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Showing content with the highest reputation on 11/28/15 in all areas

  1. 2 points
    ColdEndeavour

    Goldenrod City Revamp

    Well, About 1 year ago, around the holidays, I had planned to give you guys a Christmas present before I left. However, things didn't work out that way, and the map just got put off to the side for a long time. Over the past few months I have been working on it bit-by-bit, whenever I could get around to doing something with Hammer, to bring this map up to a publishable standard - to share with everyone. Why? It's because when I got back into TF2 in 2012, I started looking into playing on custom servers. Nintendo themed maps were the most interesting to me at the time, so I searched for servers using maps based on a Pokemon game. I typed <<Pokemon>> into the filter dialogue, and I scrolled down the list looking at the player count. Most of the servers were empty or had too little a number of people on it; however, near the bottom of the list, there it was, [xG] Pokemon Trade Centre 30/32. Upon joining this server, I was met with interesting people whom were regulars, and over time I kept coming back because it was an exciting experience being able to play something that was something other than vanilla - this also introduced me to the trading aspects of the game that brought me interesting amounts of profit. Needless to say, this server is also what introduced me to xG as a whole - eventually using the /servers command that led me to Nintendo64tress/TGH where I encountered even more interesting people. I made this re-touch of a map as a personal -thank you- to this community, but, most importantly, it is a gift. The original map that was done by Frewie was cut off in Beta 3 as "finished", yet there were a number of things that needed to be addressed/fixed; therefor, I thought this was a good idea (back in October of 2014). **There is a 'readme' in the .zip archive that will list the details of what is different or the same with this map from the other map** -Screenshots- -Download Link- If something goes wrong, just say something. I tried to make this a smooth and simple presentation, but; then again, I'm just a person that's capable of mistakes like everyone else. Version 1 trade_goldenrodcity_v1.zip Version 1 - B trade_goldenrodcity_v1b.zip
  2. 1 point
    Giraffes

    Welp...

    I tried to do some realism work and tried to make Walt Disney, it turned to horse crap. @Snackbar how are you so good :p
  3. 1 point
    SpookyToast

    New Hales And New Maps

    The FF2 sever is getting old, almost boring and the same. Not to mention the lack of GOOD maps. (I'm looking at you Halo Foundation and Mann Co. HQ. Well I took the pride and liberty and asked some people who usually come by the FF2 server what they would like to stay and removed. Maps: 1: REMOVE vsh_halo_foundation_v1 2: Add an Undertale map 3: REMOVE mann vsh_mannco_hq_v14 4: Add vsh_doublecross 5:Add vsh_warebloom 6: Add vsh_skyhigh_resort back in 7: Add vsh_aquaticbase_b5 8:Add vsh_abandoned_office_v2 9:Add vsh_articbase_b5 10:Add vsh_remains_of_king_b1 Hales: Turn The Blitzkrieg into "Old" Blitzkrieg (Give him melee, VERY slow moving rockets, and change his song to Ecasty of Gold) NERF Knuckles, Miku, Shadow, and Herobrine Turn down the noises that MLG Sniper makes Add Ultra Greed from The Binding of Isaac: Afterbirth Add Isaac from The Binding of Isaac series Add Mettaton from Undertale (When Metta dies once, he has 1 more life and is turned into Metta EX) Add Ass Pancakes Add Dic Soupcan Add Bonk Boy Add Major Crits Add BILL NYE THE SCIENCE GUY! Add Bill Mays Add Sans from Undertale Add Vinny and Joel from Vinesauce (Double Hale) Add Solid Snake from Metal Gear Franchise Add Mewtwo from Pokemon Add SCP-173 Add Sonic.exe back in Add Jeff The Killer Add Slenderman Add Bone from XenoGamers(Moderator and yes get him to voice act)
  4. 1 point
    Bone

    New Hales And New Maps

    I agree with a majority of this, but a few things: 1. Remains of King is broken last time I checked. Control Point doesn't work. 2. Any nerfs or buffs to Hales actually require someone to go into their respective .cfg and edit them. I'd do it, but I have no way of actually adding it to the server. 4. Some of the bosses you listed may not exist, and making them is harder than you'd think. (Trust me I've tried) 5 ½. You forgot to suggest adding John Cena back without breaking his music this time ;) @Ohstopyou 6. Skeleton Mann is pretty close to a boss of myself :cool: 7. I don't care too much about Blitz since he's a scrubby boss anyway
  5. 1 point
    Snackbar

    C0ldwinds

    Again, him becoming a member was not solely my decision @Chrono , you should talk to everyone and find out how he got in. That being said, despite his age, he has been a fantastic addition to this community and has caused zero issues.
  6. 1 point
    -1 no, too soon.
  7. 1 point
    ColdEndeavour

    Goldenrod City Revamp

    Well... The tree models themselves do not have any physics data; however, the trees are encapsulated by clipping brushes. Example: A tree that covers a 128x128x256 volume will not have any physics data, yet the clipping brush that was placed in the exact same volume will server as a collision instead. What the clipping brush does is that it will deny player movement through the specified volume; however, anything else can pass through the volume (ragdolls, bullets, rockets, stickybombs, etc). It's an improvement over the appalling setup I had with Ecruteak where nothing could pass through, yet a step back from pkmn_goldenrodcity_b3 which allows almost everything to pass through. In essence, the new cheap trees do not obstruct anything - the clipping brush only negates navigation through a specified volume. I opted for the cheap trees because, 1.) It's easier. 2.) It's cheaper than a 3D model that has far more polygons being rendered at all times within the scene + all faces being rendered. 3.) It doesn't tax the memory limit during compile time as much as a world brush-based tree/func_detail/func_lod/whathaveyou.
  8. 1 point
  9. -1 points
    Owl

    Gentlecat

    neat
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