all. Yes, we appreciate huggy heavies. Yes, we love the sweet embrace of fuzzy mittens and a warm sandwich on a cold winter's evening. NO, we don't want to have to shoot through you. We can't be expected to pull a Lee Harvey Oswald every time we try to kill somebody. This is especially dangerous with explosives. Watch from a safe distance, or use spectator to watch the fun without interrupting it! This also applies to administrators and donors using buddha-style invulnerability, with the addendum that SENTRIES WILL SHOOT YOU, TOO. So be careful!
     
    SAPPING ANYTHING AS SPY WHILE FRIENDLY. SAPPING ANYTHING AS SPY WHILE FRIENDLY. SAPPING ANYTHING AS SPY WHILE FRIENDLY. GET IT? GOOD.

    C. Join in on the camping! Seriously, it's a lot of fun!
     
    So! Now that we've gotten past that bit of hubbub, time for the meat and potatoes of this thread..guide, thing. The actual camping. Fun fun for everyone!
     
    BEING THE CAMPER (CAMPOO2)
     

     
    The spawncamping crew, 2014. Left to right; Kart, Vector, Kitsune, Vixen on the shoulders, Running_Death, Maymalays/Ponyboy.

    You may be asking; Why did you post this picture? It's irrelevant! Well, bucko, the first rule of a successful spawncamp is to HAVE A FRIEND. It depends on the map, but you're gonna want at least one plucky helper who's in the know. Be it a friend on your steam list, or a player who actually realizes; Oh my GOD, a spawncamp is happening! Use the Team Text Chat to communicate plans and ideas. Otherwise, your enemy will know exactly what you are up to! Once you've got two, maybe three players in touch..it's time for the first step of spawncamping!
     
    STEP 1: THE SET UP

    To successfully keep a camp trained on a spawn, you and your plucky little band of helpers need to organize one of three common methods of spawncamping; The Big Charge, The Supply Line, or The Door Whore.
     
    THE BIG CHARGE

    The Big Charge is the most common and hated method of spawncamping. You know it. The teams are stacked, all of the good players are on RED, you're being dominated by scouts using the winger and medics spamming the overdose. When a team has a group of organized players, they tend to take back territory and control the map without using sentries, dispensers, or other buildings. That's not to say that nobody will use them; With enough time, engineers will get the right idea and set up buildings to hold your delicious spawncamp claim. Normal setups you see during a big charge are as follows;
     
    Soldier/Demo/Heavy + Medic
     
    Explosives are extremely deadly on most Xenogamers maps. This is because most of them aren't very wide-open, allowing few opportunities for Snipers, Scouts, and other classes to pick you off. The three classes all specialize in close-quarters combat (notably the heavy, with well over 300 DPS if you keep your minigun trained on somebody at point blank) and do an excellent job at controlling areas, denying turf, and just soaking up damage with their beefy overheals.
     
    Sniper + Sniper + Sniper ad infinitum
     
    On the contrary, there are some maps where you can train a rifle onto the spawn door and just spam them to death. This is more of a Door Whore technique,(To put that into perspective, Nimbus is the best Door Whore map!) but on maps like Hyrule, Rusty Bucket Bay, and other wide, open areas, sniper support is extremely useful for securing turf.
     
     
    THE SUPPLY LINE

    The Supply Line is my favored way of spawncamping. This is when you want to waste your day on TF2, and plan on camping a map for hours. It's also very difficult to prepare. All you have to do is deploy a sentry outside of the enemy spawn. Your team will gravitate towards it naturally and keep it camped. Easy? Not so much.
     
    Engineer + Pyro/Engineer/Any aggressor (sometimes)
     
    Because this is the only feasible way to prepare said camp. You HAVE to have a Pyro covering your nest...Usually! Spies will go for you, soldiers will shoot you. As a good example, Vexx tends to airblast targets away from the nest while I work on it. Vixen blows them up with missiles. Vector upgrades my stuff while I collect metal...There are plenty of options, but you need somebody to hug you while you work. Otherwise, a soldier will just blow it up from a safe distance.
     
    THE DOOR WHORE

    On certain maps, such as Rusty Bucket Bay, the spawns use gigantic doors to open and close. The Door Whore is a camp that specializes on that fact. Unlike the previous camping methods, I can't list a specific set of classes, because the maps wildly vary. Nimbus land is an exception.
     
    SNIPER + ENGINEER
     
    Engineer defends hall. Sniper shoots down it. Make BLU cry. It's really that simple.
     
    STEP 2: SUSTAINING A CAMP

    Keeping a camp up and running isn't easy. You have to make sure that you have enough bodies, your nests are okay, ammo is full, etc. No matter which method you use, you're going to want to have an engineer set up a nest to keep the area secure.
     

     
     
    A meaty example. Once your sentry is up, follow with a dispenser. After that, you're going to want a teleporter. MAX OUT THE TELEPORTER BEFORE THE DISPENSER. PEOPLE > AMMO/METAL. You don't want more than three engineers, unless it's a teleport-out spawn..and that only applies if the rule is lifted.
     
    In case you didn't read the rules, you can't camp this pipe. This is an old picture from the Golden Age of xG.
     
    STEP 3: ENDURANCE

    To keep a camp sustainable and functional, you can't grow bored. It's..pretty simple. See (CAMP003) for more details on how they'll try to break out!
     
    ESCAPING A SPAWNCAMP (CAMP003)

    Welcome to hell! Most of you will be reading this section. Since you're likely on the server right now, and have no time to religiously study this thread, I'll keep it simple.
     
    ARE THEY AIRBLASTING/SENTRYCAMPING? RTD.
     
    ARE THEY SENTRYCAMPING WITHOUT PYROS? UBERCHARGE.
     
    IS THERE ONLY ONE SENTRY? SOLDIER.
     
    IS THERE MORE THAN ONE? HEAVY.
     
    ARE THE PYROS DOING THEIR JOB? DEMOMAN.
     
    ARE THEY USING SNIPERS? UBERCHARGE.
     
    ARE YOU WHINING AND NAGGING FOR A RTV BECAUSE YOU CAN'T ESCAPE THE SPAWNCAMP? DON'T HARASS THE ADMINS/PLAYERS. USE !FRIENDLY AND WE CANNOT STOP YOU.
     
    This is simple stuff, people! Spawncamping is NOT against the rules, unless you are camping a teleport-out spawn with a single exit.

    I'm going to be updating this thread over time, so keep in mind that some sections may be a bit empty.
     
     
     
     
    WEAPONS AND CLASSES(CAMP004)
     
     
    SOLDIER OPTIONS
     
    Beggar's Bazooka - The gun that started it all. On maps that are indoors, along with any map with close-range sentries, this badass-ballistic-boomer will melt and destroy anything short of a Heavy. Unfortunately, it has seen nerfs in the recent past. You need finesse to aim it properly now, or else it deals less than 40 damage a rocket. Ouch.
     
    Stock/Original - Good for anything, especially critical rockets. The Original is a bit better because you can actually see the right side of your FoV.
     
    Liberty Launcher/Air Strike - Both of these launchers are EXTREMELY situational. That situation is CRITS. With critical hits from a medic or a lucky RTD, nothing tops them, with the exception of the Beggar's Bazooka.
     
    Cow Mangler - No. Ammo isn't a concern, the alt-fire is highly situational..UNLESS you bring a shotgun. But that means no aura, and the auras are really nice.
     
    Righteous Bison - This gun is amazing! The Vaccinator and other forms of critical resistance don't apply to lasers from it, and every shot deals 45-450 damage, depending on how cowardly your target is. Use it if you've got a kritz medic, or if you're on Nimbus Land.
     
    Auras - Any aura buff will do your team great. Batallion's Backup is arguably the best due to critical hit immunity and the ability to overheal a ton of health.
     
    Use whatever melee you prefer. Boot upgrades are a bad choice if you don't intend on letting them leave spawn.
     
    DEMOMAN OPTIONS
     
    FURTHER RESEARCH REQUIRED
     
     
     
    MEDIC OPTIONS
     
    TO BE WRITTEN
     
    THREAD WILL BE UPDATED OVER TIME, I'M JUST BORED OF WRITING FOR NOW
  21. Optimistic
    Kitsune got a reaction from Hype in [poll] Remove Or Keep Trade_nimbusland On Trade Gaming History   
    Rejects, wasn't the whole debate on nimbus due to skill, not map design? If we removed a map on the sheer notion of "Oh, RED can spawncamp BLU", we'd be removing, say, Click Clock Wood, Clocktown, Rusty Bucket Bay.. on the same basis.
     
    Case in point; There are a lot of maps that wouldn't play very well if we cared for the balancing. I personally think that it'd be a bad idea to remove a map just because it wasn't good for competitive play, specifically because TGH is Trade Gaming History; A.K.A, a trade server. If people have a problem with the balance and fighting, then they can just go !friendly.

    Skill discrepancy is the name of the game here, folks, and if we start to remove maps because of it, it's going to cause a major backdraft in map quality.

    That's my opinion. Any thoughts?


  22. Sad
    Kitsune got a reaction from Thorax_ in Resigning From [xg].   
    Howdy, people of the forums, people of the clan, and stranger-people whom I may or may not know. This, welp, is a resignation thread. CTRL + F4 and go to [AUSTRALIUM] to skip everything that I have to say and to get to the point.
     
    For those of you who do not know me, my name is Kitsune. I first became active in the community during the earlier days of the clan, under an alternate handle that I won't be sharing here. After a brief stint from Steam, I returned to the clan with my best friend in the whole wide world, @Vixen . Somehow, people ended up under the impression that we were British lesbians. This was, unfortunately, not the case. We had many good experiences in the clan together, which for me, were some of the very best years that I ever spent playing Team Fortress 2. There was an undying sense of kinship and community. Yeah, we dicked around with each other and made jokes at each other's expense, but at the end of the day, it felt..clean, I guess. Everybody was having a great time. We were friends. Things were good.
     
    I don't know what happened.
     
    I really wish that I knew what happened.
     
    Somehow, Xenogamers went from this little tight-knit community of people with only a few servers to play on into a very ambitious clan, with the same financial troubles, arrogance, and struggles that a clan has. There were scandals, such as the Nomulous Incident. There were fights between friends over stupid things. And there were major losses in the community. So many nice players either left, changed, or did both things. Some people matured and kept that playful spirit inside of them, while others became egotistical, arrogant, or just plain annoying.
     
    The egotistical part is where poop hits the fan, people.
     
    In the good old days of Xenogamers, people were cool to one another. This included mods-to-users. A great example is Vector's brief tenure as a staff member. Within weeks, he got multiple great (at the time) staffers promoted, cleaned up a huge amount of problems on the servers, and made it an overall better place. I don't remember if it was him or Bach that organized competitive TGH servers, but that was a ridiculously fun, albeit short-lived affair in our division's colorful history.

    Kitsune, why are you bringing this up? Some of you may ask. Well, it's because back in those days, it didn't exactly feel like staff were..you know, above you. It felt like everybody was equal, and able to be friends with one another. These days, any jokes or allegedly derogatory terms towards xG can result in a staff warning. What was heralded as legendary in the past, Spawncamping is now a stigma that the administrators punish, despite both parties having enjoyed it back then. With gratuitous enforcement of the "Don't complain, use !friendly" policy, it helped to keep the community organized and the regulars..well, regular. Nobody was fighting. Things were good.
     
    Now, there were dark times in those days, and for those of you who remember them..well, feel free to share. But I'm sharing my standpoint and experiences on here. And to me, those bad times are what I see pretty frequently these days. A lot more poop-talking happens. Respect for your fellow user has fallen to an all-time low. I don't just say this because I'm a recipient of it, but because a lot of people have been affected by this. Folks are hurt. From rude stuff whispered behind (allegedly) closed doors, to open arguments and insults over the most petty things, the community standards for xG have gone down a whole lot.
     
    Maybe things could of been different.
     
    [AUSTRALIUM]
    To me, Xenogamers is, and always will be, a community. It never was this super-badass clan, it never was this ambitious ruler of competitive play. It'l always be a place where you can go to make friends..in practice. Maybe things will change. Maybe things will get better. But for now, maybe forever, I'm out. I can't involve myself in a group where people can't show each other respect without an administrator or moderator threatening them.
     
    Now, I'll also say this. Xenogamers also has kind, awesome people who contribute to the community. Some of the newer clan members, such as @ThunderLimes , @Ceyahdev , @Prism/Blue/WHATEVER YOUR NAME IS NOW, have definitely shown signs of being easygoing, cool, friendly, etcetera. And I hope that things end up getting better for xG, that the whole sense of community ends up coming back.
     
    Chances are, if you see me on Team Fortress 2, I'll be spawncamping someone, somewhere. Cheers.
     
    - Kitsune
  23. Friendly
    Kitsune got a reaction from Reptile in Resigning From [xg].   
    @Vector ,
     
    1. I knew about some of the problems, but not all of them. It was more about the staff than the social intrigue back then.
     
    2. True, but again, a community is as strong as the relationships between it's users.
     
    3. Potentially doing so now.
     
    4. I agree. @Moosty actually pushed for some good changes back in the day.
     
    5. "EWW CANCER". Yeah, in some cases, it's hard to tell. Can't argue with that.
     
    6. I built my reputation around that destruction. Heck, people wanted me to write a guide about it. (Which I did, which is hilarious in hindsight since it's completely about Nimbus Camping)
     
    7. I know. Disrespect is when somebody can't agree to disagree with me. If we disagree, that's okay! Just fine! But I don't feel as if my word was really taken all that well when it mattered most.
     
    8. The main plan is to leave the greater community. Forums, might remove some steam friends, etc. On occasion (usually when the enemy team is weak or extremely whiny) I might pop in if invited or requested to spawncamp by somebody. (Kitsune, it's your cousin, @Vixen, let's go spawncamping!) You'll see me around, just don't expect me to be as social or wordy as I used to be. Doesn't feel so right.
     
    @Prism , I'm still gonna be on Steam. Just not here so much.
  24. Friendly
    Kitsune got a reaction from Reptile in Resigning From [xg].   
    It's a lost cause, Bello. If I really, really wanted the situation to be solved, there would be too much drama. Like..Spawncamping and staff abuse used to be these things that I was super passionate about ousting, yeah? These days, I'm just trying to..I'unno. Move along. Enjoy life. Too tired to keep on fighting.
     
    In these fights, you end up wrong, and people don't understand that you were misinformed -or- didn't know all of the information about the situation, or you end up right, and it takes a ton of poop-talking and drama before people begin to reason with you. You can't make mistakes anymore. You can't be wrong, you can't be right, it's all so confusing. Why should somebody have to beg for another person to understand? What happened to multiple sides, or perspectives on a situation? Circumstances, y'know?
  25. Friendly
    Kitsune got a reaction from Reptile in Resigning From [xg].   
    Howdy, people of the forums, people of the clan, and stranger-people whom I may or may not know. This, welp, is a resignation thread. CTRL + F4 and go to [AUSTRALIUM] to skip everything that I have to say and to get to the point.
     
    For those of you who do not know me, my name is Kitsune. I first became active in the community during the earlier days of the clan, under an alternate handle that I won't be sharing here. After a brief stint from Steam, I returned to the clan with my best friend in the whole wide world, @Vixen . Somehow, people ended up under the impression that we were British lesbians. This was, unfortunately, not the case. We had many good experiences in the clan together, which for me, were some of the very best years that I ever spent playing Team Fortress 2. There was an undying sense of kinship and community. Yeah, we dicked around with each other and made jokes at each other's expense, but at the end of the day, it felt..clean, I guess. Everybody was having a great time. We were friends. Things were good.
     
    I don't know what happened.
     
    I really wish that I knew what happened.
     
    Somehow, Xenogamers went from this little tight-knit community of people with only a few servers to play on into a very ambitious clan, with the same financial troubles, arrogance, and struggles that a clan has. There were scandals, such as the Nomulous Incident. There were fights between friends over stupid things. And there were major losses in the community. So many nice players either left, changed, or did both things. Some people matured and kept that playful spirit inside of them, while others became egotistical, arrogant, or just plain annoying.
     
    The egotistical part is where poop hits the fan, people.
     
    In the good old days of Xenogamers, people were cool to one another. This included mods-to-users. A great example is Vector's brief tenure as a staff member. Within weeks, he got multiple great (at the time) staffers promoted, cleaned up a huge amount of problems on the servers, and made it an overall better place. I don't remember if it was him or Bach that organized competitive TGH servers, but that was a ridiculously fun, albeit short-lived affair in our division's colorful history.

    Kitsune, why are you bringing this up? Some of you may ask. Well, it's because back in those days, it didn't exactly feel like staff were..you know, above you. It felt like everybody was equal, and able to be friends with one another. These days, any jokes or allegedly derogatory terms towards xG can result in a staff warning. What was heralded as legendary in the past, Spawncamping is now a stigma that the administrators punish, despite both parties having enjoyed it back then. With gratuitous enforcement of the "Don't complain, use !friendly" policy, it helped to keep the community organized and the regulars..well, regular. Nobody was fighting. Things were good.
     
    Now, there were dark times in those days, and for those of you who remember them..well, feel free to share. But I'm sharing my standpoint and experiences on here. And to me, those bad times are what I see pretty frequently these days. A lot more poop-talking happens. Respect for your fellow user has fallen to an all-time low. I don't just say this because I'm a recipient of it, but because a lot of people have been affected by this. Folks are hurt. From rude stuff whispered behind (allegedly) closed doors, to open arguments and insults over the most petty things, the community standards for xG have gone down a whole lot.
     
    Maybe things could of been different.
     
    [AUSTRALIUM]
    To me, Xenogamers is, and always will be, a community. It never was this super-badass clan, it never was this ambitious ruler of competitive play. It'l always be a place where you can go to make friends..in practice. Maybe things will change. Maybe things will get better. But for now, maybe forever, I'm out. I can't involve myself in a group where people can't show each other respect without an administrator or moderator threatening them.
     
    Now, I'll also say this. Xenogamers also has kind, awesome people who contribute to the community. Some of the newer clan members, such as @ThunderLimes , @Ceyahdev , @Prism/Blue/WHATEVER YOUR NAME IS NOW, have definitely shown signs of being easygoing, cool, friendly, etcetera. And I hope that things end up getting better for xG, that the whole sense of community ends up coming back.
     
    Chances are, if you see me on Team Fortress 2, I'll be spawncamping someone, somewhere. Cheers.
     
    - Kitsune