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Tatost

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  • SM
  • Content Count

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  • Joined

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Reputation Activity

  1. Like
    Tatost reacted to Goblins in Tf2 Highlander Event!   
    I'm going to heal the fuck out of my team. Heal them so hard that they overdose and we lose.
     
    Also, congrats for actually balancing the teams out. That's what I was worried about the most.
  2. Like
    Tatost reacted to Spoopy in Tf2 Highlander Event!   
    Name : Spoopy
    SteamID64 : STEAM_0:0:31638255
    Roles : Demoman, Spy, Engie, Heavy, Sniper, and Main : Water Boy
  3. Friendly
    Tatost got a reaction from realBelloWaldi in Tf2 Config   
    For those who want to use a config for a tiny bit of FPS gain, check mine out here: [MEDIA=pastebin]pMAGgFRK[/MEDIA]
    To use the config, follow the directory: computer/E (E: ) (may vary)/Games/Steam/SteamApps/Common/Team Fortress 2/tf/cfg. In this page, there may or may not be a notepad(++) file labeled "autoexec." Open the file and copy paste the contents from the pastebin.
     
    Have your own config or some extra commands? Give a pastebin link so others can use it!
    Message me if any of the commands don't work or you need help understanding one of the commands.
  4. Useful
    Tatost reacted to Healix in Tf2 Config   
    Here's my autoexec, if anyone would be interested in that.
     

    >fps_max 120 -full -w 1280 -h 720 mp_decals 1000 cl_playerspraydisable 0 sv_allow_point_servercommand always r_rimlight 0 mat_phong 0 mat_bumpmap 0 mat_specular 0 // Null-cancelling movement script // (prevents you from pressing two opposing directions, which causes you to stop moving) bind ] "cl_autoreload 0" bind [ "cl_autoreload 1" bind - "crosshair 0" bind = "crosshair 1" bind w +mfwd bind s +mback bind a +mleft bind d +mright alias +mfwd "-back;+forward;alias checkfwd +forward" alias +mback "-forward;+back;alias checkback +back" alias +mleft "-moveright;+moveleft;alias checkleft +moveleft" alias +mright "-moveleft;+moveright;alias checkright +moveright" alias -mfwd "-forward;checkback;alias checkfwd none" alias -mback "-back;checkfwd;alias checkback none" alias -mleft "-moveleft;checkright;alias checkleft none" alias -mright "-moveright;checkleft;alias checkright none" alias checkfwd none alias checkback none alias checkleft none alias checkright none alias none "" cl_ragdoll_fade_time 0 cl_ragdoll_forcefade 1 cl_ragdoll_physics_enable 0 g_ragdoll_fadespeed 0 g_ragdoll_lvfadespeed 0 ragdoll_sleepaftertime 0 cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 1 violence_agibs 0 violence_hgibs 0 tf_dingaling_pitchmaxdmg 10 tf_dingaling_pitchmindmg 200 tf_dingaling_volume 2.00 cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0.01 cl_updaterate 66 rate 60000 bind "F1" "+loadoutA" bind "F2" "+loadoutB" bind "F3" "+loadoutC" bind "F4" "+loadoutD" alias +joinclass "bind 1 scout; bind 2 soldier; bind 3 pyro; bind 4 demoman; bind 5 heavy; bind 6 engineer; bind 7 medic; bind 8 sniper; bind 9 spy" //binds each class to a number, this is done in the same order that they appear in the class menu alias "-joinclass" "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9" // alias scout "join_class scout" alias soldier "join_class soldier" alias pyro "join_class pyro" alias demoman "join_class demoman" alias heavy "join_class heavyweapons" alias engineer "join_class engineer" alias medic "join_class medic" alias sniper "join_class sniper" alias spy "join_class spy" // bind "shift" "+joinclass" //Voice shortcuts bind "r" "voicemenu 2 5" //Negative bind "mouse3" "say_team ***UBER/KRITZ USED***" //UBER FAKE //Fakes uber, alerts your team in chat. bind "c" "voicemenu 1 7; say_team ~~~ UBER FAKED ~~~" // // Water // mat_wateroverlaysize "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_forcewaterleaf "0" cl_show_splashes "0" // // Light // mat_debug_autoexposure "0" mat_debug_bloom "0" mat_specular "0" mat_fastspecular "1" mat_hdr_level "0" mat_hdr_enabled "0" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_filterlightmaps "0" mat_disable_bloom "1" mat_bloomscale "0" mat_force_bloom "0" mat_parallaxmap "0" r_dynamic "0" r_lightaverage "0" r_worldlightmin "0" r_worldlights "0" r_maxdlights "0" r_PhysPropStaticLighting "0" r_dopixelvisibility "0" r_ambientboost "0" r_ambientfactor "1" // // Models // g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" r_eyes "0" r_eyemove "0" r_eyegloss "0" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_teeth "0" r_lod "-1" r_rootlod "2" cl_ragdoll_collide "0" // // Shadows // r_shadowmaxrendered "0" r_shadows "0" r_shadowrendertotexture "0" mat_shadowstate "0" // // Props // props_break_max_pieces "0" props_break_max_pieces_perframe "0" cl_phys_props_max "0" func_break_max_pieces "0" // // Sound // snd_mixahead "0.1" dsp_enhance_stereo "0" dsp_slow_cpu "1" // // Ropes // rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" r_ropetranslucent "0" // // Decals // mp_decals "200" // def. "200" # Count of Decals used for Multiplayer r_decal_cullsize "5" // def. "5" # The distance (0-15) from which bulletholes are visible. Higher numbers mean a shorter viewing r_decals "2048" // def. "2048" # Count of Decals used by the entire SourceEngine r_drawmodeldecals "0" // def. "" # Render decals on the Models on(1)/off(0) r_maxmodeldecal "32" // def. "32" # Count of Decals to Render on the Models r_queued_decals "0" // def. "0" # Offloads a bit of decal rendering setup work to the material system queue when enabled. on(1)/off(0) r_spray_lifetime "2" // def. "2" # Number of rounds player sprays are visible // // Violence // violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" // // Preload // cl_forcepreload 1 sv_forcepreload 1 rate 60000 cl_interp 0.030 cl_smooth 0 cl_smoothtime 0.01 cl_pred_optomize 2 cl_lagcompensation 1 cl_interp_ratio 1 r_drawviewmodel 1; viewmodel_fov 112 cl_autoreload 1 bind "i" "toggle r_drawviewmodel 1 0"
  5. Like
    Tatost reacted to virr in Tf2 Config   
    Here's some stuff that i have in my csgo config that (should) work in tf2.
     

    >//Mouse m_rawinput "1" m_mouseaccel1 "0" m_mouseaccel2 "0" sensitivity "0.9" //qq alias qq "disconnect" //clear decals and only show netgraph when tab/scoreboard is held bind "TAB" "+ng"; // alias "+ng" "+showscores; net_graph 1;r_cleardecals" // alias "-ng" "-showscores; net_graph 0" //
     
     
    i would also recommend adding

    >// write to config.cfg host_writeconfig
    at the end to write your autoexec to an actual config file.
  6. Like
    Tatost reacted to CappyCappy in Planetside 2   
    Game name: Planetside 2

    Platform: PS4 | PC
     
    Time Spent: ~200

    Do you recommend?
    Yes, if you are actually willing to spend time in this game. It becomes real fun.

    Rating:
    ~9/10

     
    Initial Thoughts:

    *The 3 factions, from left to right- The New Conglomerate, The Terran Republic, and The Vanu Sovereignty
     
    Welcome, to the planet of Auraxis, year 2845(something)! Due to a wormhole expedition failure, entire fleets are stuck on a planet named Auraxis. 3 factions, the Terran republic(The galactic empire sorta thing, uses fast shooting ballistic weapons that does low damage per hit, strength in numbers), The New Conglomerate(Rebel scums, high damage and slow hitting bullet weapons, lotsa armor), and The Vanu Sovereignty ( Techno-zealots, frekin lasers, and no bullet drop.) are facing all-out war on 4 different continents. Amerish
    (Plains, trees, mountains), Esamir (Perma- frost land) , Hossin (Rumble in the Jungle), and Indar (Desert).

    *The picture above indicates the 4 available Continents, and the "noob" continent, Koltyr. Ignore the continent lock on Hossin.
     
    Planetside 2 is a game one of its kind, featuring an open-world MMOFPS, with hundreds, or even thousands of players fighting at once. The game also contains a mountain of guns, cosmetics, and more. There are many vehicles, from ESF(Empire specific fighters), The Galaxy(Trooper pooper), to the Flash ATV, and the Mobile spawn point, sunderer. The basic idea of "winning" is gaining bases, refining cortium (Note for later), to gain Victory points. When eventually enough VP is gained, the winning faction will gain a bonus buff, and the continent will be locked(Will restart after 2 other continents are conquered). There are many kinds of bases. and capturing special bases (Biolabs, chemlabs, T alloys), that when capped will also give you a buff (Passive health regen, lower vehicle costs, and etc).

     
    *A birds eye view of a base
     
    In total, there are 6 infantry classes in the game.
    -Light assault (Uses a jetpack, and a rocklet rifle for anti-vehicles)
    -Infiltrator(Can use the sniper/scout rifles, and go invisible)
    -Heavy assault(Has a toggleable overshields and are able to use rocket launchers)
    -Engineer(Can resupply troops with ammo, and build manned turrets)
    -Combat medic(Heals health, and revives dead people)
    -The MAX(Infantry mech, needs 450 resource points to summon, and uses dual hand MGs and cannons)

    *From left to right, Infiltrator, light assault, combat medic, engineer, heavy assault, and MAX.
     
    There are, in total,8 vehicles for all faction use, and 2 for each Empire-specific vehicles.
    Common-used Vehicles: (Note all of these vehicles is/can be armed)
    -The flash(2 man ATV)
    -The Harasser(3 man jeep)
    -The lightning(1 man light tank)
    -The sunderer(Mobile spawn truck)
    -The valkyrie (Attack chopper)
    -The liberator (Gunship)
    -The galaxy (Trooper transport)
    -The ANT( Used to build player bases)
    Then, for each respective Empire, there are a Tank, and a fighter, each dedicated to the style of the empires(mentioned above)
    VS:
    Tank- Magrider (They see we floatin, they hatin)
    Fighter - The scythe (Looks like a starcraft thing,only ESF that can hover)
    TR:
    Tank - Prowler (Why not have 2 barrels instead of 1?)
    Fighter - Mosquito (what is this thing get it off of me omg my health my sheids)
    NC:
    Tank - Vanguard (cuz y not make a tank with an ability to go invincible for like some time)
    Fighter - Reaper (Why not have thrusters on all sides of this jet)

    *Some VS Magriders(left) and sunderers(right)
    To summon vehicles, you need Resource points, which will replenish overtime. Each vehicle costs different amount, and depends on what base your faction has captures, the price and regeneration rate varies.


    *TR soldiers with their ballistic weapons
    There are a CRAP ton of weapons in this game. I mean, 1 kind for each class (LMG for Heavy assault, snipers for Infiltrators) but there are still some shared weapons, such as SMGs, Battle Rifles, Carbines, and etc. Both the NC and the TR uses ballistic weapons, that uses BULLETS, so they have bullet drop. VS, on the other hand, uses lasers that has no bullet drop whatsoever, but instead uses a damage ramp off system. All pellets from all factions requires a travel time, so for long range shots you will need to lead your shots. There are also attachments for most guns, things such as scopes(Long range, short range, dot, thermo, etc.), silencers, flashlights(exposes cloaked infiltrators), ammunition(Slug for shotgun, soft point, and high velocity for others), laser attachment, underbarrel attachments(for specific weapons), handles, and more. Suit your own playstyle with a custom weapon that will get you kills, whether it is a mid-range battle rifle(my favorite), Close quarters face spammer, or a midrange carbine. You can also attach different weapons to vehicles! From the emotionally depressing lolpods(rocket pods for ESFs), to the PPA(plasma ball launcher) for farming infantry. Also, different modifications for each classes are available, different cloaks for infil, C4 for engineer and light assault, different jetpacks, and more. There are many choices out there. However, most weapons and customization costs cert points, which you will gain 1 from getting 250 XP. You can accumulate xp from killing people (120~ for each kill), defending/attacking bases (300~), and etc. This is where the grind comes in. To get decent stuff, you'll need to play a lot (THAT IS IF YOU DONT P2P).

    *Galaxy customization certifications, and weapon certs
    That is the end of the description, and if I forgot anything, please tell me to add it .(y)
     
    Pros: (At least 2 reasons)
    +Open-world MMOFPS, one of its kind.
    +Great variety of weapons and vehicles
    +I my self find it pretty fun.
    +Lots of players to socialize with
    +Somewhat decent community
    +Great to play with friends
    +Great mass battles, wars, and armored convoys. You won't see this anywhere else.
    ~And Adding!
    Cons: (At least 2 reasons)
    -EXTREMELY FARMY(Seriously)
    -Easy to die with like 50 guys around you shooting
    -Unbalanced weapons (lolpods)
    -Sometimes messed up server population (20% VS, 40% NC AND TR)
    -P2Progress and P2Look good
    -Depressingly repeatedly being farmed (if you cant kill a lot)
     
     
    Final Thoughts:
    It may have its flaws, but Planetside 2 is a great game, as stated many times, one of its kind. I suggest you to download, and try this game. Unlike other games, it will start out hard. But once you get better with the gameplay, you will find the joy of this game. The graphics are pretty nice, and the game is kinda CPU and Internet intense. In conclusion, great game, and, I strongly recommend this game to you. Just drop by and play a few bases, see how you do, and if you truly like this game, keep on playing it. The longer you play, the more rewarding. Thank you for reading this review!

    Please tell me any spelling, grammar, and content mistakes! (I wrote this late at night)
     
     

  7. Agree
    Tatost got a reaction from DeathGod in What Made You Join Xg   
    Is that how bean dip is made?!?!?!?!
  8. Sad
    Tatost reacted to Egossi in I'm Done With League Of Legends   
    I've lost interest in managing our tf2 division, playing tf2 and trying to fix the issues we have, therefore I'm stepping down from Division Manager to member, it's been an alright run
     
    I've made some friends amongst our staff and members, and I won't lose contact with any of them
    I will also be on teamspeak and forums daily as i've always been
     
    it's also a shame that I have to be a DM+ in order to maintain powers on teamspeak and forums, it was really fun banning people for no reason :(
     
    also fuck dota @Owl :d
  9. Disagree
    Tatost reacted to The_Unlit_Torch in Team Fortress 2   
    @Bello wrote that, so direct any criticism toward him thanks!!!!!!!! =D
  10. Ding!
    Tatost got a reaction from YeEternalTuna in What Made You Join Xg   
    Is that how bean dip is made?!?!?!?!
  11. Like
    Tatost reacted to Thunder in Dannco   
    -1 "I want to join because I had been muted for 30 minutes! Im mad even though I didnt take the time to read the MOTD!"
    for tatost
    A:7
    M:4
  12. Like
    Tatost got a reaction from Jadow in Tf2 Highlander Event!   
    We have @Hachi and I think @Dethman? We'll need 1-2 more who come from the teams, so if anyone would like to do that please message me or @bagel to get signed up!
  13. Ding!
    Tatost got a reaction from YeEternalTuna in Dannco   
    Activity ???
    Maturity ???
  14. Informative
    Tatost got a reaction from DeathGod in Help   
    Take a left, then a left, left again, jump and do a 360 while picking yournose, then turn left, and then it's the door on the right.
  15. Optimistic
    Tatost reacted to Aegean in Forum Updates - Suggestions   
    Oh shit I completely forgot! Sorry I haven't been on the ball lately @Forest, I'll make Promo Demos, Feb Update and a guide for new users before Friday. Thanks again for the reminder dude
  16. Agree
    Tatost got a reaction from Ms.Spooks in S>strange(more Stat Clocks Included) Spec Ks Festivized Shell Shock Rocket Launcher(well-worn)   
    Agreed^. No one is going to pay double for a few parts and a festivizer. Use common sense in your trades and don't always take backpack.tf prices so literally.
     
    PS: Also your discount made me laugh tbh.
  17. Agree
    Tatost got a reaction from mrnutty12 in Spaghetti   
    @Egossi @BlankuChan @mrnutty12 If I'm not an idiot and counted wrong I think we have the votes we need?
  18. Agree
    Tatost got a reaction from NitNat in Vacindak Causes Mass Suicide On Surf (circa 1880, Colorized)   
    This came to me as the bird jumped, probably made my childhood 67.123% better.
  19. Like
    Tatost reacted to Egossi in Stepping Down   
    http://www.youtube.com/watch?v=143ImPcoG14
  20. F!$k Off
    Tatost got a reaction from Egossi in Team Fortress 2   
    @The_Unlit_Torch and @TheSupremePatriot Don't "joke" rate someones post, and don't just send smelly ratings at them because they sent one to you. Stop being children, and be kind enough to at least revoke your joke ratings on the player, then we'll be all good all right all nice, okay? :]
  21. Salty
    Tatost reacted to The_Unlit_Torch in Team Fortress 2   
    I don't know why you're mad tbh, you rated my post smelly so I rated your posts smelly lol
    And I don't know who @Bananalitz is.
  22. Agree
    Tatost reacted to realBelloWaldi in Team Fortress 2   
    i mean you do realize you arent any better than him if you rate all of his posts "fuck off" etc now lol
  23. Agree
    Tatost got a reaction from Thorax_ in Team Fortress 2   
    @The_Unlit_Torch and @TheSupremePatriot Don't "joke" rate someones post, and don't just send smelly ratings at them because they sent one to you. Stop being children, and be kind enough to at least revoke your joke ratings on the player, then we'll be all good all right all nice, okay? :]
  24. Agree
    Tatost got a reaction from realBelloWaldi in Team Fortress 2   
    @The_Unlit_Torch and @TheSupremePatriot Don't "joke" rate someones post, and don't just send smelly ratings at them because they sent one to you. Stop being children, and be kind enough to at least revoke your joke ratings on the player, then we'll be all good all right all nice, okay? :]
  25. Funny
    Tatost reacted to Thorax_ in Spaghetti   
    Nevermind xD