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ColdEndeavour

Friend of xG
  • Content Count

    181
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Winner
    ColdEndeavour got a reaction from Tomahawk in Goldenrod City Revamp   
    Update:
     
    Gen IV Goldenrod City-
     
    trade_koganecity_b1.7z
     
    [MEDIA=imgur]DZxYRrB[/MEDIA]
    [MEDIA=imgur]Y6V9KfQ[/MEDIA]
     
     
    Coming soon (Valve time):
     
    Gen IV Ecruteak City-
     
    [MEDIA=imgur]JOeN9DV[/MEDIA]
    [MEDIA=imgur]dOt1NDL[/MEDIA]
  2. Sad
    ColdEndeavour got a reaction from Tomahawk in Pokemon Trade Map Request   
    Time to throw myself down a stairwell full of Legos with plastique explosives at the bottom. I love being mediocre and unoriginal <3
  3. Winner
    ColdEndeavour got a reaction from ArminArmout in Goldenrod City Revamp   
    Update:
     
    Gen IV Goldenrod City-
     
    trade_koganecity_b1.7z
     
    [MEDIA=imgur]DZxYRrB[/MEDIA]
    [MEDIA=imgur]Y6V9KfQ[/MEDIA]
     
     
    Coming soon (Valve time):
     
    Gen IV Ecruteak City-
     
    [MEDIA=imgur]JOeN9DV[/MEDIA]
    [MEDIA=imgur]dOt1NDL[/MEDIA]
  4. Ding!
    ColdEndeavour got a reaction from Moosty in Goldenrod City Revamp   
    Update:
     
    Gen IV Goldenrod City-
     
    trade_koganecity_b1.7z
     
    [MEDIA=imgur]DZxYRrB[/MEDIA]
    [MEDIA=imgur]Y6V9KfQ[/MEDIA]
     
     
    Coming soon (Valve time):
     
    Gen IV Ecruteak City-
     
    [MEDIA=imgur]JOeN9DV[/MEDIA]
    [MEDIA=imgur]dOt1NDL[/MEDIA]
  5. Winner
    ColdEndeavour got a reaction from realBelloWaldi in Goldenrod City Revamp   
    Update:
     
    Gen IV Goldenrod City-
     
    trade_koganecity_b1.7z
     
    [MEDIA=imgur]DZxYRrB[/MEDIA]
    [MEDIA=imgur]Y6V9KfQ[/MEDIA]
     
     
    Coming soon (Valve time):
     
    Gen IV Ecruteak City-
     
    [MEDIA=imgur]JOeN9DV[/MEDIA]
    [MEDIA=imgur]dOt1NDL[/MEDIA]
  6. Creative
    ColdEndeavour got a reaction from Thorax_ in Goldenrod City Revamp   
    Update:
     
    Gen IV Goldenrod City-
     
    trade_koganecity_b1.7z
     
    [MEDIA=imgur]DZxYRrB[/MEDIA]
    [MEDIA=imgur]Y6V9KfQ[/MEDIA]
     
     
    Coming soon (Valve time):
     
    Gen IV Ecruteak City-
     
    [MEDIA=imgur]JOeN9DV[/MEDIA]
    [MEDIA=imgur]dOt1NDL[/MEDIA]
  7. Winner
    ColdEndeavour got a reaction from Egossi in The Cringe Thead!   
    Found this spaghetti in a cringe thread on /b/.
    http://www.youtube.com/watch?v=eJm2neag9NU
  8. Agree
    ColdEndeavour got a reaction from Thorax_ in Trust Me.   
    Don't trust this guy,
     
    He will corner you in a Starbucks restroom.
  9. Agree
    ColdEndeavour got a reaction from Moosty in Trust Me.   
    Don't trust this guy,
     
    He will corner you in a Starbucks restroom.
  10. Ding!
    ColdEndeavour got a reaction from Thorax_ in Goldenrod City Revamp   
    - Repositioned the sign in front of the bike shop.
    - Removed the sentry clusters.
     
    Also, I gave out the source files.
     
    Have fun.
  11. Useful
    ColdEndeavour got a reaction from Thorax_ in Goldenrod City Revamp   
    Blu Spawn is easily camped
     
    This is undoubtedly true. However, this is another one of those kinds of maps that make implementations of spawn points trivial/difficult.
     
    Having both spawns in the city would be chaos; the layout just doesn't allow it.
     
    If I were to go with even more trigger_teleport & info_teleport_destination entities, it would swallow up even more entdata (currently around 90%). Not to mention, it may even be the same kind of clusterfúck that the Minecraft Realms map went through before the map creator decided to opt for traditional spawn rooms (at least I believe the map was called that. It's made by TrollX).
     
    I'll think of something when I get around to it.
     
    Radio Tower (interior) is really small
     
    It is but it isn't, I shall explain.
     
    When recreating things from older games that use tile sets, map makers will often utilise a simple formula when bringing something to scale.
     
    Example:
     
    1x1 (16x16 pixels) Tile = 128x128 Hammer Units.
     
    The reason that Frewie's work on the internal aspects of Goldenrod differs from mine in this respect is that he factored in every visible tile. I only factored in the tiles you were able to walk on in the games because logic.
     
    As a result, the rooms he built are 1 unit larger in reference.
     
    Ground Floor of the Radio Tower
     
    Frewie
     
    (l x w) 512 x 1152
     
    Me
     
    (l x w) 448 x 1152
     
    The formula we both use (for the interior) is 1 walkable unit is equal to 64 x 64 Hammer Units. For whatever reason, Frewie included the wall. If you play Gold, Silver, or Crystal and enter the Radio Tower (or anywhere for that matter) and count how many steps you are able to take in a room and convert it using the information from above, it will make more sense to you on why this is the case.
     
    Gaps between buildings are too small
     
    True. I'll think on it. I would have to resize every brush and re-work the textures to scale properly.
     
    Music Buttons
     
    Well, that's the way it is.
  12. Friendly
    ColdEndeavour got a reaction from Caleb956 in Goldenrod City Revamp   
    Well,
     
    About 1 year ago, around the holidays, I had planned to give you guys a Christmas present before I left.
    However, things didn't work out that way, and the map just got put off to the side for a long time.
     
    Over the past few months I have been working on it bit-by-bit, whenever I could get around to doing something with Hammer, to bring this map up to a publishable standard - to share with everyone.
     
    Why?
     
    It's because when I got back into TF2 in 2012, I started looking into playing on custom servers. Nintendo themed maps were the most interesting to me at the time, so I searched for servers using maps based on a Pokemon game.
     
    I typed <<Pokemon>> into the filter dialogue, and I scrolled down the list looking at the player count.
    Most of the servers were empty or had too little a number of people on it; however, near the bottom of the list, there it was, [xG] Pokemon Trade Centre 30/32.
     
    Upon joining this server, I was met with interesting people whom were regulars, and over time I kept coming back because it was an exciting experience being able to play something that was something other than vanilla - this also introduced me to the trading aspects of the game that brought me interesting amounts of profit. Needless to say, this server is also what introduced me to xG as a whole - eventually using the /servers command that led me to Nintendo64tress/TGH where I encountered even more interesting people.
     
    I made this re-touch of a map as a personal -thank you- to this community, but, most importantly, it is a gift. The original map that was done by Frewie was cut off in Beta 3 as "finished", yet there were a number of things that needed to be addressed/fixed; therefor, I thought this was a good idea (back in October of 2014).
     
    **There is a 'readme' in the .zip archive that will list the details of what is different or the same with this map from the other map**
     
    -Screenshots-
     






     
    -Download Link-
     
    If something goes wrong, just say something. I tried to make this a smooth and simple presentation, but; then again, I'm just a person that's capable of mistakes like everyone else.
     
    Version 1
    trade_goldenrodcity_v1.zip
     
    Version 1 - B
    trade_goldenrodcity_v1b.zip
  13. Friendly
    ColdEndeavour got a reaction from Rhododendron in Goldenrod City Revamp   
    Well,
     
    About 1 year ago, around the holidays, I had planned to give you guys a Christmas present before I left.
    However, things didn't work out that way, and the map just got put off to the side for a long time.
     
    Over the past few months I have been working on it bit-by-bit, whenever I could get around to doing something with Hammer, to bring this map up to a publishable standard - to share with everyone.
     
    Why?
     
    It's because when I got back into TF2 in 2012, I started looking into playing on custom servers. Nintendo themed maps were the most interesting to me at the time, so I searched for servers using maps based on a Pokemon game.
     
    I typed <<Pokemon>> into the filter dialogue, and I scrolled down the list looking at the player count.
    Most of the servers were empty or had too little a number of people on it; however, near the bottom of the list, there it was, [xG] Pokemon Trade Centre 30/32.
     
    Upon joining this server, I was met with interesting people whom were regulars, and over time I kept coming back because it was an exciting experience being able to play something that was something other than vanilla - this also introduced me to the trading aspects of the game that brought me interesting amounts of profit. Needless to say, this server is also what introduced me to xG as a whole - eventually using the /servers command that led me to Nintendo64tress/TGH where I encountered even more interesting people.
     
    I made this re-touch of a map as a personal -thank you- to this community, but, most importantly, it is a gift. The original map that was done by Frewie was cut off in Beta 3 as "finished", yet there were a number of things that needed to be addressed/fixed; therefor, I thought this was a good idea (back in October of 2014).
     
    **There is a 'readme' in the .zip archive that will list the details of what is different or the same with this map from the other map**
     
    -Screenshots-
     






     
    -Download Link-
     
    If something goes wrong, just say something. I tried to make this a smooth and simple presentation, but; then again, I'm just a person that's capable of mistakes like everyone else.
     
    Version 1
    trade_goldenrodcity_v1.zip
     
    Version 1 - B
    trade_goldenrodcity_v1b.zip
  14. Like
    ColdEndeavour got a reaction from Kypari in Goldenrod City Revamp   
    Well...
     
    The tree models themselves do not have any physics data; however, the trees are encapsulated by clipping brushes.
     
    Example:
     
    A tree that covers a 128x128x256 volume will not have any physics data, yet the clipping brush that was placed in the exact same volume will server as a collision instead. What the clipping brush does is that it will deny player movement through the specified volume; however, anything else can pass through the volume (ragdolls, bullets, rockets, stickybombs, etc).
     
    It's an improvement over the appalling setup I had with Ecruteak where nothing could pass through, yet a step back from pkmn_goldenrodcity_b3 which allows almost everything to pass through. In essence, the new cheap trees do not obstruct anything - the clipping brush only negates navigation through a specified volume.
     
    I opted for the cheap trees because,
    1.) It's easier.
    2.) It's cheaper than a 3D model that has far more polygons being rendered at all times within the scene + all faces being rendered.
    3.) It doesn't tax the memory limit during compile time as much as a world brush-based tree/func_detail/func_lod/whathaveyou.
  15. Winner
    ColdEndeavour got a reaction from ChickenPanda in Goldenrod City Revamp   
    Well,
     
    About 1 year ago, around the holidays, I had planned to give you guys a Christmas present before I left.
    However, things didn't work out that way, and the map just got put off to the side for a long time.
     
    Over the past few months I have been working on it bit-by-bit, whenever I could get around to doing something with Hammer, to bring this map up to a publishable standard - to share with everyone.
     
    Why?
     
    It's because when I got back into TF2 in 2012, I started looking into playing on custom servers. Nintendo themed maps were the most interesting to me at the time, so I searched for servers using maps based on a Pokemon game.
     
    I typed <<Pokemon>> into the filter dialogue, and I scrolled down the list looking at the player count.
    Most of the servers were empty or had too little a number of people on it; however, near the bottom of the list, there it was, [xG] Pokemon Trade Centre 30/32.
     
    Upon joining this server, I was met with interesting people whom were regulars, and over time I kept coming back because it was an exciting experience being able to play something that was something other than vanilla - this also introduced me to the trading aspects of the game that brought me interesting amounts of profit. Needless to say, this server is also what introduced me to xG as a whole - eventually using the /servers command that led me to Nintendo64tress/TGH where I encountered even more interesting people.
     
    I made this re-touch of a map as a personal -thank you- to this community, but, most importantly, it is a gift. The original map that was done by Frewie was cut off in Beta 3 as "finished", yet there were a number of things that needed to be addressed/fixed; therefor, I thought this was a good idea (back in October of 2014).
     
    **There is a 'readme' in the .zip archive that will list the details of what is different or the same with this map from the other map**
     
    -Screenshots-
     






     
    -Download Link-
     
    If something goes wrong, just say something. I tried to make this a smooth and simple presentation, but; then again, I'm just a person that's capable of mistakes like everyone else.
     
    Version 1
    trade_goldenrodcity_v1.zip
     
    Version 1 - B
    trade_goldenrodcity_v1b.zip
  16. Drunk
    ColdEndeavour got a reaction from Egossi in Hello~   
    Children, please.
     
    You use a straight-edge to shave yer snatch. Not for adolescent retorts to funposting. (•д•)
     
    Couldn't milk a goat even if you you'd.
  17. Drunk
    ColdEndeavour got a reaction from Bach in Hello~   
    Children, please.
     
    You use a straight-edge to shave yer snatch. Not for adolescent retorts to funposting. (•д•)
     
    Couldn't milk a goat even if you you'd.
  18. Drunk
    ColdEndeavour got a reaction from Tekk in Hello~   
    Children, please.
     
    You use a straight-edge to shave yer snatch. Not for adolescent retorts to funposting. (•д•)
     
    Couldn't milk a goat even if you you'd.
  19. Drunk
    ColdEndeavour got a reaction from Kypari in Hello~   
    Children, please.
     
    You use a straight-edge to shave yer snatch. Not for adolescent retorts to funposting. (•д•)
     
    Couldn't milk a goat even if you you'd.
  20. Drunk
    ColdEndeavour got a reaction from Moosty in Hello~   
    Children, please.
     
    You use a straight-edge to shave yer snatch. Not for adolescent retorts to funposting. (•д•)
     
    Couldn't milk a goat even if you you'd.
  21. Funny
    ColdEndeavour got a reaction from Kypari in Is Ecruteakcity Ever Coming Back? :(   
    Sorry mate, I was drunk when I typed that. I don't even know what it was that compelled me to....
  22. Winner
    ColdEndeavour got a reaction from Ohstopyou in Sylux - Team Fortress 2   
    See kids, this is the kind of behaviour that gets you fingered.
     
    On a more formal note;
    Is it really that difficult for people to get along? It's a gaming community, not a drama theatre.
  23. Ding!
    ColdEndeavour got a reaction from Osiris in Sylux - Team Fortress 2   
    See kids, this is the kind of behaviour that gets you fingered.
     
    On a more formal note;
    Is it really that difficult for people to get along? It's a gaming community, not a drama theatre.
  24. Like
    ColdEndeavour got a reaction from Dethman in Sylux - Team Fortress 2   
    See kids, this is the kind of behaviour that gets you fingered.
     
    On a more formal note;
    Is it really that difficult for people to get along? It's a gaming community, not a drama theatre.
  25. Funny
    ColdEndeavour got a reaction from NitNat in Complaining like the kid i am   
    Yes,
     
    It grants you the power of wet-dreams that result in you waking up in the morning with your groin glued to the mattress.