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Content Count
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Joined
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Days Won
64
Reputation Activity
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Tatost reacted to realBelloWaldi in Poll To Add Spawn Protection To Pokemon Trade
I'll implement it when I get the time, either today or tomorrow.
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Tatost reacted to Rejects in Story Time Kiddies
Update: A third engineer came today about an hour ago and started testing the line. He said the fault wasnt the telephone pole but a broken wire further up the line, He then left for 50 minutes and came back and tested the line once more and it started to work
so my internet is now installed after an 11 day wait. Ima start getting active again
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Tatost reacted to Vexx in Poll To Add Spawn Protection To Pokemon Trade
The poll is now over @Bello.
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Tatost reacted to ZaPTagNBag in Zaptagnbag
In-Game Name:
ZaP Tag N Bag Active Division:
Team Fortress 2 Previously a Member in xG:
No Steam ID:
zaptagnbag_ Banned:
No Active on Teamspeak:
No Time Active on Servers:
More than 2 years Age:
14 Reasons for Joining:
I want to help xeno gamers by becoming an admin because i see a lot of people who break rules and harass others. I typically don't see any admins on the Team Fortress 2 servers so i want to help in that sense too. I have been playing on Xeno servers for over 2 years getting close to 3. I am flexible meaning im on most of the time and i can handle a lot of situations. And if needed join teamspeak even though i have never used it, and if needed i would do anything my superiors tell me to do thanks for looking at this and reviewing me have a good day and a Merry Christmas! -
Tatost got a reaction from Kypari in Bonfirecentipede
User needs 1 admin vouch and 2 dm+ vouches. *cough @Bello @mrnutty12 *
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Tatost got a reaction from ArminArmout in Farewell
You were cool. ;[ Hope to still see you on the servers, though.
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Tatost reacted to ColdEndeavour in Goldenrod City Revamp
I was planning on coming back in early 2017, but as of this (technically yesterday) morning my computer sh*t the bed. I lost everything. 3 years of work - gone.
Worst part is that I was working on Veilstone City from Pokémon Diamond/Pearl - I only had to add the interiors. Would've been a great addition to the current maps in circulation.
I think I'll drink myself to sleep.
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Tatost reacted to Goblins in Sayonara
Hello everyone!
It's your soon ex-TF2 DM coming at you with some news! I'm going to be stepping down from the position of DM. I'll just fall down to the rank of member.
If you're not aware (and care about it), I currently don't have the time to play the game that often, nor can I really browse the forums enough to really see the questions of users, member submissions, etc.
Rather than take a slot and do nothing, I'd rather have someone else be promoted who has the time to give xG a hand.
I climbed up as far as I have with the intentions to make the TF2 division a better place. Although, Bello has essentially already done a lot and has beaten me too that. The TF2 division is honestly in a pretty solid state, and I feel comfortable that it will stay that way (even with minor hiccups every now and then).
I'll still play the servers obviously and browse the forums when I can. Just not enough to keep up with the quota staff are expected to maintain. After the Holiday season is done with, maybe I'll be back and try to get back into the groove.
My friend list on Steam will be purged. I'm only going to keep the people xG that I've really come to know (and you know who you are).
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Tatost reacted to Hype in Server Integration?
I know if we combine TGH and pokemon, it was be a all-out war because the 2 server players dont get along and it would be a calladmin mayhem...
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Tatost reacted to ColdEndeavour in Goldenrod City Revamp
-one month later-
trade_koganecity_b2.7z
(If that link doesn't work for whatever reason, here's one with a different structure to the same file: trade_koganecity_b2.7z)
What's new:
Interiors added for the Global Terminal & Daycare.
Some songs were reimplemented and reduced to cut back on redundancy and to decrease the size of the bsp file.
Some changes to the overworld aesthetic.
Once again, the source vmf has been provided should anyone want to edit/configure it to their expectations. Use GCFScape for extracting resources and Pakrat for packing new/modified resources.
Have fun?
Not sure if Valve killed TF2 or Overwatch. Why not both?
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Tatost reacted to Aegean in Mcmmo Towny Progress Thread
[MEDIA=imgur]a/aUZ6I[/MEDIA]
Medieval Themed
3 Exits out of town spawn area: North, East, and West Exits
2 Fountains
Giant Keep (initial spawn + where rules are written)
Guard Towers, no pvp or building/breaking in the town area
150~ radius outside castle for PVP but no Building/breaking
Shops spread out in the castle for their selective areas (I.E. purchasing wood from lumber mill, ores/ingots from blacksmith etc.)
MCMMO
Vote Chests
Minigames sub-section (to be released after towny is fully functional
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Tatost reacted to Kypari in Poll To Add Spawn Protection To Pokemon Trade
It's much better than having half of the server leave because they can't even leave spawn. I love spawncamping more than most people and I still think that this should be a thing for the sake of the server.
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Tatost got a reaction from LAN_Megalodon in Poll To Add Spawn Protection To Pokemon Trade
Just enough that snipers (I think red team on goldenrod) can't peak out of their spawns and pick off the guy at the other end of the map behind the fenced in area by the water. It's annoying to headshot a sniper who is in spawn protect and then they second shot kill you.
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Tatost reacted to Vexx in Poll To Add Spawn Protection To Pokemon Trade
TGH currently has 5 seconds of spawn protection on all maps, with 7 seconds on Saturn Valley. Most likely Pokemon Trade will have 3-5 seconds of spawn protection, I'll talk to Bello about the specifics of how long if the vote goes through.
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Tatost reacted to LAN_Megalodon in Poll To Add Spawn Protection To Pokemon Trade
Going to have to vote no. Most pokemon maps have spawns that have a thin (albeit, cramped) doorway, and spawncamps occurring on it shouldn't be too hard to break. Furthermore, spawncamping is a problem each team faces equal threat from, unlike, say, clocktown, it's equal opportunity. The only spawncamps I have encountered on ptc that were unbreakable were when teams were stacked to heck, and even then, spawn protection won't stop the stacked team from creaming the other.
My bigger worry is that giving spawn protection to both sides will just lead to snipers coming out of red spawn being invincible while still in the main sniper sight line. That would be annoying AF.
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Tatost reacted to Thorax_ in Xeno Gamers Trailer | The Community Project
Note : I need multiple submissions from each server, more than one person is i
That is probably because your computer blocks MediaFire, add it to the white-list if you have access.