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Everything posted by ChickenPanda
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Have you guys ever thought about how different your life would be if you made one different decision? I mean, it would be completely different. I started thinking about this last night after getting into a pretty bad car accident, and that was caused with something as simple as "what do I want for my birthday dinner?" If we stayed home and grilled burgers instead of going out, it wouldn't have happened. Just curious if anyone else has thought about this. (and yes, I did get a car accident for my birthday yay me.)
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M: 7/10 A: 9/10
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Had fun on Saxton and FF2 with you man. Hope to see you again soon (:
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^^^
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I streamed it and my stream loved watching me pissing my pants. I say buy it.
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+1 name sounds familiar, had to visit his profile and realized who he was M: 9/10 A: 9/10
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+1 suspicious on his age, seems like he has an immature voice and used the "my mic is broken" excuse, but he's mature nevertheless. I know 16 year olds who's balls haven't dropped so. M: 9/10 A: 8/10
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+1 yasss gaga yaaassss m: 8/10 a: 9/10
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+1 absolute retard A: 9/10 M: 8/10
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+1 fun dude, super nice and active. M: 8/10 A: 9/10
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+1 active, fun dude. M: 9/10 A: 10/10
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More Time Idleing Before Being Kicked On Trade Servers.
ChickenPanda replied to Kittylicious's topic in TF2 Discussion
MUZZLE NO THATS NOT OKAY -
Kanye not. Get it. It's like can you not. But. Kanye.
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"Blood has been spilt this day. Chicken Panda is content." -The Chicken Panda
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Jailbreak: Shorten Medic And Armoury Camping Time
ChickenPanda replied to Tekk's topic in TF2 Discussion
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a key
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http://www.youtube.com/watch?v=ecL4riNr-_g
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+1, cool dude. mature and active. A: 10 M: 9
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-1 for now. If you show me personally improvement of your behaviour I will consider changing it. A large part of maturity is being mature in situations that it is REALLY required. I feel you don't know where to draw the line, but if you learned, I definitely think you're a good dude. A: 9 M: 3
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Hello friends. Today, I'm here to talk about Saxton Hale and give reasons on why the Hale may need buffs, or the players may need nerfs. 1. Homing everything. Balls: Anyone who's played Hale knows this is your worst enemy, specifically the balls. The balls from a max range do SEVEN seconds of stun. Here are the stun times based on distance. 16 ft: 1 second 32 ft: 2 seconds 48 ft: 3 seconds 64 ft: 4 seconds 80 ft: 5 seconds 96 ft: 6 seconds 112 ft: 7 seconds The first 3 stun amounts allow the scout for a quick escape if hale is chasing them, just fire the ball straight into the air, and you have an easy escape. This is one of the hardest things to deal with as Hale, and is fairly frustrating. Obviously, this is not the largest concern I have for the balls. Seven seconds is a long time. Let's put this into perspective: A scout has just launched his homing ball as Hale is trying to kill a sentry nest of 2 sentries/engineers. For this example, we'll use level 3 sentries (otherwise, it wouldn't be too hard to destroy!) Level 3 sentries do a DPS of 128, double that if wrangled. Now, let's do some math. Keep in mind it's 128 every SECOND. That would be 896 damage for the entirety of the stun. Wait, that's right. We have two engineers! Double that. 1792. BUT WAIT, THERE'S MORE. They both have the wrangler. Double that once more. 3584 damage in seven seconds. Did I forget something? Yep. The rockets on a level 3 sentry. Remember me saying he was trying to kill the sentry nest? That means he's about as close as he can get. 1 rocket every 3 seconds, times two for each sentry. 150*2*2 = 600 MORE damage. This comes out to a total of 4184 damage in seven seconds. Obviously, this is assuming Hale does not rage mid-stun and both engineers hit all of their shots at close range! However, even if hale does rage, the chance of him getting stunned by the other scout in a couple seconds is VERY high. This is absolutely ridiculous. Possible fix: I personally vote homing balls need to be removed entirely, or possibly toned down to half their normal stun duration (if possible.) Arrows: Ah, possibly one of the most fun things to do in Saxton Hale. Shoot your arrow straight into the air while you hide in a secluded area, and watch as your damage racks up. If the round lasts long enough, it's a breeze to do a good 6000 damage or more. If combined with the Bushwacka to get to high places, this loadout is incredible. The damage? Each shot gets 495 damage, and if you pull out your SMG to get some extra damage on the boss, you can get 1000 damage in two easy shots. Fun, right? Great amount of damage for a little amount of work. The damage actually does vary on only two conditions. The first is obviously, if your shot doesn't even hit, blocked by a building or similar. The second is if the Hale recently raged. This will do 302 damage, and I think that's actually a fairly decent amount by itself, the 495 is rather ridiculous. This build is rather overpowered, and is contributing to making it so hard to play Hale and so easy for the players to kill him. Possible fix: Simple, remove crits from the huntsman and fortified compound. Nice and easy. Another easy fix would to be just remove the homing arrows. Rockets: In my honest opinion, I think the rockets are perfectly fine, maybe even a little UNDERPOWERED at times! Although these are fine by themselves, I would like to see cow mangler rockets homing, and (again, if possible) removing the bug where you can have the high explosive rocket and homing rocket in one. THAT is overpowered, considering the charge time. Besides that, I think it's fine! 2. Speed boosts. 3fast5me. I think we can all agree that hyper heavy and 520 scout are a tad bit out of hand. They're hard to catch, and it's slightly annoying. Alright, there is a rule put down that Hale can cap if it's only a 520 scout (or hyper heaver) left. Great rule, however, I don't think we need it if we can fix the issue! I think speed is one of the most fun things to play with in Hale, and personally, it's totally fine. BUT. When Hale rages, the scout or heavy moves at the same exact speed as he did before. Annoying. Similar to rolling snail in RTD, I think when raged, they should slow to that speed. This would give the heavy and scout a strategic mindset rather than just running around like an absolute retard and hitting them with a frying pan. I'd love this change, and it's something to think about. 3. Conclusion I LOVE Saxton Hale as you can probably see. But, it's become boring and too easy. Each round should feel like you're up against THE greatest combatant in TF2. For me, if one person on that 20-something player team fighting against him, it's so easy to win. A mix of homing balls and a good spy can just destroy the hale. I'd love to see changes made to the server that will make the game in its entirety harder, and will have more strategy to the game. That's what the game should be, strategy to live. Not run around like a retard and hit the Hale with a frying pan every few seconds. (I'm looking at you, hyper heavies.) Thanks for reading if you did, and I hope that some of these changes will be considered! tl;dr: Chicken Panda is complaining about Saxton Hale again bc he's a retard.
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I believe it doesn't do too much harm if sticky jumper or rocket jumper aren't equipped. However, if they are equipped, round can go on for AGES. If there was a way to disable it only when the T has ammo, I think this would be ideal. Although, I know this would most likely be impossible, so I vote yes on the ban. c:
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light yourself on fire challenge. help fight hypothermia.
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Promotions And Demotions #103
ChickenPanda commented on diabeetus's article in Promotions & Demotions
Grats. -
I feel Crazy Train would be fun. Ozzy is my fave. xD