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Osiris

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  • Content Count

    225
  • Joined

  • Last visited

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    1

Posts posted by Osiris


  1. Division:

    Team Fortress 2

    In-Game Name:

    [xG:Scrub] HΞЯ0

    Identity:

    STEAM_0:0:60525441

    Position:

    Moderator

    Time Active:

    Two years since I joined the website, likely more

    Age:

    23

    Experience:

    Former moderator

    Donated:

    No

    Information:

    Hey all,

     

    All that know me know my attitude and my conduct. I've been playing TF2 on xG servers for the past several weeks now that I've got my life back together IRL. So . . . I'm reapplying for moderator. I believe I did well as a mod before, and have a clean track record of solid performance. I'd like to be granted this privilege again to help contribute to the division's success.

     

    Thank you for your consideration.

    ~Hero

  2. So from what I understand, the primaries on each team have already been decided; however, I'm available as a substitute player. I played two seasons in the UGC league Steel division on both Highlander and 6v6 teams, so I'm very familiar with the rules 'n stuff and would like to give it another go. :)

     

    Name: Hero

    SteamID64: 76561198081316610

    Roles: Engineer, Medic

     

    Looking forward to the opportunity!

    ~Hero


  3. @PyroBunny That whole "following warden's orders" thing is bullsh!t when the warden arbitrarily decides they want to get someone on their own team killed. "Crouch walk to obby" is very different from "kill Hero, he can't fight back". At best, I'd call that a grey area not covered by the rules ... at worst, I'd call it trolling and give that warden a warning. Regardless, he can't order the other guards to do anything that would endanger their life -- he's just the warden, not "god for the day". Sure, the prisoners have to obey the warden, but I'd be hella triggered if you or anyone decides to suddenly backstab me. I don't see a premeditated mass freekill here, I see a guard who reacted to his leader screwing him over. If anyone, the warden's the one at fault here. @Vector @Aegean

     

    @Goblin @mrnutty12 @Rejects Correct me if I'm wrong here, as I'm relatively inexperienced with JB. That's my opinion loosely based on my understanding of the rules.


  4. -very long walk from blu-

     

    I know it sucks, but I did do something that isn't obvious at all.

     

    The ground-level tree line on the left-hand side when you exit Blu Spawn, at that indentation in the trees towards the corner there is an invisible ladder (clip brushes) that allows you to climb the trees and jump over the gap to the important part of the route (shortcut).

     

    I'm not sure if that info makes the situation any better; nonetheless, the scaling scheme I used with porting these maps having 80 units cubed = 1 tile as a reference for the overworld is much better for two reasons:

    1.) Not too large nor too small. If I had used the traditional 128 units cubed scaling scheme, then this map would be enormous (not as bad as it would have been for goldenrod if it had been that way).

    2.) VRAD would have crashed.

    I know that, and you know that, but the majority of players on Pokemon Trade don't know that, since many of them aren't on the forums or otherwise haven't viewed @ColdEndeavour's comments on the map. It'd be alright if more people were aware of the shortcut, but seeing as that's pretty difficult to make the average Joe know that it's a fairly useless change on the whole.

     

    I understand that he was trying to stay true to the original map with this design, but in everyday gameplay it's more of a hassle to many players than something they can appreciate.

     

    Yeah, this part I am not a fan of but I'm sure ColdEndeavour had his reason for doing that.

    Again, regardless of his good intentions or creative ideas, this is something that needs to be fixed. Sentries shouldn't be able to shoot through solid walls.

     

    I slightly agree to this but it gives a little bit of a challenge, nothing wrong with a little challenge once in a while ;)

    Challenges are great, and it's nice to have something in the map rotation that isn't a Goldenrod variation. But it's not just Snipers -- high DPS classes like Soldier and Heavy also have a clear advantage from the lack of cover, while more campy classes like Spy and Engineer have real difficulty (unless they set up nigh-invincible sentry camps in buildings or behind the trees). The issue here is that it just feels like there aren't any real chokepoints or hiding places and the only natural cover comes if you hide within buildings or behind the treeline. Playing on this map reminds me of that old "tank" game Battlezone. Think about that.

     

    Let me be clear that this isn't intended to bash @ColdEndeavour, who otherwise has made well-designed and extremely fun maps for us (Delfino Plaza is a particular favorite of mine). There are good qualities to this map as well; for example, the music selections are awesome. I'm just trying to provide constructive criticism based on issues that I and other players have had with the map. I hope we can use this map in the future, but there are a few things that need to be fixed first.


  5. I would like to request the removal of this map. Aside from the nice music selection, there are few benefits to keeping this server in the rotation. Some of the main problems include:

    • Unnecessary Blu disadvantage: long walk through the woods from Blu spawn
    • Funky tree collision boxes: sentries can shoot bullets through the trees
    • Random gaps in the trees: classes who can't rocket-jump get stuck
    • Little natural cover: very open and "boxy" map, it gets pretty boring when you can snipe almost anywhere across the map

    So . . . yeah. It's a nice variation on a popular map, but the downsides aren't worth it. Take it out.

     

    ~Hero

     

    P.S. Bring back Nimbusland! Pls


  6. To be fair, he is pretty active and he's a good rules lawyer. The problem here is that he strongly enforces certain server rules while blatantly breaking the same rules (or others), which ends up making him look like a huge hypocrite. Can be a pretty cool guy, but can also be very disrespectful and contrary. I don't recommend that he should be allowed to represent xG until he gets more self-control. -1

     

    A:8

    M:4


  7. I'm gonna throw in my vouch before this process concludes. When I first met him again on the server after my return, I almost didn't recognize him because of how much he'd changed. He's still bluntly honest at times, but hardly as abrasive as he was before. Definitely a +1.

     

    A: 8

    M: 9

     

    @Moosty: I can confirm that he's been very active on TGH. Not sure about his activity on other servers, though.


  8. 11188-1dd653537d8a566aeace192e4c914e49.jpg

     

    CONGRATULATIONS @Osiris!

     

    Your Memerator Submission has been accepted!

     

     

    Please remember to be...

    -Actively memeing on teamspeak, forums and servers

    -a dank meme to the other players in our servers

    -Taking initiative and making sure our servers are dank

     

    Make sure to read the admin handbook once and never refer to it again!


  9. I have a few random ideas.

     

    Trade Gaming History

    Luigi's Mansion: Gamecube nostalgia FTW (zf_hauntedmansion_v1_fix (Team Fortress 2 > Maps > Zombie Fortress) - GAMEBANANA)

    Shaolin Temple: Reminds me of one of the backgrounds in Mortal Kombat I (Trade_Shaolin_Temple (Team Fortress 2 > Maps > Trade) - GAMEBANANA)

    Wubwubwub: Seizure-inducing fun (KotH - wubwubwub)

    xG-64: This was practically MADE for TGH (xG_64_beta_0.1 (Team Fortress 2 > Maps > Trade) - GAMEBANANA)


  10. Not staff here, but I can vouch for activity and maturity. He's been playing on our servers for ages and stuck around when others have come and gone. He knows and enforces the rules where possible, but also uses !calladmin or PMs staff for issues outside of his control. Despite any past offenses, he's a great choice for moderator and certainly won't let you or our players down. +1 for best Steel sniper scrub in xG.


  11. Suggested removals:

     

    Frantic -- Why do we have this again? It's got some fun minigames but damn, arena grief still ruins the fun.

    Inkopolis -- Far too cramped for a 32-person server. Axe it.

    ClickClock -- Fun map, but it's always had lag issues. I hear Freezeezy does as well.

     

    I haven't played on some of the newer maps yet so I can't account for all of them. My two cents.


  12. Division:

    Team Fortress 2

    In-Game Name:

    Hero

    Steam ID:

    You know it

    Position:

    Moderator

    Time Active:

    Several years, on and off

    Age:

    22

    Experience:

    Former moderator of xG servers

    Information:

    Longtime lurker, sometime moderator. I'm back now and wanna rejoin the kool kids klub.