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ArminArmout

Members
  • D
  • Content Count

    460
  • Joined

  • Last visited

  • Days Won

    11

Reputation Activity

  1. Not Funny
    ArminArmout reacted to shwash in Tomahawk - Team Fortress 2   
    Can't wait to rek you again on Pkmn Trade.
     
    In all seriousness, Tom The Clock is a calm, laid back individual who I expect to be a good moderator. +1
     
    A:8/10
    M:7.8/10 -IGN Too much memes
  2. Winner
    ArminArmout reacted to Goblins in Floppy   
    [ATTACH]6687[/ATTACH]
     
    CONGRATULATIONS!
     
    You have been accepted to join Xeno Gamers!
     
    To begin your membership, familiarize yourself with our rules listed here. This is highly important and knowing these rules will keep you safe from bans!
     
    Want to get Moderator?
     
    There are a few ways to earn admin!
    1. Be active on TeamSpeak! To download TeamSpeak click here and then click 'Download Here' and download the appropriate client for your OS. Then just install, follow the 'Easy Setup' guide, and finally, click 'Connections' and 'Connect' and enter 'voice.xenogamers.com' in the 'Server Address' field.
    2. Be active on the forums! This is one of the best ways to get your voice heard in Xeno Gamers!
    3. Be active on the servers! This shows that you are committed to the clan!
     
    For a server list, click here.
     
    Come check out our staff list to see who is who on the servers, click here or here.
     
    WE HOPE YOU ENJOY YOUR STAY!


  3. Friendly
    ArminArmout got a reaction from shwash in Shwoos - Team Fortress 2   
    +1 banana was a good mature part of staff and it would be great to see him back
    A:8
    M:9
  4. Friendly
    ArminArmout reacted to Floppy in Floppy   
    I just want to say, that you guys are AWESOME <333
  5. Friendly
    ArminArmout got a reaction from Floppy in Floppy   
    +1
    very mature, very active, please come back yesssss
    A:7
    M:10
  6. Funny
    ArminArmout got a reaction from Egossi in No Longer A Moderator   
    http://www.youtube.com/watch?v=NZpQf37Way8
  7. Not Funny
    ArminArmout reacted to KSPlayer1337 in The Funeral Of Tf2   
    Overwatch came out....
     
     
    It's time to send our condolences to the great TF2.
     
     
    http://www.youtube.com/watch?v=bpWmvgYOlUU
     
    in case that video didn't work...
     
    http://www.youtube.com/watch?v=fsGDtCFPkxk
     

  8. Winner
    ArminArmout reacted to ColdEndeavour in Goldenrod City Revamp   
    Update:
     
    Gen IV Goldenrod City-
     
    trade_koganecity_b1.7z
     
    [MEDIA=imgur]DZxYRrB[/MEDIA]
    [MEDIA=imgur]Y6V9KfQ[/MEDIA]
     
     
    Coming soon (Valve time):
     
    Gen IV Ecruteak City-
     
    [MEDIA=imgur]JOeN9DV[/MEDIA]
    [MEDIA=imgur]dOt1NDL[/MEDIA]
  9. Agree
    ArminArmout reacted to Caleb956 in New Lct Music Suggestion   
    http://www.youtube.com/watch?v=R_B9znfZ7Ws
     
    This song has a perfect blend of great lyrics and a great beat. I definitely think we should add this!!
     
    @Nightstar
  10. Agree
    ArminArmout reacted to Tomahawk in Departure Of Bach   
    am I the only one who noticed the title go from "." to "Departure of Bach" almost a month after this was posted?
  11. Like
    ArminArmout reacted to Scootaloo in We Gotta Purge The Tgh Map List.   
    I have taken the liberty to remove SCP, Morbias, Blood Gulch, and Aperture Science from the rotation. The maps themselves are still on the server, but can no longer be voted to.
     
    Also, Frantic is coming back. We'll see how that goes.
  12. Boring
    ArminArmout got a reaction from Duke in The Cringe Thead!   
    http://www.youtube.com/watch?v=rRz6h9Ey9rE
    bringing this back to post this
  13. Disagree
    ArminArmout got a reaction from realBelloWaldi in We Gotta Purge The Tgh Map List.   
    10. clocktown
  14. Salty
    ArminArmout got a reaction from Moosty in We Gotta Purge The Tgh Map List.   
    10. clocktown
  15. Like
    ArminArmout got a reaction from mrnutty12 in Overwatch?   
    btw overwatch's waifu butts will never compare to

  16. Agree
    ArminArmout reacted to Fink in Overwatch?   
    imo, overwatch isn't a game that should be compared to tf2. tf2 and overwatch, while having fairly similar game modes and cartoony style, are nothing close to be similar at all. tf2, while having different and diverse characters like overwatch, has many for different purposes and the characters are much more different and situational than tf2. also, overwatch characters have (simplified) moba like abilities and ultimates (kinda like leagues QWER). to be skilled in tf2, you must have 3 things: good game sense, good movement, and good DM (basically ability to aim at people and kill). in overwatch, you must have situational awareness, game sense, movement for few characters, timing, and dm (but not nearly as much as tf2). Overwatch is more similar to fucking black ops 3 with how the characters are designed with abilities that must be charged up. overwatch works much more being compared to mobas and shooters with heroes, not classes. classes are much different than heroes. Like I previously stated, classes, like in tf2, usually only have different weapons and a unique ability. heroes, being founded in the rising fps hero genre and mobas, usually have a larger variety of abilities, majorly different weapons (some not being guns), and require the player to know when to use the right hero. The hero system is much more complicated than the class system, which is not bad nor good. now i know im being hypocritical because i just compared these games, and please refrain from toxicity if you criticize this post (which is perfectly fine in itself, im expecting my argument to have some flaws) but please stop comparing tf2 and overwatch so damn much lol.
  17. Agree
    ArminArmout reacted to Vector in Overwatch?   
    Most of your arguments are "If valve can do it, why can't everyone do it??" It's because they have different people with different inspirations with different ideas in a genre they have little experience in and they did well with what they did all things considering. It's not fair to compare a 9 year old game with a game that's not even released. Plus if they did it just like valve did then people would be complaining that they aren't doing more on their own.
     

    how can people create maps for a game that hasn't even been released yet?
     

    How can you possibly fault a game like this when tf2 didn't have anything similar until 2 years after it's starting life?
     

    The only similarity between the two is how their primaries are used but even then pose two completely opposite mechanics. Plus, Mei has way more use when it comes to her ice wall
     

    But demoknight was a community created class that valve thought was funny and made a map or two to cater to it. It's not like anybody truly used it in comp or if they did they still had grenade launcher and such.
     

    Okay?
     

    Bullshit, there are so many classes in the game it's hard to recognize and prepare for classes that you will face, also rocket jumping is virtually non existance and she has a smaller blast radius. If you're talking about her alt, you can't falt a character that has a different mechanic.
     

    Most of the maps are fine, the only problem i have with them is that some of the characters feel so big that it feels awkard going through doors but even then the smaller maps make it feel very scary because as D.VA specifically, it's fine using her rocket boost going through multiple doors and behind enemy lines to fuck their shit up.
     
     

    Then why is your whole entire post comparing overwatch to tf2 then proceeding to state how every character plays similar???
     
    I mean honestly, Shadower's post couldn't be anymore correct.
  18. Agree
    ArminArmout reacted to Hushpuppy in Overwatch?   
    My main gripe with this post. MEI ISN'T PYRO. WHY DOES EVERYONE SAY MEI IS PYRO. SHE PLAYS NOTHING LIKE PYRO. TRIGGERED AS HELL.
  19. Agree
    ArminArmout reacted to Moosty in Overwatch?   
    Overwatch is a damn good game, And it isn't tf2. Mei isn't the pyro, zarya isn't the heavy, mercy...alright mercy is 100% the medic, only can fly and revive dead players, so it would be better, but mercy can't overheal.
     
    It's mechanically so different from tf2, you can tell the devs looked at tf2 as a jumping off point but they really aren't similar games. They wont threaten eachother.
  20. Disagree
    ArminArmout reacted to mrnutty12 in Overwatch?   
    Well, overall Overwatch could be really good, but I have a few gripes with it. (see below)
     
    WARNING: OPINIONS AHEAD, DON'T GET ALL TRIGGERED OVER IT
     
    1) Maps, They are chokey as hell and can be very easy to lock down with certain heros/combos that make the game incredibly slow and boring to play while you try to break the stalemate. Most of the KOTH maps are manageable however, though they have their moments of chokepoint hold contest. (example of maps that people don't like because they are full of chokepoints; Dustbowl, Goldrush, Hoodoo, Hydro)
    Also, they have taken much from TF2 in terms of balance (eg. Mercy-Medic similarities) so why can't the learn map design as well?
     
    2) Team Colors, The lack of team colors can be a bit hard to get used too, especially with all of the visual clutter that goes on particularly in team fights where the chaos and flashy effects can make it difficult to quickly assess who is on what team. Other games can get away with this more because they don't have the same sort of chaos on the player's screen. (Seen in games like, Guns of Icarus, Chivalry Medieval Warfare, Star Wars battlefront [any of them], Unreal Tournament, Fistful of Frags [to an extent], and many more)
     
    3) Visuals, Overall this game, while pretty, does suffer from a large amount of eye-grabbing, flashy, and visually obstructive effects (though it has been lessened since the earlier stages) that can make it hard to identify a lot of things. (a couple of games that clutter your screen for no good reason; CoD, Battlefield, or Kiling Floor 2 at times [Think about those chaotic fights with lots of body parts exploding...])
     
    4) Character silhouettes, Basically, a distinct outline each class/hero has that makes them easy to identify. IMO the biggest offenders here are McCree, Soldier 76, and Reaper as they all have similar body types, and the skins can help blur those lines some as well. Some others are easier to tell like Roadhog or Zenyatta (spelling :confused:) so it is more of a cse by case business, but can be vital info in some cases.
    (Games with Good Character Silhouettes; Chivalry medieval warfare, star wars battlefront I&II, Battleborn to an extent, Star Wars The Force Unleashed [repetative gameplay but they made sure you knew what you were fighting], both Killing Floors, Guns of Icarus [original,online,new co-op], and ace of spades to name a few)
     
    5) Excessive stuns/slows/movement control, It may work in other types of games, but movement control is outright annoying in the FPS genre. Not to mention the classes that have the most prominent movement impairment have some serious hard hitting attacks/abilities. cough cough Mei/Roadhog/Junkrat/McCree Cough Cough
    (most fps games don't have it)
     
    6) legal Aimbots/wallhacks, I get that Ultimate abilities are supposed to fit with the theme of the character and all, but aimbots/wallhacks are both unfun/unfair to fight and generally annoying. Plus hackers are that much harder to find out.
    (Call of Duty and DOOM are the only games I know of with full on wallhacks, even then it is for one player against one player)
     
    7) No vote kick system, self explanatory, you are stuck with that hacker/afk/troll...
     
    8) lack of community content, as a mapmaker I find this one kinda depressing, you won't find amazing community maps like many of the maps Valve has added.
    (Note: for the future, I have not heard about any mapmaker software included in the release)
    (Extra Note: Many games have mapmakers, DOOM and Ace of Spades have them built into the game menus. Others such as any source game, Chivalry MW, both original SW Battlefronts, both Killing Floors, Quake, any UT game, and many more allow custom creation of maps)
     
    9) No community servers, from what I have gathered there won't be a server browser, forcing everyone to lay the game exactly how it was designed, so no casual competitive (competitive configs, but playing for fun. Think TF2Center type things) or fun type things unless Blizzard decides to make it an official gamemode.
    (some examples include, UT, Quake, any source game (minus portal and maybe L4D), SWBF I&II, SW Republic Commando, KF 1&2, Chivalry MW, older CoDs, Minecraft, and ARK survival to name a few)
     
    10) Customization, I hear people praise this game for it's customization options like sprays and skins when you have far more in depth systems available. Not that it is bad, but it could be better.
    (Games like Loadout, DOOM, Minecraft, and KF have commendable customization to varying levels)
     
    11) 20 tick rate, Should be a thread with infos on reddit, but I heard there was a tickrate of 20 on official OW servers. For reference Valve games run on 64 tick servers by default.
    (Literally the only near mainstream game that have 20 tick servers is CoD, and they have lots of lag complaints...)
     
    12) Hard counter all over, It isn't fun to be destroyed as a spy just because someone went pyro, odds are they are 10x worse than you, but they killed you just because they chose your hard counter as a class. Same applied in Overwatch, some characters just destroy others without much one could do about it. Soft counters is a much more enjoyable style where while one class may have an advantage in a fight (eg scout v demo) you could still outplay that soft counter because you were better than them at the game (demo lands pipebombs on the scout). (or chivalry, where the archers counter things like the MAA because they can one shot him easily, but get walked on by knights because of the shields. It works there because a properly skilled player can evade pretty much any counter, but it is certainly a counter system)
     
    13) Pointless progression system, It really is just kind of an arbitrary number there to feed your hubris. One could achieve a high rank just by sheer amount of games played as opposed to skill. If there is a point to it, please point it out because I can't find one.
    (given, it is like CS:GO in that you need a certain amount of levels to get into the competitive que. Not a huge fan, but at least it has a point)
     
    14) $40 price tag minimum, Fairly self explanatory, not everyone has money and some people don't think this game is worth $40+ at the moment.
     
    15) Lack of skill based movement, Besides something like Junkrat's conc mine there really isn't all that much skill based movement (eg. explosive jumps/bhops/damage surf/rampslides/ect.). Instead the movement is very 'press x button and get launched into the sky' or 'press y button and move to z player'. While this may not be extremely vital, it does detract a lot from vertical play and skill ceilings by limiting them to simple options or none at all.
    (many games since DOOM [the original] have had skill based movement, seen in modern day source games and games like UT/Quake)
     
    All of that said, There are a few things this game got right.
     
    1) The maps are very pretty, it is a visually stunning game and is fairly well optimized.
     
    2) It can be fun at times and better players will do better
     
    3) they encourage good team composition
     
    4) Accessible at any level of play
     
    5) Has built in competitive from launch
     
    6) Plenty of variety
     
    7) NO RANDUMB CRITS <--- big one
     
    8) Fix a lot of balance issues that certain games suffer from (TF2 and useless classes)
     
    Extra thoughts... Not for any purpose but some observations made whilst playing.
     
    They made the Pyro(Mei) even more infuriating to fight by strapping the Natascha and Sandman's lovechild to the flamethrower and made it really cold.
    Demoknight (Reinhart) was made into a useful thing that actually meaningfully contributes to the team outside of fighting potatoes.
    They made the demoman white... Also, rip stickies.
    Soldier(pharah) now takes even less skill than before.
    Mercy's pistol is actually worse at self defense than the syringe guns, at least assuming you don't have aimbot tier accuracy, but with some of these characters...
    Zarya plays much like heavy, she has lots of hp, the ability to block damage and to block damage for allies (block vs heal, sandvich), a primary that is only effective in close range(minigun), and a useless melee attack(heavy melee in general.
    If Blizzard ripped so much out of TF2, then why couldn't they make better maps (less reliant on gimmicks like choke points) or at the least, bring in people who know map design/balance?
     
    By no means do I think it is bad, just flawed. Like certain other games I play...Cough TF2 Cough
    Oh and before I forget, this game plays nothing like TF2. It's like comparing CoD to Battlefield, similar but very different at a base level.
     
    My 2 cents for now, I probably missed some stuff, but meh.
     
    EDIT: Grammar n' stuff
  21. Disagree
    ArminArmout got a reaction from Haruka in The Cringe Thead!   
    http://www.youtube.com/watch?v=rRz6h9Ey9rE
    bringing this back to post this
  22. Smelly
    ArminArmout got a reaction from Tomahawk in The Cringe Thead!   
    http://www.youtube.com/watch?v=rRz6h9Ey9rE
    bringing this back to post this
  23. RIP
    ArminArmout got a reaction from Thorax_ in Inactivity   
    I've been inactive for the past few days because I can't find my phone. I can't login because when I try to use the recovery code it days that it has trouble accessing the steam servers. I'll be back on when I find my phone (1-2 days probably).
    Escrow fucking sucks.
  24. Not Funny
    ArminArmout reacted to KSPlayer1337 in Forum Game #4   
    There once was a happy-go-lucky chap by the name of-
     
    Phoenix, who once was accommodated for-
     
    Being amazing at his job while at the same time-
     
    Stole cookies form the grade schoolers,-
     
    That he resales laced with-
     
    Laxatives, so the consumers-
     
    Can suffer on their way to the toilet just to find out that-
     
    The local sewer system stopped running, rendering all local plumbing to fail, someone went to check it out only to find-
     
    That there was a strange figure who somehow blocked all of the sewage.
     
    That figure was none other than-
    JOHN CENA Scootaloo, who was working on-
  25. Not Funny
    ArminArmout got a reaction from Thorax_ in Forum Game   
    i get the REFRANCE