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mrnutty12

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Everything posted by mrnutty12

  1. May the 4th? pfft, Revenge of the 5th is better.
    1. SnowyMinion

      SnowyMinion

      You know what's da best? Dezz nuts
  2. Mixed feelings, I got promo'd but this is the 4th year anniversary of a close friend's suicide. DON'T ACTUALLY KILL YOURSELF.
  3. Considering how Trump's media coverage is off the charts, and many people vote for the first name they recognize I would say Trump wins the election vs Hillary. However, should the republican party throw up another candidate to split the vote and forfeit the presidency, we could see Hillary go into office.
  4. +1 so much, people always trying to get away with it because technicalities.
  5. Really active and on is on a lot of the servers. +1 A:9 M:9
  6. TFW VAC catches them ChuckleCube script kiddies.
    1. Thorax_
    2. mrnutty12

      mrnutty12

      LMAObox(ChuckleCube) got VAC'd all over. Them hackers are all banned.
    3. Egossi

      Egossi

      even vector is apparently, for using lmaobox a long time ago as he states
  7. Hooray for VAC I guess. Reddit link if anybody cares: https://www.reddit.com/r/tf2/comments/4h1xfv/lmaobox_vac_detected_30th_april_2016/ Makes moderating easier I suppose.
  8. I am thinking of a number between Disco and Russian Roulette...
  9. Well GL on it, VSH should be easier than a JB map. Just don't get too spread out with projects.
  10. Not quite, heavy and pyro each have severe weaknesses, such as awful mobility and lack of effective range. The demoman however, can output roughly the same damage as heavies (depending on how well the splash hits people) and he has decent range (sticky snipes and amazing mid range), traps, decent movement speed, sticky jumps, effectively 2 primaries (GL and SBL), and high burst damage making it difficult to avoid being killed by stickies or grenades. Also, splash damage hits everyone hard. Don't get me wrong, it is easy to mass as pyro and heavy, but far easier as demoman. THAT SAID, I would +1 full demoman unlocking on blue as they take the same risk as soldiers in terms of freekill. Just restrict things like traps on vital map areas (eg trapping the entrance to medic). So while demoman may not have the surgical precision of a sniper rifle, he can help greatly with mass rebellion and reduce the effectiveness of medic crusades (Lord knows those are fun for blue). Besides, JB usually has at least one staff member online if it is populated, and we have a call admin if people mass freekill without staff online. If we are only unbanning melee unlocks and shields on demoman, then I will -1 it because the same thing from actual gameplay servers applies here, the demoknight is dead weight on their team since other classes do their job better. However, this outclassing is actually worse here because of the high (random) crit rate of melees in general and the fact that red is forced into using melee shouldn't be that far of a jump to the demoknight in question being horrifically murdered. Additionally the demoknight has to get into melee range (baiting) to actually hit stuff... Just my 2 cents on the matter.
  11. +1 Fairly active and actually knows rules and such. A: 9 M:8
  12. I have seen him/her/attack helicoipter on the jb servers occasionally, though due to age things and behavior on servers I am going to vote -1 A:5 M:4
  13. I mean, I'm all for 'second' chances, so uhhh... +1 for unban
  14. All of you who follow fallgameism should be happy, Fallgame has been figured out (by yours truly)!
    1. Thorax_
    2. mrnutty12

      mrnutty12

      Fallgame was being particularly difficult to make, then it became clear to me.
    3. Copper825

      Copper825

      Do tell. I need this information for my "Murphy" map.
  15. Hey, update time. first, pics... [spoiler=Pics or it didn't happen...]Yes, I know it is from basically the same angle, but the game actually kinda works now, so it's relevant. I put traps in DR and made it more difficult than the original, and I finally figured out how fallgame works. That is one annoying setup, it just needs a stop button now. Anywho, back to building the world.
  16. That Face When you are remaking a 'broken' map and a test run of the original works fine...
    1. Egossi

      Egossi

      My Feel When you can just make a whole new map instead you kno that works too
    2. Forge

      Forge

      mfw you forgot to save a new map you made and it crashes when you input a skybox asset incorrectly.
    3. Forge
    4. Show next comments  60 more
  17. the only mapmaker for source games? Hammer.
  18. So a while back I made a post showing a little bit of what I have done back on the "Remove Casuarina until bug is fixed" thread, and I figured that instead of having that to revive, I am making a dedicated thread so that you wonderful people can look in on what progress has been made. Eventually I might post links to actually download what I have finished, though not at the moment, because I am still working on the map assets. I WILL POST UPDATES ON MAP PROGRESS HERE. I suppose you now want to see where I stand in terms of map progress... [spoiler=More Pics.]The cells, this time with 100% more openability. Please ignore the triggerboxes, they don't show up normally. #Triggered? The #Triggered boxes return! and the errors are spawn points(for blue)(Don't worry, spawns work. Just they don't have any model). And yes, the vent CAN be broken... Anyways, this is the blue spawn. Complete with excessive ammoboxes and no respawn lockers! That is all for now. I will post more as more gets done. If you have any comments or suggestions, don't hesitate to leave them here. To do List: 1: Finish building everything a) medic b) 9 square c) 4 square d) crush game e) box game f) dodgeball g) theater h) pool i) Wipeout (making it possible too) j) disco k) soccer (football for euro) l) put a gun shop somewhere m) Shadower's kitchen (Diner) n) Jump rope o) Minefield p) Sweeper q) obby (make it harder?) r) temple tumble remake??? s) Russian roulette (or something else there???) t) bowling??? 2: Get 'fallgame' working 3: Put traps in DR Time to make it more difficult... 4: Add some xG Propaganda (All Heil Nomulous) 5: Find something to replace 'Russian roulette' (It does not like to work) 6: Regrow Kbrazz's grass (Darn kids on the lawn) 7: Replace 'hide and go boom' & 'shock, drop, and roll' Things that I don't plan to add back atm: 1: The Cart) it only caused problems and made life difficult, instead have a nice surfing ramp! 2: Lots of empty space) LCT has to at least be possible. Right? 3: Russian roulette (maybe), Shock, Drop, and Roll, and Hide and go Boom.) None of them work right or they are not clear as to what to do... 4: that side of the map way off that had disco and gun shop, the respective map assets will be moved somewhere else... EDIT: added a to do list and what I am not adding back (for now [popular request will change that though])
  19. So my question is, does it work with the beta matchmaking button?
  20. mrnutty12

    Uh..?

    Actually, you would need the map source files to do that since decompiling maps tends to get messy without them (eg. the entire map breaks itself) as well as the decompile process being incredibly complex. If it was that easy, fixing Casurina would be easy as well. Also, this... That all said, it would be easier to have a mapmaker remake the map from scratch... Source: Hammer experience
  21. So, I never knew just how much work them JB mappers put into stuff...
    1. mrnutty12

      mrnutty12

      Update on map; about 75% done with cell area, just gotta clean up spawns and add a few details, and maybe an alpha release...
  22. Well darn, time to re-figure out Hammer... Seriously though, I am working on it... And don't you worry, I am still working out cell numbers and size and whatnot. This is just an early starting screenshot. (Though it should look somewhat familiar. hopefully)
  23. Well +1 to people with integrity and respect I suppose. Oh and "It's just a joke bro" happens. :mad:
  24. RIP, I can't be 100% on with Fallgametism... Darn you repeat day rules!