WALL OF TEXT
As fun as homing arrows are, whether by using the homing arrows, reflecting the arrows as hale (@Matsi), or even reflecting the reflected homing arrows from the hale (@Matsi, again), it's very annoying as hale. I understand it helps snipers get the advantage of fighting hale easily, but for gosh sake, this is the Saxton Hale server we're talking about, not the "aimbot arrow simulator ez lmaobox crits dlc high damage fling cancer lol ecks dee edition" server. As previously mentioned in this thread, homing arrows are automatically crit-boosted to deal high damage and provide easy Google Flight service to the hale. Heck, sometimes, for some reason, the arrows are even explosive, providing extra knockback and damage.
One way to counter this, as previously mentioned in this thread, is to make the huntsman (including reskins) non-crit boosted, which would make it have less damage. Another way, also mentioned in this thread, is to reset the class limit for sniper so there wouldn't be a "blood trail" for the hale. Heck, you could even go the distance and ban the huntsman (including reskins) from the server or remove the homing arrows perk entirely, so the hale wouldn't have a huge disadvantage against the snipers.
What I'm saying is that I would want homing arrows removed so the hale experience would be easier. I don't want the server to become an "ez aimbot crit sniper arrows lmaobox ecks dee" server filled with snipers. +1 for removal.
hurray for accidental argrumentative essays