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Sylux

Members
  • D
  • Content Count

    110
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Informative
    Sylux reacted to bagggel in Tf2 Highlander Event!   
    Wow no platinum engineer, you disgust me :(
  2. Funny
    Sylux reacted to OneGlove in Flashizm/sylux/joko Loko - Team Fortress 2   
    Not only have I been witness to his toxicity but also victim to it. He has been attempting to insigate and troll ("Lol rekt noob,kid") for as long as I've seen him on the server. He has gone much farther than that, by saying to me whenever I used voice communications "Cry louder, girl". Another thing he has been banned for is calling me autistic (which suprise I am) and proceeding to do the last 3 things repeatedly. His toxicity and trolling has gone much too far. +1 for 1+ month ban
  3. Agree
    Sylux got a reaction from Fwutters in Sylux - Team Fortress 2   
    Division:

    Team Fortress 2 In-Game Name:

    Sylux Offender's Steam ID:

    Steam Community :: InfluentialWolf | Steam Community :: The Francium Theory | Steam Community :: Not A Snarky Commie Rules Broken:

    Exploit(s) Evidence:

    These three players were using the !friendly plug in glitch to grant themselves infinite uber/crits to kill other players on the server.




     
    It was impossible to kill them and the medic was still in friendly mode with a insane medibeam radius. I'm all for messing around etc but this is just stupid. All players were convinced that it was acceptable and that it wasn't in the rules so it was fine to do?
  4. Boring
    Sylux reacted to Flareon in Mr. Christmas - Team Fortress 2   
    also maybe give -rep on bp.tf?
     
     
    just an idea, please don't hate
  5. Like
    Sylux reacted to Scootaloo in Sylux - Team Fortress 2   
    God, you people are impressionable.
     
    I'm not even going to go through the routine I've devised at this point, because I can see that it is just being blatantly ignored.
     
    If you won't try and work things out with the involved party yourself and instead only insist on causing more drama, talking behind backs, and trying to go out of your way to get someone in trouble without working out your own issues, what makes you think we want to do it for you?
     
    Confront the person you have beef with, express your issues, and work it out like human beings who can think rationally. If, and only if, you have a civil conversation with the accused and try to resolve your issues peacefully, they are STILL combative, collect your evidence and try again.
     
    I'm not dealing with this petty bullshit any longer. Follow my advice and do what I've been telling everyone else in this clan to do when they have problems with another member. And if that doesn't work, ignore them.
     
    I'm just done with it. Thread closed.
  6. Agree
    Sylux reacted to Vector in Sylux - Team Fortress 2   
    Also next time people, get the chat logs of the pers

    then maybe you shouldn't insult others then cry when someone is mean to you. also i noticed the eevolutions love their:
     
    maymay
  7. Salty
    Sylux reacted to Flareon in Strawberry Dragon - Team Fortress 2   
    Division:

    Team Fortress 2 In-Game Name:

    Strawberry Dragon Offender's Steam ID:

    STEAM_0:0:58547857 Rules Broken:

    trying to instigate a pointless fight Evidence:

    Long story short i joined trade gaming to play for a bit, later on im asked if i was still salty from the demotion by healix and vixen who i did not provoke at all to get this response. @Goblins was there to see it. This isn't vixens first time being disrespectful to me or other players including some staff.
     
    here's a chat log for vixen
    Xeno Gamers - Mobile Webpage
     
    and one for healix
    Xeno Gamers - Mobile Webpage
  8. Salty
    Sylux reacted to PatientZero in Kirone   
    +1 Seen him around jailbreak recently. Seems like a cool guy, definitely knows the rules.
    A: 8/10
    M: 10/10
  9. Agree
    Sylux got a reaction from Kurama in Sylux Is Rip   
    I thought this was just BM and we were fucking around, I didn't think you would ACTUALLY make a thread, I mean who does that, if I wanted to leave I'd make my own thread properly :)
  10. Dislike
    Sylux reacted to StarmiX in Vector - Team Fortress 2   
    Just pointing something out, @Sylux and @Goblins aren't even members....
    Also, I believe that you probably did change, but since you haven't really been on any other TS channel other than the anime channel, I really can't confirm it. Staying neutral for now.
  11. Agree
    Sylux got a reaction from SupremeWolf in [tf2] Goldenrod City Map Feedback[halp Pls]   
  12. Funny
    Sylux got a reaction from Goblins in [tf2] Goldenrod City Map Feedback[halp Pls]   
  13. Useful
    Sylux got a reaction from Rejects in [tf2] Goldenrod City Map Feedback[halp Pls]   
    I've been adding a few tweaks into the golden rod city map as some of you know to make it less of a clusterfuck(at times) I would love some feedback before I submit it for potential testing on the server. *I will do this with ecureak when it's more stable (scumbag editing each tree hit box ;_:)* IF YOU HAVE ANY FEEDBACK PLEASE POST BELOW/MESSAGE ME ON HERE OR STEAM TYXOX
     
    Custom moving entity pokemon

    Basically in some areas(that are rarely ever walked in) have some entity models of pokemon which move in set paths, which can be destroyed from (~400 dmg) and will take 7 minutes to respawn, I just basically want opinions on this as maybe it was just a moment of madness/witchcraft by me.

     
     
    Building restrictions
    In each spawn I enabled teleporter entrances to be created, this could provide the option for some players to get out of spawn traps etc ~~~ still tiny implement that could be changed in a minute.
     
    Music
    So far i have changed many of the songs which are mainly from PokeRemixStudio - YouTube most of these are remixes from original pkmn songs, again If anyone wants to post a song to be added i will add those songs into it(as long as it's relevant).
     
     
    TLDR; Feel free to post feedback for a potential update to goldenrod city.
     
    **These updates are tiny the models are a roughly 2mb all together with paktak**
  14. Useful
    Sylux got a reaction from Xerses in [tf2] Goldenrod City Map Feedback[halp Pls]   
    I've been adding a few tweaks into the golden rod city map as some of you know to make it less of a clusterfuck(at times) I would love some feedback before I submit it for potential testing on the server. *I will do this with ecureak when it's more stable (scumbag editing each tree hit box ;_:)* IF YOU HAVE ANY FEEDBACK PLEASE POST BELOW/MESSAGE ME ON HERE OR STEAM TYXOX
     
    Custom moving entity pokemon

    Basically in some areas(that are rarely ever walked in) have some entity models of pokemon which move in set paths, which can be destroyed from (~400 dmg) and will take 7 minutes to respawn, I just basically want opinions on this as maybe it was just a moment of madness/witchcraft by me.

     
     
    Building restrictions
    In each spawn I enabled teleporter entrances to be created, this could provide the option for some players to get out of spawn traps etc ~~~ still tiny implement that could be changed in a minute.
     
    Music
    So far i have changed many of the songs which are mainly from PokeRemixStudio - YouTube most of these are remixes from original pkmn songs, again If anyone wants to post a song to be added i will add those songs into it(as long as it's relevant).
     
     
    TLDR; Feel free to post feedback for a potential update to goldenrod city.
     
    **These updates are tiny the models are a roughly 2mb all together with paktak**
  15. Winner
    Sylux got a reaction from Kypari in [tf2] Goldenrod City Map Feedback[halp Pls]   
    I've been adding a few tweaks into the golden rod city map as some of you know to make it less of a clusterfuck(at times) I would love some feedback before I submit it for potential testing on the server. *I will do this with ecureak when it's more stable (scumbag editing each tree hit box ;_:)* IF YOU HAVE ANY FEEDBACK PLEASE POST BELOW/MESSAGE ME ON HERE OR STEAM TYXOX
     
    Custom moving entity pokemon

    Basically in some areas(that are rarely ever walked in) have some entity models of pokemon which move in set paths, which can be destroyed from (~400 dmg) and will take 7 minutes to respawn, I just basically want opinions on this as maybe it was just a moment of madness/witchcraft by me.

     
     
    Building restrictions
    In each spawn I enabled teleporter entrances to be created, this could provide the option for some players to get out of spawn traps etc ~~~ still tiny implement that could be changed in a minute.
     
    Music
    So far i have changed many of the songs which are mainly from PokeRemixStudio - YouTube most of these are remixes from original pkmn songs, again If anyone wants to post a song to be added i will add those songs into it(as long as it's relevant).
     
     
    TLDR; Feel free to post feedback for a potential update to goldenrod city.
     
    **These updates are tiny the models are a roughly 2mb all together with paktak**
  16. Sad
    Sylux got a reaction from Kypari in Requesting The Removal Of Frantic Factory And Delfino Plaza And Others.   
    attachFull22063 for taking away delfino
    attachFull22064 for taking away frantic factory
     
    Delfino is an enjoyable map and i've seen a lot of people enjoy it, whilst frantic is only ever consisted of rage...


  17. Like
    Sylux reacted to Dethman in [tf2] Goldenrod City Map Feedback[halp Pls]   
    If possible can you restrict the construction of buildings in areas where door teleports you into an area and not just opens up. This will eliminate 60% of the rules broken no pokemon (body blocking with buildings.) If not then oh well, i like the other stuff implemented from reading it, especially teleporters in spawn.
  18. Like
    Sylux reacted to Rhododendron in [tf2] Goldenrod City Map Feedback[halp Pls]   
    Can't spys use teleporters?
     

    I know it probably took a lot of work, but I think people won't mind them too much if they cannot collide with them. Nobody likes to be held up by running into another player, let alone a dynamic part of the map :)
     
    Oh just read it's in areas not really used by players. Still think you shouldn't be able to collide with it.
     

    That's good. I had to use an entity filter to strip out lavender town from the map. People were just complaining too much about it, and it's not really a pleasant song to listen too haha!
     
    Also a request. The building places with the alley ways, some you can walk through and others you can't. Would you feel it would ruin the experience if you widened some of them for consistency sake?
     
    Just my opinions!
  19. Like
    Sylux got a reaction from Kurama in [tf2] Goldenrod City Map Feedback[halp Pls]   
    I've been adding a few tweaks into the golden rod city map as some of you know to make it less of a clusterfuck(at times) I would love some feedback before I submit it for potential testing on the server. *I will do this with ecureak when it's more stable (scumbag editing each tree hit box ;_:)* IF YOU HAVE ANY FEEDBACK PLEASE POST BELOW/MESSAGE ME ON HERE OR STEAM TYXOX
     
    Custom moving entity pokemon

    Basically in some areas(that are rarely ever walked in) have some entity models of pokemon which move in set paths, which can be destroyed from (~400 dmg) and will take 7 minutes to respawn, I just basically want opinions on this as maybe it was just a moment of madness/witchcraft by me.

     
     
    Building restrictions
    In each spawn I enabled teleporter entrances to be created, this could provide the option for some players to get out of spawn traps etc ~~~ still tiny implement that could be changed in a minute.
     
    Music
    So far i have changed many of the songs which are mainly from PokeRemixStudio - YouTube most of these are remixes from original pkmn songs, again If anyone wants to post a song to be added i will add those songs into it(as long as it's relevant).
     
     
    TLDR; Feel free to post feedback for a potential update to goldenrod city.
     
    **These updates are tiny the models are a roughly 2mb all together with paktak**
  20. Like
    Sylux got a reaction from Dethman in [tf2] Goldenrod City Map Feedback[halp Pls]   
    I've been adding a few tweaks into the golden rod city map as some of you know to make it less of a clusterfuck(at times) I would love some feedback before I submit it for potential testing on the server. *I will do this with ecureak when it's more stable (scumbag editing each tree hit box ;_:)* IF YOU HAVE ANY FEEDBACK PLEASE POST BELOW/MESSAGE ME ON HERE OR STEAM TYXOX
     
    Custom moving entity pokemon

    Basically in some areas(that are rarely ever walked in) have some entity models of pokemon which move in set paths, which can be destroyed from (~400 dmg) and will take 7 minutes to respawn, I just basically want opinions on this as maybe it was just a moment of madness/witchcraft by me.

     
     
    Building restrictions
    In each spawn I enabled teleporter entrances to be created, this could provide the option for some players to get out of spawn traps etc ~~~ still tiny implement that could be changed in a minute.
     
    Music
    So far i have changed many of the songs which are mainly from PokeRemixStudio - YouTube most of these are remixes from original pkmn songs, again If anyone wants to post a song to be added i will add those songs into it(as long as it's relevant).
     
     
    TLDR; Feel free to post feedback for a potential update to goldenrod city.
     
    **These updates are tiny the models are a roughly 2mb all together with paktak**
  21. Like
    Sylux got a reaction from Rhododendron in [tf2] Goldenrod City Map Feedback[halp Pls]   
    I've been adding a few tweaks into the golden rod city map as some of you know to make it less of a clusterfuck(at times) I would love some feedback before I submit it for potential testing on the server. *I will do this with ecureak when it's more stable (scumbag editing each tree hit box ;_:)* IF YOU HAVE ANY FEEDBACK PLEASE POST BELOW/MESSAGE ME ON HERE OR STEAM TYXOX
     
    Custom moving entity pokemon

    Basically in some areas(that are rarely ever walked in) have some entity models of pokemon which move in set paths, which can be destroyed from (~400 dmg) and will take 7 minutes to respawn, I just basically want opinions on this as maybe it was just a moment of madness/witchcraft by me.

     
     
    Building restrictions
    In each spawn I enabled teleporter entrances to be created, this could provide the option for some players to get out of spawn traps etc ~~~ still tiny implement that could be changed in a minute.
     
    Music
    So far i have changed many of the songs which are mainly from PokeRemixStudio - YouTube most of these are remixes from original pkmn songs, again If anyone wants to post a song to be added i will add those songs into it(as long as it's relevant).
     
     
    TLDR; Feel free to post feedback for a potential update to goldenrod city.
     
    **These updates are tiny the models are a roughly 2mb all together with paktak**
  22. Dislike
    Sylux reacted to Haruka in Selfie Sunday   
    Oldish pic, I don't have silly ones <:S
  23. Agree
    Sylux got a reaction from Kurama in Sylux - Team Fortress 2   
    Division:

    Team Fortress 2 In-Game Name:

    Sylux Offender's Steam ID:

    Steam Community :: InfluentialWolf | Steam Community :: The Francium Theory | Steam Community :: Not A Snarky Commie Rules Broken:

    Exploit(s) Evidence:

    These three players were using the !friendly plug in glitch to grant themselves infinite uber/crits to kill other players on the server.




     
    It was impossible to kill them and the medic was still in friendly mode with a insane medibeam radius. I'm all for messing around etc but this is just stupid. All players were convinced that it was acceptable and that it wasn't in the rules so it was fine to do?
  24. Winner
    Sylux got a reaction from Kypari in Tf2 Pokemon Maps (new + Fixes)   
    Yeah, I edited Goldenrod and Ecureak and pallet town is a port I made so I only added the valid requirements. (spawns med kits teles etc)
  25. Like
    Sylux got a reaction from Osiris in Tf2 Pokemon Maps (new + Fixes)   
    I haven't posted any download links below - please message me via pm if you want the links
     

    Ecureak City (bug fix(s))

    Conga glitch will no longer crash server
    Trees hit boxes are no longer broken
    Music can not longer be spammed with 0.3 second cool downs.


    Goldenrod City (Cosmetic changes)

    Music changes from - glitchxcity and pokeremix studios
    'Swimming' seaking model entity(position shown below)


     
     
    Pallet Town (New) v1.0

    Custom generation 1 map port
    basic design
    small file size
    prime to updates - this map has never been server tested - unstable