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SpermytheCat

Gosh Darn Dang-Ass FRLR

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I know there's been a thread somewhere before about this but we seriously need to do something about First Reaction Last Reaction. The last few times I've been on JB it's gone literally like this: Warday, FRLR day, Map game (finally), warday, FRLR day, Map game, etc.

 

Can we spread out the amount of days between FRLR or otherwise discourage it? It's the most boring, kill-whore activity in JB and yet somehow the most common.

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Eh... I like the idea of limiting this to every 3 days. 5's a bit much and to be honest, if people lose track of 3 days for free or warday that would be terrible.

 

But I am staying at a +/-0 for now. I don't see a reason to change it, if you don't like playing the game rebel. If it's being played that much chances are it's a bad map or a bad warden. But hey! This is why it's open for discussion :P

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3 days is already too long for some people to keep track of during wardays. I'd recommend just saying you cant have 2 FRLR days in a row.

If you really have a problem with FRLR, become warden and run the day as you see fit. (Or just fuck with the warden until he shoots the wrong one, that's fun too)

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Instead of hating on a game that works extremely well for reducing number of Ts, how about throwing out some ideas for more MoTD games? God knows I've tried (go look in CS:S Discussion, you'll find a few). -1 for removing it because it's the responsibility of the Warden to get down to the Last T with minimum casualties, and this game does the trick. Although, I would love to see more spontaneous behaviour with Wardens (it's almost always the same for each Warden). Use yo' imaginations.

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    SnowyMinion Egossi Arthman