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Moosty

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Posts posted by Moosty


  1. overwatch matchmaking kind of sucks imo

    it takes wayy to long to get up a rank, and its wayyy to easy to go down super far. if you work hard to keep your team together for a few games you can get a bunch of xp but one loss can lose all of your progress, or even more

    not to mention that if one person leaves your team is basically fricked

     

     

    can confirm this is just whining. I solo queued my placement games, played nothing but support, and rode my mic hard, basically willing my team to communicate. it was a hard process and took alot of sweating and my voice dying, but I wen't 8-2 in placement and got rank 59 (top 10% life!!!).it's totally possible to be succesful solo queueing. you just gotta put the effort in, and not play what hero you want too. I honestly have a higher win rate with randoms than I do teammates I know. Because I force those plebs to respect my authority if they want healed.


  2. I'll keep it at 0 for now. it's listed as forum member, and as far as forums go he wasn't even a problem here when he was at his worst. the problem with Vector was always how he dealt with randoms on servers. He was basically just an ass to people, usually people who hadn't been on before, and chased them away. usually it was bad enough that they either stayed away entirely, or left whenever "Vector has joined the game" popped up in chat. The only reason people want/apply for member, as I think even Vector himself has said before, is to wear the tag on servers. and in all honesty I haven't seen him on the servers enough to know whether or not the only issues I've ever seen him have are improved or not. just forums I'd call him a model member, I'd even say I've been historically worse behaved. But his issues weren't forum issues, they were server issues. I can't know if they've improved unless I see him on servers, and I haven't.

     

     

    also I know about the VAC, I would assume you've made an alt by now, if you've either been on that alt on tf2 or CSGO and I've missed it, my apologies.


  3. Is this almost at a fudgepost level now? What's happened so far since like, the end of 2015? Have we promoted any more underage british girls that don't have a mic yet they have like a $2k PC?

    Well I'm not DM anymore and Bach is RIP so you probably won't get promoted for no reason again.

     

    Other than that ayy bby missed you starm


  4. All the arguments about "they're only camping the castle not blu spawn"

    Or my favorite new meme the "blu doesn't let red out of the castle either so it's even"

     

    The map is mostly the castle. Explorable area wise, I'd say 85%+ of the map is on the RED side of the doors. Sure, Blu team can explore the Courtyard, but nothing is in the courtyard except the credits room and that one house that has basement/skybox thing. Keeping a team to exploring about 10% of the map may not be spawncamping, but is in absolutely no way even or fair.

     

    And if people really think getting through that hallway when there's a solid sentry camp and people spamming down the hallway is a matter of skill or getting an uber. And that they could do it (it's funny most of the people making these claims love that red side). Here's the thing, you can't. And RTD isn't a solution either. If the absolutely only way to break a spawncamp involves waiting around for someone to get a specific rtd, which could take 5 mins to 3 hours, then I would consider that camp unbreakable. Expecting the other team to wait to build multiple ubers, or get a specific RTD, is a time consuming process for a 50/50 at best shot.

     

    If there's one thing I learned from this thread it's that we need an arbitrary guideline for what is/isn't breakable. a certain number of sentries/people or something, maybe my map. Because all of the staff have very different definition of unbreakable, and some would just never break, even if it was unbreakable.

     

     

    Also I realized that if we just class restricted engie out of the trade servers, which we would never do, we would have absolutely no need for any spawn camping or building blocking rules, just a concise little "no bodyblocking"

     

    Engie was the problem


  5. People don't just quit on Nimbus, Moosty. I've seen a full server plenty of times on that map. While people -do- complain, it isn't nearly as bad as some other maps at culling the population.

     

    What I'm saying is to do genuine observation. Take your time, soak in how the population changes, and etc. Say that a different map did this; Wouldn't it be the same scenario? There is no need to nitpick through a well-written paragraph and ignore every other point to use it for an argument with me; It's a really rude thing to do, especially when I've already acknowledged the map's flaws, and Lethalgamer has addressed some good points. People have even agreed that both sides have good points. Can't you?

     

    So, I'll ask you again; Why are you pushing this civil discussion into an argument?

    Eh I think you might be misjudging how much animosity if any is going into these posts. Im just makimg arguments and the way I write it seems sassy. It's up to the poll, the poll is leaning remove and has been from the jump. I've already voted, you've already voted. I was only nitpicking lethal, not you, and I only quote sections because as you see here, not all of the original post is usually relevant, and it's just a bit cluttered posting two peoples full Ideas. Never meant anything by it and it's how I've always used the forums since I joined. Besides I'm moving these last two days keeping an eye on this thread is just a take a break while Im in the bathroom or have a minute thing. I honestly might be overdoing it I realize I've been quoting everyone lol.


  6. For me, when the server changes to a map I don't like you want to know what I do, I leave, I don't sit and complain about it, I just leave

     

    THIS

     

    ABSOLUTELY THIS

     

    you disagree with me about nimbus, but most players on the server have the same attitude right here. And what happens when a large amount of players feel this way? We get maps that literally drop the population exponentially. I don't know why you don't think that's a problem


  7. It sounds like you're calling it shady that Kitsune is basically just asking people who want the map to stay to come on and vote for it to stay. I don't really see anything wrong with it, Kitsune is just spreading the word about the issue as are others so that everyone has a chance to speak up or vote.

     

    It's the "asking people that want it to stay to vote for it to stay" that I'm a bit concerned about. Is kit asking the entire server their opinion and posting a link for people to come here and vote(completely valid reason to post a link, xG links as a general rule are fine)

    Or only giving the link to certain people? Ask everyone at once if you're going to be asking at all. Otherwise, it's a bit shady.


  8. Listen I just got off work so if I'm misreading this I sincerely apologize. It seems to me from shoutbox that @Kitsune is either asking those in shoutbox to vote to keep, or asking people from the server to come vote, seeing as Ceyah made an account tonight. (This shouldn't be a coincidence I've tried to get him to make an account for so damn long). I'm just a bit concerned by this, and it seems shady, especially since the vote has flipped since I went to work. It's not against the rules, but considering the population is very much divided and it leaned hard in one direction since I've been working, and mixed with ceyah joining (actually a miracle), I'm getting the vibe kit is cherrypicking people they (I legit don't know you're gender, vix and yourself convinced us you were a lesbian couple. Nice meme but no es true) know will vote their way. I just hope that isn't the case.


  9. You still didn't respond to "What about the long term". Reread what I said; If we start removing maps because of competitive balancing instead of bad design (COUGHSPEEDHIGHWAYCOUGH), what then?

     

    As I said, we'd end up losing maps like Clocktown, or Rusty Bucket, or Click-Clock, instead of maps that crashed computers or caused major bugs for people, such as Echidna Shrine or Edventures.

    If you want to talk long term, we've had problems with Nimbus long enough term. What happens if we remove maps for balance? You're claimimg it would be a slippery slope (my all time favorite logocal fallacy tbh) and you're not making a very good argument. If maps cause problems to the extent nimbus does, they should be removed. Saying "if we remove this then we'll have to just remove more then it'll be worse" that was the argument against gay marriage and abortion rights and spoiler alert the people who made those arguments were wrong. What happens long term if we remove nimbus and other unbalanced maps? The server improves.


  10. 1. You can use that same advantage against RED. They will come to you.

    2. On purpose to mislead? What? I'm speaking from experience, Moosty. Yes, the RED team has the castle, and for some, that is an inherent advantage. But BLU has the entire courtyard to use. Simply take advantage of that fact. After all, RED cannot establish a reliable foothold due to the rule changes. Yes, they can take over one of the houses, but it only takes an Ubercharge to stop them.

    3. The first thread was put up because he didn't like that BLU kept getting killed. That can refer to A: Poor Design or B: Skill Discrepancy. His opinion could reliably be on either, perhaps both factors.

    4. Can't a Machina projectile also penetrate players? Sure, you can block their critical hits - but you can do the same thing with the Bison, too. The Bison also deals, on average, 46 damage without a critical hit. A critical shot can deal upwards of 120 to 160, but this again relies on:

     

    A. Being a Sniper, an Engineer without the Gunslinger, or a Demoman with a Claymore.

     

    B. Having absolutely no health increasing items on.

     

    C. Taking the entire shot.

    You also didn't respond to what I said. If we remove this map due to "Balance", what about the other maps? Why don't you acknowledge the long term?

    Balance isn't the issue, years of complaints are the issue. If the entire server hated clocktown and went through the trouble of official complaints, we would remove it regardless of how I felt about it. The balance is a non issue by itself.


  11. Rejects, wasn't the whole debate on nimbus due to skill, not map design?

    Skill discrepancy is the name of the game here, folks

    That's my opinion. Any thoughts?

    My opinion is that not only are you wrong, you're doing it on purpose to mislead. The map design favors red and it takes no skill to shoot down an area as wide as two playermodels. No amount of skill will reflect a bison projectile, and It will go through the entire team. It's not a skill based difference, atleast on nimbus, whatsoever.


  12. All I'm saying is we have multiple nimbus specific rules, easily exploited areas, and a history of divisiveness with this map. We had to change our spawncamping rules because of THIS map. We've had this map since I've been playing on the servers and there's been problems for even longer. We've tried to fix them more than once yet here we are.

     

    We make it so they can't camp teleport spawn, they move on to spamming unblockable projectiles. It'll be something else once that's stopped. This map has only ever been fun for one team and has historically been more trouble than it's worth.

     

    I like the map but nostalgia isn't a good enough reason to keep it. What makes nimbus land worth it? Honestly? Compared to the other tgh maps?

     

    Also the hallway may not be spawncamping. Fine. One team still has about 80% of the map to explore freely to the others 20% that's quite the improvement. Except it isn't. "Oh shit I can enter the credits room blu is fun now" sure. Consider the problem solved xG wunnered.

     

    A painful +1 for removal. It's been more trouble than it's worth, and will only continue to be.


  13. Woah, slow down there Moosty. I didn't say that everybody agreed with me. There is no need to be hostile.

     

    The whole unblockable projectile fiasco is a two-way street; RED and BLU can take advantage of it. As a matter of fact, BLU has the advantage of RED getting bored and approaching the door to open it. Add in the fact that you can forgo your bison to use a Battalion's Backup (Crits are disabled when active) or move back to get a better vantage point, and you've got a balanced situation to deal with.

     

    ...Plus, you can just hide around a corner and wait for RTD to help you out. Or, use !friendly. If it's a stressful situation, don't expose yourself to it!

     

    That's my two cents. You don't have to agree with me, but it's really rude to attack me over expressing my opinion. I didn't say yours was wrong in any way.

    "I didn't say yours was wrong in anyway"

     

     

    Gyazo - b57d276011756e17cd4e6cd2a94868c8.png

     

    color me unconvinced


  14. Also if the ONLY reason to keep a map is "It's been here forever and some like it stop complaining" that's an objectively lazy reason. I would be all for removing nimbus. We've had it forever, WE'VE ALSO CONSISTENTLY HAD PROBLEMS WITH IT FOREVER. you guys are acting like there isnt for the sole reason you like the map. Let's have some honest doscussion.


  15. I don't know how long you've been here, Suiper, but I'm gonna give ya' the skinny on the situation. As stated before, this map is a classic.

    Removing it would be removing a very juicy part of the server's history. But, let's play devil's advocate for a second.

     

    If you wanted this map to be removed, you would want a better reason than "Oh, it's terrible. No way to get out of the hall!" Arfufu. No. The only reason that BLU is ever stuck outdoors is that there is a huge skill discrepancy. I've proven time and time again (As Vixen, Vector, Vexx, Ceyahdev, practically every regular who's been around for over a year have seen..) that this is the main factor that contributes to the problem.

    Now, there are some problems with Nimbus Land that should be addressed. There are problems with a lot of our current rotation. But none of them are directly related to the skill level of the players. So, in the future, I suggest you recommend the removal of a map if it causes severe disconnects, terrible lag, or other sordid little bugs that should've been ironed out.

     

    ...Oh. Almost forgot! -1. <3

    5+ team members spamming unblockable projectiles down a space that you can't physically get out of range of the projectile in.

     

     

    "All the camp is because one team is more skilled"

     

     

    No it isn't. It's easy to camp because the design of the castle is conducive to it, if there were more than one entryway, especially since the only one on the map is two playermodels wide you might have a point. But there isn't, and you don't. Just because the guy who made this thread is ignorant to the whole situation doesn't mean that everyone who isn't agrees with you.


  16. I feel some type of way about this but as for removing the map, no. And as previously stated, that spot is an exploit and against the rules.

     

    However, there is a problem with Righteous Bison/Pomson/Cow mangler spam down the entryway. I made a 17 minute long demo that I showed to the higher ups and will repost here when I'm back home. Basically it's comical how hard it is to get past it. And nobody does even though the entire team tried for 17+minutes. Spamming those particular projectiles needs to stop it's completely unfair and ruins the map for half the players. We should go no fun allowed and put a stop to it.


  17. I recently had a confrontation with a few staff members about topless men vs topless women. I was met with hostility when trying to justify why topless women sprays (non-sexually suggestive) should be allowed on xG (IE 2 women standing harmlessly on a topless beach). I personally thought it was a bit sexist for topless men be allowed and topless women to be banned. In that situation, I accepted the decision of the staff members and eventually dropped the conversation. I only bring this up again because you are right. PG-13 movies have brief nudity (non-sexually suggestive topless men and topless women).

    ya but were we to go for equality we would just ban topless men sprays it's safer and takes less effort


  18. Makes a goodbye thread but all he does is step down from Social Media.

     

    I honestly don't even think social media coordinator is a real rank how is this not a shitpost

     

    jk luv u bby, hit me up if you're ever down to Overwatch


  19. Here are some games that I've played that you may enjoy:

    • Dead Space
    • Dungeon of the Endless
    • Fallout series
    • Insurgency
    • Dayz
    • Mirrors Edge
    • Rising Storm/Red Orchestra 2 (The multiplayer is really fun)
    • Starbound
    • Stardew Valley
    • Valkyria Chronicles

    He said DayZ, and now version .60 is stable which means the game actually runs and 30 frames is the minimum and not the maximum and it looks and plays like butter. Dx11 support 2 stronk. (You still got your classic DayZ bugginess in certain animations and the undead occasionally but it's more endearing than anything). Plus there's multiple vehicles and tons of map updates so if ever there was a time, it's now.