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NitNat got a reaction from Thorax_ in It's Been A While
God I forget how long it's been since that one thread I made a while ago with a few fudgey WIP sketches. Decided to post another one that consists of a few tf2 related stuff that I've managed to make over time! Feel free to put any pointers or suggestions if you'd like, I don't mind and these were just for fun
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NitNat reacted to realBelloWaldi in Request To Remove Homing Arrows On Vsh Server.
Great, so it seems like you guys wanna keep homing arrows. If so, can we at least do something about it?
I, personally, am getting sick of 10 fricken homing arrow sniper on one team which spread out 100 metres away from eachother.
As Hale, I literally HAVE TO kill the homing snipers first BUT in order to do that you HAVE to get past every other mercenary that wants to kill you.
=> So you basically HAVE to take damage to kill a single class.
So people literally have to select either Hitler or Heavydile to counter it? And what does that lead to? People spamming the same bosses. :derp:
But anyways, as long as we get a nerf (such as removing crits) or a class limit I am fine.
dis might be overexaggerated
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NitNat reacted to Goblins in It's Been A While
The anatomy is spot on, and so is your color choice. These are pretty cool! I'd want to see more of these to be honest.
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NitNat got a reaction from DemonicDisaster in It's Been A While
God I forget how long it's been since that one thread I made a while ago with a few fudgey WIP sketches. Decided to post another one that consists of a few tf2 related stuff that I've managed to make over time! Feel free to put any pointers or suggestions if you'd like, I don't mind and these were just for fun
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NitNat got a reaction from realBelloWaldi in Request To Remove Homing Arrows On Vsh Server.
I'm not quite understanding where you're getting that idea from, but my point is that a sniper's rifle in vsh/ff2 requires more skill than the huntsman perk the server provides. Mentioned before the fully charged homing arrow takes maybe 500-600 damage per shot(including crits) while the rifle only takes 360 damage with a fully charged headshot. Being a hale regular I'd already know that being able to get constant headshots on the boss while fully charged is highly uncommon, that's not even including the strange hitboxes of certain bosses such as Pacman and Sanic. I'm agreeing with bagel to just remove it because it disrupts the gameplay altogether with the high knockback and constant damage taken.
Yes, the other classes have perks as well that can be unfair in the hales advantage, BUT it's not as hard to deal with as the homing snipers. With the right timing you can get hyper heavies since their only way in dealing damage is through melee attacks, if not, then getting the required classes and then cap with 520 scouts too. Infinite charged demo's, again they are mostly likely going to charge at you a lot of times since that's the chosen damage input. So getting rid of that shield with one hit puts them back at normal speed. Plus they aren't as common as you'd think. Homing rocket soldiers...they aren't as bad as the huntsman snipers due to less damage and no crits, unless the hale is constantly juggled in the air for a long period of time it's not that hard to get rid of with one rage. The engineers, alright I'm slightly stumped on that one. If anything, that's probably the 2nd hardest to deal with if the have the short circuit equipped, but that's not the point. 50 cal spies, they can somewhat be an issue to fight against but it's not to the point of full disadvantage. Much like the rifle if you want a headshot you have to get passed the hitbox and actually figure out where it is, and if they deadringer or cloak away it's another class you can cap on. To wrap up what I'm trying to say is that simply, the other perks aren't that hard to deal with.
An additional thing is that snipers are a class you HAVE to kill before even thinking about capping. So through the -2k damage they got in the matter of 2 minutes, you have to go across the map because more than likely they are located as far away as possible, find them, get knocked back a few more times from the arrows, rage (if you even have it), and hope you only have to hit them once or land both hits (danger shield protects first hit and launches them really far). It's just a pest to deal with and no fun to fight against.
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NitNat got a reaction from bagggel in Request To Remove Homing Arrows On Vsh Server.
I'm not quite understanding where you're getting that idea from, but my point is that a sniper's rifle in vsh/ff2 requires more skill than the huntsman perk the server provides. Mentioned before the fully charged homing arrow takes maybe 500-600 damage per shot(including crits) while the rifle only takes 360 damage with a fully charged headshot. Being a hale regular I'd already know that being able to get constant headshots on the boss while fully charged is highly uncommon, that's not even including the strange hitboxes of certain bosses such as Pacman and Sanic. I'm agreeing with bagel to just remove it because it disrupts the gameplay altogether with the high knockback and constant damage taken.
Yes, the other classes have perks as well that can be unfair in the hales advantage, BUT it's not as hard to deal with as the homing snipers. With the right timing you can get hyper heavies since their only way in dealing damage is through melee attacks, if not, then getting the required classes and then cap with 520 scouts too. Infinite charged demo's, again they are mostly likely going to charge at you a lot of times since that's the chosen damage input. So getting rid of that shield with one hit puts them back at normal speed. Plus they aren't as common as you'd think. Homing rocket soldiers...they aren't as bad as the huntsman snipers due to less damage and no crits, unless the hale is constantly juggled in the air for a long period of time it's not that hard to get rid of with one rage. The engineers, alright I'm slightly stumped on that one. If anything, that's probably the 2nd hardest to deal with if the have the short circuit equipped, but that's not the point. 50 cal spies, they can somewhat be an issue to fight against but it's not to the point of full disadvantage. Much like the rifle if you want a headshot you have to get passed the hitbox and actually figure out where it is, and if they deadringer or cloak away it's another class you can cap on. To wrap up what I'm trying to say is that simply, the other perks aren't that hard to deal with.
An additional thing is that snipers are a class you HAVE to kill before even thinking about capping. So through the -2k damage they got in the matter of 2 minutes, you have to go across the map because more than likely they are located as far away as possible, find them, get knocked back a few more times from the arrows, rage (if you even have it), and hope you only have to hit them once or land both hits (danger shield protects first hit and launches them really far). It's just a pest to deal with and no fun to fight against.
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NitNat got a reaction from xGShadowSpy in It's Been A While
God I forget how long it's been since that one thread I made a while ago with a few fudgey WIP sketches. Decided to post another one that consists of a few tf2 related stuff that I've managed to make over time! Feel free to put any pointers or suggestions if you'd like, I don't mind and these were just for fun
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NitNat got a reaction from realBelloWaldi in It's Been A While
God I forget how long it's been since that one thread I made a while ago with a few fudgey WIP sketches. Decided to post another one that consists of a few tf2 related stuff that I've managed to make over time! Feel free to put any pointers or suggestions if you'd like, I don't mind and these were just for fun
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NitNat got a reaction from Shadower in It's Been A While
God I forget how long it's been since that one thread I made a while ago with a few fudgey WIP sketches. Decided to post another one that consists of a few tf2 related stuff that I've managed to make over time! Feel free to put any pointers or suggestions if you'd like, I don't mind and these were just for fun
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NitNat got a reaction from Vacindak in It's Been A While
God I forget how long it's been since that one thread I made a while ago with a few fudgey WIP sketches. Decided to post another one that consists of a few tf2 related stuff that I've managed to make over time! Feel free to put any pointers or suggestions if you'd like, I don't mind and these were just for fun
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NitNat got a reaction from DemonicDisaster in Cartoons Have Taken Over Me
Flapjack and ed edd and eddy were my childhood shows
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NitNat reacted to Bone in Possible Ff2 Boss Perk Fix
First off, I know I coulda posted in the Server Suggestion Thread, but I didn't want this buried and unseen
So if anyone remembers a while back, the Servant Grunt (when he was on) used the Pyro attributes, but was later switched to Heavy. Meaning he then used the Heavie's attributes, but still the normal Model and Animations
I suggest that somebody who has access to the Bosses .cfgs simply change Heavy and Scout bosses to use the Sniper's attributes instead. No more Hyper/520 bosses, no more Bosses leaving early. The models will still work and all animations should function just fine
Tagging people who (that I am aware of) can do this: @BelloWaldi @Ohstopyou @Rejects @Scootaloo @kbraszzz
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NitNat reacted to Giraffes in Cartoons Have Taken Over Me
Although some edges may be rough, I got the basic paintings to this bad boy done, as well as this is still a work in progress so gg.
I wil eventually finish this
[MEDIA=imgur]BWPWfH3[/MEDIA]
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NitNat reacted to realBelloWaldi in Rule Change (effective Immediately): Player Names No Longer Need 3 Consecutive Typable Characters.
STEAMID does not work to target people.
USER ID does. PM me if you do not know what the player ID is.
Tutorial on how to target people with their player ID:
Type "status" in console.
There will be a chart saying USERID.
This is a player's userid.
Now in order to target someone simply put their userid instead of their names in.
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NitNat reacted to Thorax_ in Selfie Sunday
@NitNat
Well, here I am .3.
Hey @Vacindak you should do this next ;)
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NitNat reacted to SnowyMinion in "the Corona Australis Nebula"
'Inspired' by @FoRgE 's "The Corona Australis Nebula"
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NitNat reacted to Forest in Facebook Coverphoto Submissions
Hey everyone, I'll be posting here in the thread to update the winner of the month for submissions, just as a placeholder! So you can expect these posts monthly (depending on when a winner's submission has been selected). The original post will also be updated with the winners as well as their submissions!
Winner of March 11th, 2016 - #1
NitNat
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