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SUNSHINE

Members
  • Content Count

    73
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Reputation Activity

  1. Boring
    SUNSHINE got a reaction from Jacob in Clash Royal Xg?   
    Could I name it XenoGamers to be precise? Or is that too much? I could name it xgGamers.
  2. Like
    SUNSHINE got a reaction from Oden in An Idea For "!days"   
    Zombie day that Ts have lots of health but no guns (a zombie) and CTs have guns but normal health.
    Similar to predator day.
  3. Agree
    SUNSHINE got a reaction from MineCrack in Sun[xg]shine - Counter-strike   
    Division:

    Counter-Strike In-Game Name:

    SUN[xG]SHINE Steam ID:

    76561198193237941 Position:

    Moderator Time Active:

    4 days 00:43:52 hours Age:

    19 Experience:

    None, only watching other staff and taking mental notes. Donated:

    No Information:

    I want to make playing on xG severs more enjoyable and i feel like i have a great understanding on the rules and how to properly warn/punish people who ignore them.
    Also I tend to play on low traffic times with a low number of staff on and I think I could be a good asset.
  4. Agree
    SUNSHINE reacted to Chrono in Sun[xg]shine - Counter-strike   
    You do not have the required 50 posts on forums to be eligible to apply, let alone most of your last few days of posting have been multi-post and occasional grave digging threads from 2+months in order to "spam" your post requirement.
     
    Closing, please re-apply when you meet the requirements and have preferably not spammed to try to get to them.
  5. Agree
    SUNSHINE reacted to Owl in Suggestions Thread   
    i really really think core gameplay stuff (!days, !rtd) should not cost credits at all, if anything maybe have it so you could use credits for more frequent days/chance to get better rtds, otherwise keep it the same as before
  6. RIP
    SUNSHINE reacted to Mogs in Brand New Cs:go Server, This One Is Ctf!   
    *cough* Team Fortress 2 *cough*
  7. Like
    SUNSHINE reacted to Lithium in Suggestions Thread   
    I'll try and test this later today, see if that all still happens. If it won't work, then we won't add it.
  8. Agree
    SUNSHINE got a reaction from Forest in Suggestions Thread   
    I think they should nor


    No way to adjust that? so sad
  9. Sad
    SUNSHINE reacted to LeToucan in Suggestions Thread   
    It (At least used to) not work in CSGO. Players could interact with all triggers and buttons. Also players can stand in front of CTs/Ts shooting and make them do less damage, as well as hear the constant damage sound. The player name will be visible to other players.
  10. Agree
    SUNSHINE reacted to Lithium in Suggestions Thread   
    Assuming this is fucntionally identical to the CSS version which it appears to be, yes. They will be completely invisible. I haven't tested it yet and I dont know if you'd see them with your crosshair on them.

    Cell doors should be open by the time anyone dies, and people closing cells isn't really very common.
  11. Like
    SUNSHINE reacted to Jadow in Suggestions Thread   
    Like closing cells isn't common the only reason I'm bringing this up is because I was last ct and I was allowing people to run as it just started I ran into a cell and someone closed it but I guess by then anyone in ghost would be out and anyone else who died afterwards would have to wait :/ I guess and for seeing ghost when alive if the alert for looking at a person alive and said "Guard:Name" or the other one, is disabled for ghosts then I think it's fine
  12. Agree
    SUNSHINE got a reaction from xGShadowSpy in Suggestions Thread   
    I think that this would be an awesome thing to include. could you follow the group that is alive and run through doors they opened getting to other parts of the map?
    Basically the reason why i made this post in the first place was because i don't want people to get bored when they die and leave...
  13. Agree
    SUNSHINE reacted to Lithium in Suggestions Thread   
    For the second option, time would likely not be added to a round, only removing up to ~3 minutes, so testing wouldn't really require that much effort.
     
    Redie is an old plugin, it was also on the CSS RPG surf server I believe. You can move around the map as if you were alive, but you are invisible and cannot push buttons or open doors. You would be able to do map games like surf or climb or whatever if you wanted. I'm not sure what you mean by it being cheating though..
    And hub has been essentially ready on CS:GO for a while, its only waiting on the forum aspect.
  14. Agree
    SUNSHINE got a reaction from xGShadowSpy in Suggestions Thread   
    Number 2 and 3 i agree on.
  15. Agree
    SUNSHINE got a reaction from xGShadowSpy in Suggestions Thread   
    Good points. Something to consider though.
  16. Agree
    SUNSHINE reacted to xGShadowSpy in Suggestions Thread   
    But if we did that theres some people who it takes them awhile to get to ct and then finally when theyre on ct they get swapped after a round. That and the more people there are the less that get to play more than a few rounds on ct. They would have to be on ct long enough to atleast get warden once if they want to, without denying it from the other cts.
     
    Though if it was something like every 5 rounds it cycles through the people on !guard, it might work, but also might mess with the new priority thing were going to have in the hub store. That, and theres a chance that a cycle of cts in a round might all not have mics but wanted to go on ct to let someone else warden.
  17. Like
    SUNSHINE reacted to Tsuchikure in Suggestions Thread   
    It's probably intended to get rid of those times when there's only a couple Ts left and the warden really doesn't want to do anything except for ask the Ts what they want to do.
     
     

    How about something simpler than adding onto the many things already in the MOTD? If there isn't already, then simply add something along the lines of "Warden must actively be trying to continue the round via playing games or perform some other type of activity. Minor exceptions can be made, but are very limited"
    I also seem to have forgotten where the rules are, so..
  18. Agree
    SUNSHINE got a reaction from xGShadowSpy in Suggestions Thread   
    Might be faster but can't we improve the last bit of the round 4-3:00? I see wardens doing games like climb which take a lot of time when there are a few ts left. It's a drag for the spectators.
  19. Like
    SUNSHINE got a reaction from xGShadowSpy in Suggestions Thread   
    That would

    That would be good, it's a hard thing to fix because it's up to the warden or rebelling ts really... But like a rule stating "at 4:00 warden must get to LR as fast as possible via death crate , last reaction, trivial questions, Simon says, other"
  20. Like
    SUNSHINE reacted to xGShadowSpy in Suggestions Thread   
    We essentially have that rule. Wardens cant purposely waste time and what theyre doing should be productive. So most rounds shouldnt be that long, unless its a map game that takes awhile, or if its a long warday/freeday. I understand what you mean though.
     
    We could add something for when it reaches like 4:00 or 3:00 wardens should have to actively decide which T gets lr(via trivia, quick game, etc.)
  21. Bad Spelling
    SUNSHINE got a reaction from Sizz in Aidan   
    +1
    Good wardon, clear, t's dont get angry with him and he doesn't take advantage of defenceless little prisoners. All in all he follows the rules and has fun . thumbs up!