ZevoAnonReal 18 Posted June 30, 2017 type "record fix;stop" in console, that should help. If that doesn't work, make sure you're running TF2 in dx9 if that helps. I have tf2 running everything to the max lol Share this post Link to post Share on other sites
Tatost 604 Posted June 30, 2017 I have tf2 running everything to the max lol type "record fix;stop" in console 1 YeEternalTuna reacted to this Share this post Link to post Share on other sites
realBelloWaldi 1245 Posted July 3, 2017 (edited) dit: Seems like Staff has the more detailed resizing on certain servers but Donators do not. I don't remember if this is intended or not, but still fixed, even though its kind of late ;) Edited July 3, 2017 by Guest (see edit history) 1 Bone reacted to this Share this post Link to post Share on other sites
Thorax_ 539 Posted July 6, 2017 (edited) Idle Kick Plugin for Surf Server If there is a way to prevent staff from being kicked in the surf server if we got the idle plugin here would be really helpful. It would be nice if it could be a flag based plugin, it will put staff into spectate but not kick them after certain amount of time, or just an extended time. We have been having a few idlers that are doing it constantly and it does get inconvinient when the servers are at their peak times when the server gets full. If this does happen to be possible, could we please trial run. @virr @Vexx @Basquiat Edited July 6, 2017 by TheSupremePatriot (see edit history) 1 1 YeEternalTuna and realBelloWaldi reacted to this Share this post Link to post Share on other sites
Tatost 604 Posted July 6, 2017 (edited) Idle Kick Plugin for Surf Server If there is a way to prevent staff from being kicked in the surf server if we got the idle plugin here would be really helpful. It would be nice if it could be a flag based plugin, it will put staff into spectate but not kick them after certain amount of time, or just an extended time. We have been having a few idlers that are doing it constantly and it does get inconvinient when the servers are at their peak times when the server gets full. If this does happen to be possible, could we please trial run. @virr @Vexx @Basquiat That would encourage staff to idle to pass the time rule for keeping positions, my best guess without checking the thread is about 12-14 hours is that rule. Correct me if I'm wrong on that. Edited July 6, 2017 by Guest (see edit history) Share this post Link to post Share on other sites
YeEternalTuna 246 Posted July 6, 2017 Maybe we can have it so it counts how long you were afking and the higher ups can deduct that time from your total hours? Share this post Link to post Share on other sites
Tatost 604 Posted July 6, 2017 Maybe we can have it so it counts how long you were afking and the higher ups can deduct that time from your total hours? It isn't possible to depict whether you're afk or not, as one could sit in spectator watching spawn for spawn killers, watching ramps to make sure engineers aren't building on them, etc., etc. I believe Supreme's idea is just flawed because of that time rule. No offense, Supreme. Giving staff the power to have a longer limit on the afk timer in hindsight, doesn't seem very fair to the players who may be trying to join. Keeping the afk timer to the normal time limit should suffice. And before someone comes at me and says "but servers aren't fun when staff isn't on, players can troll just enough so we don't have much evidence against them!" The best solution to this is to give staff members a priority over other players, only to be used if there is a call admin triggered on a full server. Giving them a longer time they can just afk takes as much space as a player without staff sitting there afk. 1 1 Kypari and YeEternalTuna reacted to this Share this post Link to post Share on other sites
Thorax_ 539 Posted July 6, 2017 Or at least something we could mark a player as a persistent Idler, and only those whom are marked will be affected by the plugin. That would be really lit though. 1 YeEternalTuna reacted to this Share this post Link to post Share on other sites
Rhododendron 994 Posted July 7, 2017 @Bleed we talked about an afk plugin or extension of one that can be exposed in the rcon (preferably status) so I can start giving credits for TF2 activity :) Share this post Link to post Share on other sites
Thorax_ 539 Posted July 7, 2017 (edited) @Bleed we talked about an afk plugin or extension of one that can be exposed in the rcon (preferably status) so I can start giving credits for TF2 activity :) What do you mean? Edited July 7, 2017 by Guest (see edit history) Share this post Link to post Share on other sites
Rhododendron 994 Posted July 7, 2017 What do you mean? I can see who is AFK in teamspeak so those who are don't get credits but I can't tell on the TF2 or CS:GO servers. 1 Thorax_ reacted to this Share this post Link to post Share on other sites
Thorax_ 539 Posted July 7, 2017 Eggplant 2 ThunderLimes and yesstergi reacted to this Share this post Link to post Share on other sites
realBelloWaldi 1245 Posted July 7, 2017 (edited) Idle Kick Plugin for Surf Server If there is a way to prevent staff from being kicked in the surf server if we got the idle plugin here would be really helpful. It would be nice if it could be a flag based plugin, it will put staff into spectate but not kick them after certain amount of time, or just an extended time. We have been having a few idlers that are doing it constantly and it does get inconvinient when the servers are at their peak times when the server gets full. If this does happen to be possible, could we please trial run. @virr @Vexx @Basquiat Why don't we we just use the one we have on TGH? It's set to something like five minutes before it kicks you. If you're AFK for more than five minutes, even as a staff member, you should be kicked. I personally really don't see why staff would be excluded from getting kicked. If someone's AFK, they're AFK and shouldn't take up a server slot. On a side note, when a staff member is online, the calladmin plugin does not send out messages for reports on that server anymore. If staff goes AFK, they're prettt much blocking the calladmin bot (don't get me wrong, everyone goes AFK for a few minutes every now and then, but if it's something like 5+ minutes and you're the only staff member, people can't report any wrongdoing anymore.) Edited July 7, 2017 by Guest (see edit history) 5 ZevoAnonReal, ThunderLimes, GayCommie and 2 others reacted to this Share this post Link to post Share on other sites
ZevoAnonReal 18 Posted July 10, 2017 Hey, I was kinda wondering.. Could we remove old hale's and add new ones? New Hale's, like for example, Saitama, SCP's, or just something new in general. And the old hale's that will be replaced would be picked by the admins or so. Share this post Link to post Share on other sites
YeEternalTuna 246 Posted July 10, 2017 I don't think we should remove old hales but instead add new ones because its better so that we don't upset any players that liked the said hales you want to remove. 1 ZevoAnonReal reacted to this Share this post Link to post Share on other sites