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NitNat

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Posts posted by NitNat


  1. It's very different from tf2 when you actually play it. Of course it sounds similar in an earshot of you don't actually watch or experience gameplay. 2 people I was to get better at are mercy, junkrat and reaper.( it's probably hella fun with friends but my pc decided to update when I was going to play with Caleb and Ohstop)


  2. Caravan palace is pretty much the way to go if you want the ideal electro swing

    My favorites being Maniac & Suzy by Caravan Palace

    http://www.youtube.com/watch?v=-TIkl-6xemw

    http://www.youtube.com/watch?v=2qjomu9K0Xk

    Parov Stelar like what snowy said

    http://www.youtube.com/watch?v=Eco4z98nIQY

    http://www.youtube.com/watch?v=Q-siViZ6zNo

    http://www.youtube.com/watch?v=_C7UgR_sIW0

    And a few other artist that I can name off the top of my head is 11 Acorn Lane and Alice Francis


  3. @Blizzard THIS IS MY CALLING This thread caught my attention so quickly because horror/thriller is my favorite genre (I'm on mobile so bear with me here)

    These are a few horror movies of my personal favorites

    •The Thing

    http://www.youtube.com/watch?v=6Z7FN-Ii1lM

    •The Mist

    http://www.youtube.com/watch?v=LhCKXJNGzN8

    •Devil

    http://www.youtube.com/watch?v=C7l3nzjHYTg

    •Hush

    http://www.youtube.com/watch?v=ozO_1RARiyU

    •Quarantine

    http://www.youtube.com/watch?v=KoBh5S_aWwk

     

    My personal favorite is Hush but if you're looking for a more gory-like horror film Quarantine is the way to go

    (Edit-Added Trailers)


  4. Pull Request : surf_bigramp_v2_tf2

     

    Reason : Broken

     

    - If you fall off the ramp you do not die or get teleported to a starting location.

    - Its a very small map

     

     

    @BelloWaldi

    @Rejects

    Id +1 this. It's one of the so-so maps we have, considering its one straight forward ramp with a few fairly small platforms above it. While it was played yesterday people grew bored easily and either left or resorted to soldier wall jumping by spawn


  5. Had a great time playing, I thought it was pretty well made even with the wonky op moments (but that's what beta is for). My favorite 3 were the Junkers + Zenyatta


  6. I'm pretty neutral with teleporters and dispensers outside of spawn (of course as long as it's not blocking anything or trapping anyone) but I full on agree with the sentries. I mean come on I know we have battle areas and whatnot but in the end it's a surf server...not the ideal place for turtling engies


  7. +1 though I'm not as active as I used to be on jailbreak, I do remember bumping into to you 8/10 times I'd join in. I think Oneglovedman was correct at the immaturity time to time but from what I remember, it was never extreme or annoying.

    M:7

    A:8


  8. I don't see a reason to remove homing arrows just because you don't like them or because you prefer a rifle which requires even less skill than a bow does.

    I'm not quite understanding where you're getting that idea from, but my point is that a sniper's rifle in vsh/ff2 requires more skill than the huntsman perk the server provides. Mentioned before the fully charged homing arrow takes maybe 500-600 damage per shot(including crits) while the rifle only takes 360 damage with a fully charged headshot. Being a hale regular I'd already know that being able to get constant headshots on the boss while fully charged is highly uncommon, that's not even including the strange hitboxes of certain bosses such as Pacman and Sanic. I'm agreeing with bagel to just remove it because it disrupts the gameplay altogether with the high knockback and constant damage taken.

     

    Yes, the other classes have perks as well that can be unfair in the hales advantage, BUT it's not as hard to deal with as the homing snipers. With the right timing you can get hyper heavies since their only way in dealing damage is through melee attacks, if not, then getting the required classes and then cap with 520 scouts too. Infinite charged demo's, again they are mostly likely going to charge at you a lot of times since that's the chosen damage input. So getting rid of that shield with one hit puts them back at normal speed. Plus they aren't as common as you'd think. Homing rocket soldiers...they aren't as bad as the huntsman snipers due to less damage and no crits, unless the hale is constantly juggled in the air for a long period of time it's not that hard to get rid of with one rage. The engineers, alright I'm slightly stumped on that one. If anything, that's probably the 2nd hardest to deal with if the have the short circuit equipped, but that's not the point. 50 cal spies, they can somewhat be an issue to fight against but it's not to the point of full disadvantage. Much like the rifle if you want a headshot you have to get passed the hitbox and actually figure out where it is, and if they deadringer or cloak away it's another class you can cap on. To wrap up what I'm trying to say is that simply, the other perks aren't that hard to deal with.

     

    An additional thing is that snipers are a class you HAVE to kill before even thinking about capping. So through the -2k damage they got in the matter of 2 minutes, you have to go across the map because more than likely they are located as far away as possible, find them, get knocked back a few more times from the arrows, rage (if you even have it), and hope you only have to hit them once or land both hits (danger shield protects first hit and launches them really far). It's just a pest to deal with and no fun to fight against.