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Content Count
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Joined
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Last visited
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Posts posted by LeToucan
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social life.What's that?
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Where is cover page and referance page...@@Epix @@Brian $25?
fixed it for you! check the link again!
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look under servers tab in sourcebans.I already forwarded this to bleed, he looked at it and likes it, he just forgot how the votemap script worked and was looking at it again so he could get it fully added in asap
added it last night, forgot to post it.
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actually putting a reason here this time
Extreme troll, mass freekilled, tries to loophole whenever he can
M 0/10
A ???/10
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i didn't either, i just put lyrics up from other site and had song in backgroundwait, so you dont have it memorized by now? im pretty disappointed in you.
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Hi chrono
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Skins.We tried this a while ago, we couldnt get it to work on custom maps (Spawn = instant death, sometimes black screen, no ragdoll, sometimes you're invisible) We tried a couple of different skins to make sure it wasn't the skin that was the issue. Maybe brian will have better luck with it, I'm not too sure how to fix it though.
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Make a competition. Longest person to stay on Servers wins $$$ or a game. That'll boost Server population.You say that as if we have money (Besides chrono because hes rolling in the lottery money)
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SpermytheCat reacted to this -
Please for the love of god get rid of that ducking night cycle!@@Bleed
it was removed ~3 hours ago
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Swat SniperEquipment: Awp, pp28 (w/e it is), and other standard police equipment.
Job: A sniper for the swat, when you have to actually fight against heavily armored people, it would be really nice to have someone to watch your back from
Added
Fight Club/Manager/Organizer/Security/MemberEquipment: Nothing but standard civilian stuff
Job: Works to sustain the fight club!
I added just a fight club manager, i feel like anyone should be able to join in the actual fight club, the manager can always hire security guards.
Class changes:
I would LOVE to see if you would be able to make these the models for the swat!
smod:tactical rebels (Garry's Mod > Skins > Props & Ragdolls) - GAMEBANANA
Heavy Combine Infantry (Garry's Mod > Skins > Props & Ragdolls) - GAMEBANANA
They look really nice and would add a nice touch. If you need help converting or anything i'm sure I can lend a hand.
Maps:
Some people have suggested some maps to change to, mainly because the current one does not have much interesting things to offer. After searching around a bit I found a few that are based off of our current map, and we have even used before.
rp_downtown_v4e_fix | garrysmods.org
We used this map when Sham was DL and it seemed to work out really nice, there was a lot of space and really nice buildings that people would actually use. Would love to see this go to work again!
rp_downtown_v6 | garrysmods.org
I have not been on this map but it seems like a really nice map we could use.
Skitz said he would add a new map, if he doesnt add it by this weekend ill do it myself, We were going to use evilmelon (The one chrono broke the bridge on.)
Tools:
There are also some tools that look like they could REALLY be handy!
Steam Workshop :: 3D2D Textscreens
I have seen this before and it looks AMAZING. It would make shops not like really shitty with the giant, not very customize-able text screens.
SmartSnap (snap the mouse to objects)
Very useful tool that can be used for building.
I added the textscreens, but the facepunch link isn't working for me.
Donator:
I know we have gone over this before but...
Adv Dupe, I would SURE as hell donate for this. With it being so useful it would be an amazing thing to have on the server for the people who donate. I know it can be used to get past the blacklisted props/other things. But really, who is going to pay money just to get banned? Less harm then good...
Wiremod, currently there are some really cool wire tools that are blocked for obvious reasons. But I would have no problem donating for them if they are actually set to a reasonable price!
As far as i know, there is no way to permanently set who can use each toolgun using ulx groups. That's why things like dynamite is only set to superadmin only using FPP. I'll look further into how to permanently set it up, but until then i wont add it.
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That's confusing, why is it var[3] when in most languages it starts at 0 (so it should be var[2] lol)But anyways, it looks like "MoneyLevel" and "SpeedLevel" don't affect when it would blow, so can someone explain to me where "SafeLevel" is modified?
I believe its modified on line 142 in init.lua and set as 1 initially on line 26 in shared.lua (/garrysmod/addons/darkrpmodification-master/lua/entities/money_printer_su)
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How much per level, to be exact (if possible) ?Just to see if it's worth it or not..
> local var = {printer:GetNetworkedInt("MoneyLevel",1),printer:GetNetworkedInt("SpeedLevel",1),printer:GetNetworkedInt("SafeLevel",1)} if math.random(1, MP_SAFETY + (var[3] * MP_SAFETY_LEVEL)) == 3 then self:BurstIntoFlames() end
MP_SAFETY is 19.
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I upped the safety back to where it was before the update, it should explode less at higher levels now
Audible_Savage and MrJeeblez reacted to this -
+1 perm everyone
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I have 2 papers to work on.
Arthman
in Member Submission
Posted
I still remember when you freekilled me.