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hongkongatron

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Everything posted by hongkongatron

  1. @Soulify I've addressed this in the past, but I change the times on community nights in order to suit the largest numbers of peoples' needs. As such, it's entirely possible to move it multiple hours if not one, so if the timing is ever unfortunate for you, just let me know and it can be changed.
  2. After an even more incredibly successful community night last night (of 2/16/19), here's an inconsequential but somewhat informational thread about it. Like I said, our turnout was massively successful with even more people than the last one (with a peak of ~23 people at once with around 30 different people that joined overall!); Thank you to everyone who attended! Since I love creating problematic tasks to fulfill in the future, here's some vague info about one of the next community nights: -One of the near future CN's will be Minecraft -The gamemode for this will be either Race to the Wool, or as @Bonk suggested (thanks), us splitting into two teams in a random survival world and trying to get all 16 colors of wool in order first. -One of the other things I want to do for a future CN is a custom xG Golf-It night. -This would involve our own members creating maps beforehand for us to play during the community night; could be a fun way to show off skill (or lack thereof). tl;dr - the GMod Community Night was a huge success, and I have big plans for the future. Still need to talk to @Aegean and @Arthman about the minecraft CN. The next one, by the way, will be 3/2/19, as we're now on the new schedule of one every other week. Once again, huge thanks to everyone who came.
  3. How much of the game outside of Snowhead and the Bay will be visible? And in snowhead and the bay respectively will you be able to go as far as the temples?
  4. I'm going to stand by a concrete rule that community nights won't have specific EST times, I want them to be variable to fit the largest numbers of people. That being said, it will happen at around 7:00 PM EST.
  5. Small update - I'll be scoping out a multitude of servers for each gamemode we'll play so that we have multiple backups incase one or another has random people/is populated/has bad ping or other issues, etc. I'll (probably maybe) post the IP's here if anyone wants them once I'm done but if you haven't already, be sure to add me on steam so you can join off me. Reminder: The CN is THIS SATURDAY (2/16) tags for people who have attended in the past/would be interested (sorry if i missed anyone): @ScottNi @Topaz @Jadow @bagggel @BullseyeX @Tatost @Thunder
  6. the bot kept going down a year or so ago and it was shut down then was shrugged off as “its gonna get fixed eventually we just have bigger fish to fry” iirc but bringing it back would make our giveaway system for population events way better
  7. Good question- due to xG’s nonexistent GMod division and the understandable inability on the higherups side to spontaneously generate servers out of nowhere, I’ll be finding random empty community servers fit for the CN a week or so beforehand.
  8. Just a heads up, to people who both regularly attend or just occasionally hop into community nights that the next one is Saturday of 2/16 and will be GMOD. After this, we will start having community nights every other Saturday with the one after being 3/9/19. If you have any questions or thoughts, etc. leave them here so we can create an even better experience. Be sure to add me on steam so that you can join off me or someone else when we play. Gamemodes we’ll run will be TTT, PropHunt, SledBuild, and potentially more. TL;DR (again): The next community night is the Saturday after this one (2/16) and the one after that will be 3/9, with a CN happening every other week or so. Here’s my steam.
  9. easiest +1 of my life, valuable member of this community that we all enjoy and love
  10. hongkongatron

    On a Scale 1-10

    i will pay you to stop making posts
  11. +1 I would buy GTAV but I ain't gonna spend that money
  12. Current standings of how community nights will be scheduled/what games: The second and fourth/last Saturday of each month (every other week) Games will be CS:GO minigames (ttt haha), The Ship, Town of Salem, and GMod so far, but I'm not closing off the opportunity for a golf it CN.
  13. As mentioned by @Pepper and @Rabid in last nights 10mans, the first come first serve policy wouldn’t be relevant in the case of a second game.
  14. Good ideas, I'll add ToS and the ship to list of candidates for community nights. I'm kind of shunning away from the idea of a golf it night simply because of the frequency that people already play golf it games, unless we raised shoe stakes or something.
  15. hongkongatron

    Lean

    story day is the greatest injustice in csgo division
  16. With the (unexpectedly) massive support and success of the last (((Overwatch))) Community Night, I wanted to get people's thoughts on the future of Community Nights. Towards the end of the CN, I stated that the next one I'd be hosting would be a GMod night, which would likely be done through finding empty servers, as our gmod division is nonexistent, and higherups understandably cannot just create a server out of thin air. Sled Build, Prophunt, TTT, etc. are examples of the things we'd play. Additionally, after discussion with @virr, the possibility of combining a CS:GO division minigames event with a Community Night seems like it would be easy to do and have popularity behind it. To increase turnout even more, prizes etc. would be offered as a bonus incentive beyond just having fun with friends and community. The largest thing that both concerns and intrigues me is how the future events will be scheduled. I also stated that I would be hosting at least one CN per month, and to give a very basic idea of a consistent date each month, they would take place on the third Saturday of each month. To ease any confusion behind this, we would utilize the forum calendar. tl;dr: I want people's thoughts on how community nights should be scheduled, and the next community night will be GMod. Offer up ideas for scheduling and/or games that future CNs could be hosted on.
  17. +1 People should have a reason for fatmanning.