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Osiris

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  1. Agree
    Osiris reacted to Hype in Tgh Map Requests   
    We already have it.
    EDIT: I think there is another Outset Island on gamebanana, but its not really different when compared to this one, so the current one we have should stay.
  2. Creative
    Osiris got a reaction from Thorax_ in Xeno Gamers | Trailer   
  3. Disagree
    Osiris got a reaction from Thorax_ in Trade_enjucity_a1   
    I would like to request the removal of this map. Aside from the nice music selection, there are few benefits to keeping this server in the rotation. Some of the main problems include:

    Unnecessary Blu disadvantage: long walk through the woods from Blu spawn
    Funky tree collision boxes: sentries can shoot bullets through the trees
    Random gaps in the trees: classes who can't rocket-jump get stuck
    Little natural cover: very open and "boxy" map, it gets pretty boring when you can snipe almost anywhere across the map

    So . . . yeah. It's a nice variation on a popular map, but the downsides aren't worth it. Take it out.
     
    ~Hero
     
    P.S. Bring back Nimbusland! Pls
  4. Agree
    Osiris reacted to Reptile in Purplepatriarch   
    No plus or minus from me really, just got to say that you should probably relax or ease up a little when people are joking around. There's a difference between calling people out on trolling or slurs and just being a buzzkill and calling anyone that makes a joke a troll.
     
    A: 8
    M: 4
  5. Winner
    Osiris reacted to Kitsune in Spawncamping For Dummies   
    GLOSSARY (CAMP001)

    CAMPING (CAMP002)
    ESCAPING CAMPS (CAMP003)
    CLASS INFORMATION (CAMP004)

     
    IF YOU ARE HERE FROM GETTING LINKED THIS THREAD IN TF2, LET ME BE THE FIRST ONE TO SAY; READING IS GOOD.
     

    Spawncamping. This has been an aspect of Xenogamers for over five years now. It's not going to go away, unless the higher ups pull a few strings. So you, dear player, have three major choices.
     
    A. Bear with it. It's not going to go away. Get with the times, and learn how to camp! (and how to AVOID being camped!)
     
    B. Use !friendly. This plug in turns you into a spooky, non-solid (in practice) ghost, that can't be hurt! At the same time, you cannot interact with the world. Some classes technically can, but shouldn't.
     
    Some of the more egregious examples will follow. DO NOT DO THESE THINGS. YOU RISK BEING KICKED, BANNED, OR OTHER ADMINISTRATIVE PUNISHMENT.

    Building a sentry/dispenser to block buildings/doorways. Friendly players still block bullets, and buildings are no exception. Normally, this is a useful technique in maps with multiple entrances for controlling chokepoints, such as the front door of Goldenrod Tower, the outside of Clocktown's BLU hall or the Astral Observatory, securing a doorway in Goldeneye, etc. The building still functions as cover, and absorbs bullets seemingly at random.
     
    Blocking people/shots while in !friendly. Not only is this highly annoying, it isn't friendly at all. Yes, we appreciate huggy heavies. Yes, we love the sweet embrace of fuzzy mittens and a warm sandwich on a cold winter's evening. NO, we don't want to have to shoot through you. We can't be expected to pull a Lee Harvey Oswald every time we try to kill somebody. This is especially dangerous with explosives. Watch from a safe distance, or use spectator to watch the fun without interrupting it! This also applies to administrators and donors using buddha-style invulnerability, with the addendum that SENTRIES WILL SHOOT YOU, TOO. So be careful!
     
    SAPPING ANYTHING AS SPY WHILE FRIENDLY. SAPPING ANYTHING AS SPY WHILE FRIENDLY. SAPPING ANYTHING AS SPY WHILE FRIENDLY. GET IT? GOOD.

    C. Join in on the camping! Seriously, it's a lot of fun!
     
    So! Now that we've gotten past that bit of hubbub, time for the meat and potatoes of this thread..guide, thing. The actual camping. Fun fun for everyone!
     
    BEING THE CAMPER (CAMPOO2)
     

     
    The spawncamping crew, 2014. Left to right; Kart, Vector, Kitsune, Vixen on the shoulders, Running_Death, Maymalays/Ponyboy.

    You may be asking; Why did you post this picture? It's irrelevant! Well, bucko, the first rule of a successful spawncamp is to HAVE A FRIEND. It depends on the map, but you're gonna want at least one plucky helper who's in the know. Be it a friend on your steam list, or a player who actually realizes; Oh my GOD, a spawncamp is happening! Use the Team Text Chat to communicate plans and ideas. Otherwise, your enemy will know exactly what you are up to! Once you've got two, maybe three players in touch..it's time for the first step of spawncamping!
     
    STEP 1: THE SET UP

    To successfully keep a camp trained on a spawn, you and your plucky little band of helpers need to organize one of three common methods of spawncamping; The Big Charge, The Supply Line, or The Door Whore.
     
    THE BIG CHARGE

    The Big Charge is the most common and hated method of spawncamping. You know it. The teams are stacked, all of the good players are on RED, you're being dominated by scouts using the winger and medics spamming the overdose. When a team has a group of organized players, they tend to take back territory and control the map without using sentries, dispensers, or other buildings. That's not to say that nobody will use them; With enough time, engineers will get the right idea and set up buildings to hold your delicious spawncamp claim. Normal setups you see during a big charge are as follows;
     
    Soldier/Demo/Heavy + Medic
     
    Explosives are extremely deadly on most Xenogamers maps. This is because most of them aren't very wide-open, allowing few opportunities for Snipers, Scouts, and other classes to pick you off. The three classes all specialize in close-quarters combat (notably the heavy, with well over 300 DPS if you keep your minigun trained on somebody at point blank) and do an excellent job at controlling areas, denying turf, and just soaking up damage with their beefy overheals.
     
    Sniper + Sniper + Sniper ad infinitum
     
    On the contrary, there are some maps where you can train a rifle onto the spawn door and just spam them to death. This is more of a Door Whore technique,(To put that into perspective, Nimbus is the best Door Whore map!) but on maps like Hyrule, Rusty Bucket Bay, and other wide, open areas, sniper support is extremely useful for securing turf.
     
     
    THE SUPPLY LINE

    The Supply Line is my favored way of spawncamping. This is when you want to waste your day on TF2, and plan on camping a map for hours. It's also very difficult to prepare. All you have to do is deploy a sentry outside of the enemy spawn. Your team will gravitate towards it naturally and keep it camped. Easy? Not so much.
     
    Engineer + Pyro/Engineer/Any aggressor (sometimes)
     
    Because this is the only feasible way to prepare said camp. You HAVE to have a Pyro covering your nest...Usually! Spies will go for you, soldiers will shoot you. As a good example, Vexx tends to airblast targets away from the nest while I work on it. Vixen blows them up with missiles. Vector upgrades my stuff while I collect metal...There are plenty of options, but you need somebody to hug you while you work. Otherwise, a soldier will just blow it up from a safe distance.
     
    THE DOOR WHORE

    On certain maps, such as Rusty Bucket Bay, the spawns use gigantic doors to open and close. The Door Whore is a camp that specializes on that fact. Unlike the previous camping methods, I can't list a specific set of classes, because the maps wildly vary. Nimbus land is an exception.
     
    SNIPER + ENGINEER
     
    Engineer defends hall. Sniper shoots down it. Make BLU cry. It's really that simple.
     
    STEP 2: SUSTAINING A CAMP

    Keeping a camp up and running isn't easy. You have to make sure that you have enough bodies, your nests are okay, ammo is full, etc. No matter which method you use, you're going to want to have an engineer set up a nest to keep the area secure.
     

     
     
    A meaty example. Once your sentry is up, follow with a dispenser. After that, you're going to want a teleporter. MAX OUT THE TELEPORTER BEFORE THE DISPENSER. PEOPLE > AMMO/METAL. You don't want more than three engineers, unless it's a teleport-out spawn..and that only applies if the rule is lifted.
     
    In case you didn't read the rules, you can't camp this pipe. This is an old picture from the Golden Age of xG.
     
    STEP 3: ENDURANCE

    To keep a camp sustainable and functional, you can't grow bored. It's..pretty simple. See (CAMP003) for more details on how they'll try to break out!
     
    ESCAPING A SPAWNCAMP (CAMP003)

    Welcome to hell! Most of you will be reading this section. Since you're likely on the server right now, and have no time to religiously study this thread, I'll keep it simple.
     
    ARE THEY AIRBLASTING/SENTRYCAMPING? RTD.
     
    ARE THEY SENTRYCAMPING WITHOUT PYROS? UBERCHARGE.
     
    IS THERE ONLY ONE SENTRY? SOLDIER.
     
    IS THERE MORE THAN ONE? HEAVY.
     
    ARE THE PYROS DOING THEIR JOB? DEMOMAN.
     
    ARE THEY USING SNIPERS? UBERCHARGE.
     
    ARE YOU WHINING AND NAGGING FOR A RTV BECAUSE YOU CAN'T ESCAPE THE SPAWNCAMP? DON'T HARASS THE ADMINS/PLAYERS. USE !FRIENDLY AND WE CANNOT STOP YOU.
     
    This is simple stuff, people! Spawncamping is NOT against the rules, unless you are camping a teleport-out spawn with a single exit.

    I'm going to be updating this thread over time, so keep in mind that some sections may be a bit empty.
     
     
     
     
    WEAPONS AND CLASSES(CAMP004)
     
     
    SOLDIER OPTIONS
     
    Beggar's Bazooka - The gun that started it all. On maps that are indoors, along with any map with close-range sentries, this badass-ballistic-boomer will melt and destroy anything short of a Heavy. Unfortunately, it has seen nerfs in the recent past. You need finesse to aim it properly now, or else it deals less than 40 damage a rocket. Ouch.
     
    Stock/Original - Good for anything, especially critical rockets. The Original is a bit better because you can actually see the right side of your FoV.
     
    Liberty Launcher/Air Strike - Both of these launchers are EXTREMELY situational. That situation is CRITS. With critical hits from a medic or a lucky RTD, nothing tops them, with the exception of the Beggar's Bazooka.
     
    Cow Mangler - No. Ammo isn't a concern, the alt-fire is highly situational..UNLESS you bring a shotgun. But that means no aura, and the auras are really nice.
     
    Righteous Bison - This gun is amazing! The Vaccinator and other forms of critical resistance don't apply to lasers from it, and every shot deals 45-450 damage, depending on how cowardly your target is. Use it if you've got a kritz medic, or if you're on Nimbus Land.
     
    Auras - Any aura buff will do your team great. Batallion's Backup is arguably the best due to critical hit immunity and the ability to overheal a ton of health.
     
    Use whatever melee you prefer. Boot upgrades are a bad choice if you don't intend on letting them leave spawn.
     
    DEMOMAN OPTIONS
     
    FURTHER RESEARCH REQUIRED
     
     
     
    MEDIC OPTIONS
     
    TO BE WRITTEN
     
    THREAD WILL BE UPDATED OVER TIME, I'M JUST BORED OF WRITING FOR NOW
  6. Like
    Osiris reacted to Vector in Vector   
    Donkey fans are not allowed here sorry. You lost your chance to give xG an offical team.

     

  7. Like
    Osiris reacted to ChickenPanda in Vector   
    -1 is a patriots fan.

  8. Agree
    Osiris reacted to ChickenPanda in Hero - Team Fortress 2   
    *gives opinion*
    *negatively rated*
     

    I hadn't said it was a rash decision, I had said it was rushed. He was a good mod, and will be a good mod. But considering how long I had originally waited patiently years ago for moderator, it seems the division is much more eager for more staff, regardless of how well you know them. I wouldn't personally say 2 weeks of moderate activity is enough to promote somebody, but hey, you're the DM.
     

    I also had never accused you of wanting to leave immediately. You just came back from a long time of being inactive and you were quite swift making the moderator submission. I worry about the clan, and it does seem like the servers are losing population. If that's the case, you guys have to be careful in your moderator selection. Hero, in particular, is a good pick. But there are a few others that I strongly disagree with, and looking more deeply into things is a good place to start.
     
     
    Take what I say with a grain of salt, but I'm just trying to look out for the clan.
  9. Drunk
    Osiris reacted to ChickenPanda in Hero - Team Fortress 2   
    I don't play TF2 anymore, but you guys seem to be rushing this. He just came back and even @BelloWaldi saying a promotion in two weeks because you JUST came back seems a little fast.
     
    Not sure how desperate you guys are for moderators, but everything in this thread seems rushed. Also, putting [xG:xM] as your tag is wildly unnecessary and will just cause confusion. I fail to understand why you thought it was a good idea.
  10. Like
    Osiris reacted to realBelloWaldi in Hero - Team Fortress 2   
    He has been mod before and did a pretty good job. As far as I've noticed when I played with him he didnt really change, so it is clear [to me] that he knows his shit.
    I've been playing with him so much, I don't think +1ing this was a rash decision.
  11. Agree
    Osiris reacted to LAN_Megalodon in Tgh Map Requests   
    Hey, I don't mean to be a bummer, but for some reason portal_neurotoxin crashes my game.
    It never used to before I started using chris' maxframes, anyone know if there is a fix?
    I really like the map, but if it's problematic for others as well as me, I'd think that it should be removed.
  12. Like
    Osiris reacted to realBelloWaldi in Vexx - Team Fortress 2   
    CONGRATULATIONS @Vexx!
     
    Your Moderator Submission has been accepted!
     
     
    Please remember to be...
    -Active on teamspeak, forums and servers
    -a Positive role model to the other players in our servers
    -Taking initiative and making sure our servers are #1
     
    Make sure to read the admin handbook: Everything You Need To Know [admins, Servers, Handbook, Etc.]
    -closed


  13. Agree
    Osiris reacted to realBelloWaldi in Vexx - Team Fortress 2   
    He created this application before the rule was made, so I guess he's fine.
  14. Friendly
    Osiris got a reaction from Tomahawk in Tomahawk - Team Fortress 2   
    Not staff here, but I can vouch for activity and maturity. He's been playing on our servers for ages and stuck around when others have come and gone. He knows and enforces the rules where possible, but also uses !calladmin or PMs staff for issues outside of his control. Despite any past offenses, he's a great choice for moderator and certainly won't let you or our players down. +1 for best Steel sniper scrub in xG.
  15. Like
    Osiris reacted to Bone in Hero - Team Fortress 2   
    +1
    Knows rules, enforces them if he can and does something other players who have made staff submissions don't do, actually use !calladmin
    He doesn't just sit on the server and go "rulebreakers lol never any staff here I should be mod lol"
    He actually uses !calladmin, friend invited tons of staff to message if there's a problem, and even got Steam IDs of people who were causing trouble before staff even showed up to help
    He shows a lot of potential as a staff member, and can definitely be an asset to the clan
  16. Like
    Osiris reacted to SnowyMinion in Hero - Team Fortress 2   
    +1 Extremely active, mature, and reliable. Always !calladmin and provide resourceful and plentiful information when rule breakers appear or when issues pop up. Very friendly and experience. Would LOVE to see Hero rejoin our staff crew.
     
    A: 9
    M: 9001
  17. Like
    Osiris reacted to realBelloWaldi in Hero - Team Fortress 2   
    Played with him a few times, knows the rules, is competent, active, mature and caring.
    However it seems a little early since you just came back, if you can prove that you're gonna stay active for throughout next two weeks I personally don't see an issue with making you a mod again.
    So maybe+1 for promo/demo in two weeks. c:
  18. Like
    Osiris reacted to Thorax_ in Hero - Team Fortress 2   
    Okay to satisfy @SnowyMinion .-.
     
    Here is my revised vouch...
     
    +1
     
    Mature and Active, Very Friendly. Would be a great moderator
  19. Like
    Osiris reacted to Hushpuppy in Hero - Team Fortress 2   
    +1 lol
  20. Like
    Osiris reacted to Thorax_ in Hero - Team Fortress 2   
    +1 yass
  21. Disagree
    Osiris got a reaction from Haruka in Hero - Team Fortress 2   
    Division:

    Team Fortress 2 In-Game Name:

    Hero Steam ID:

    Lol Position:

    Moderator Time Active:

    A long time Age:

    22 Experience:

    Former xG Moderator, TF2 Division Donated:

    No Information:

  22. Like
    Osiris got a reaction from Thorax_ in Hero - Team Fortress 2   
    Division:

    Team Fortress 2 In-Game Name:

    Hero Steam ID:

    Lol Position:

    Moderator Time Active:

    A long time Age:

    22 Experience:

    Former xG Moderator, TF2 Division Donated:

    No Information:

  23. Like
    Osiris reacted to Moosty in Hello From The Glory Days   
    implying you Didn't play tf2
     
     
    ayyy bby
  24. Funny
    Osiris got a reaction from mrnutty12 in Vexx - Team Fortress 2   
    +1 because everyone else +1'ed.
  25. Creative
    Osiris got a reaction from Caleb956 in Vexx - Team Fortress 2   
    +1 because everyone else +1'ed.