realBelloWaldi 1245 Posted April 23, 2016 the reason why demopan was slow was because his max speed was set to 170Hu/s for some reason so I changed that back to demomans default (280Hu/s) Thanks Rejects! :D Great to see that you're coming back! Also @Bagel 1 bagggel reacted to this Share this post Link to post Share on other sites
Rejects 81 Posted April 23, 2016 (edited) Insert wall of text here The reason why sandmen's music didnt change is because I replaced the song previously without changing the name to save editing the config so just delete downloads/sounds/freak_fortress_2/sandmen/cry.mp3 and join the server and you should download the correct song Edited April 23, 2016 by Guest (see edit history) Share this post Link to post Share on other sites
realBelloWaldi 1245 Posted April 23, 2016 (edited) Miku is fixed but there's a new issue. Demopan's name is blurred out. :( ___________________________________________________________________ Remove vsh_lolcano_pb1 (broken) Add arena_watchtower to map rotation Edited April 23, 2016 by Bello (see edit history) Share this post Link to post Share on other sites
OneGlove 54 Posted April 23, 2016 (edited) Sorry to add to the burden, but Sandmen is also slow as of today, about 3 minutes ago when I played him. He was the standard soldier speed (which I don't know what that is because I don't understand coding) instead of scout/sniper/whatever the hell's speed Edited April 23, 2016 by Guest (see edit history) Share this post Link to post Share on other sites
Goblins 580 Posted April 24, 2016 I was called onto Hale tonight. There is a boss with the name "=failed name=" that is glitched out. The hale is in citizen mode and cannot even use its rage. Just throwing it out there. Share this post Link to post Share on other sites
SnowyMinion 297 Posted April 24, 2016 Bring back vsh_square_saxxy and vsh_halo_foundation Share this post Link to post Share on other sites
Rejects 81 Posted April 24, 2016 Sorry to add to the burden, but Sandmen is also slow as of today, about 3 minutes ago when I played him. He was the standard soldier speed (which I don't know what that is because I don't understand coding) instead of scout/sniper/whatever the hell's speed I've fixed sandmen (I think some boss speeds are being changed to lower than they should be which is annoying) Miku is fixed but there's a new issue. [ATTACH=full]23629[/ATTACH] Demopan's name is blurred out. :( ___________________________________________________________________ Remove vsh_lolcano_pb1 (broken) Add arena_watchtower to map rotation Demopan should fucking work there are no errors in the config and all I changed was the speed so I'll just reinstall his config I removed vsh_lolcano and I added watchtower to the rotation 1 realBelloWaldi reacted to this Share this post Link to post Share on other sites
realBelloWaldi 1245 Posted April 25, 2016 (edited) [TF2] Inspect All - AlliedModders This seems like a fun plugin for surf. Could we add it? Also due to the recent overload of people spawnkilling on surf, could we consider increasing the spawn-protection (sm_spawnprotect_timer) time? Edited April 25, 2016 by Bello (see edit history) 1 Thorax_ reacted to this Share this post Link to post Share on other sites
Thorax_ 539 Posted April 25, 2016 (edited) Maps like NY big loop, well... Arena Maps in surf in general the spawn protection is rather unfair as it is depending on the map, ( how long it takes to get into the arena ) Edited April 25, 2016 by Guest (see edit history) Share this post Link to post Share on other sites
Thorax_ 539 Posted May 2, 2016 (edited) Server - [xG] Surf Bug or Suggestion? - Suggestion Suggestion - As there is already a rule against making buildings in spawn and on ramps. I do not feel the rule is effective because instead of not being allowed to build in spawn or on ramps...I feel that buildings should not be allowed at all. Why? Dispensers - There are health packs and ammo packs everywhere on the map, a dispenser will only make you more of a target because you are standing in a confined place to heal. Totally not needed. Sentries - Shouldn't have to explain this one ;) Teleporters - Why the hell do people feel the need to use teleporters? They can use !cp commands. Buildings are 100% useless and abussive for surf servers and I feel it would be better to just ban them overall. Exceptions - there are a few maps that once you get to the end you can spawn sentries for a short time, that should be allowed still because it's most likely not gonna be activated a lot and from what I seen, they are rarely used anyway. @Scootaloo @Rejects @BelloWaldi @Goblins @mrnutty12 @NitNat @Caleb956 @Vacindak @Sancock Edited May 2, 2016 by TheSupremePatriot (see edit history) Share this post Link to post Share on other sites
NitNat 239 Posted May 2, 2016 I'm pretty neutral with teleporters and dispensers outside of spawn (of course as long as it's not blocking anything or trapping anyone) but I full on agree with the sentries. I mean come on I know we have battle areas and whatnot but in the end it's a surf server...not the ideal place for turtling engies Share this post Link to post Share on other sites
Caleb956 451 Posted May 3, 2016 Well. I don't really mind dispensers, but I'm all for no sentries and teleporters. Sentry for obvious reasons, and teleporter for a few different reasons. 1. I've seen people build teles from spawn straight to the end of the surf map, now if you think about it, there is likely some sort of orb at the end of the map, which gives you buffs, anything from a moving dispenser to invincibility. Now that being said, I feel like teles make that extremely unfair considering they didn't do anything to even get there and then they are just getting a buff that they can walk into arena with and kill everyone in there. 2. What supreme said, if you REALLY want to teleport somewhere, use !cpsave and !cptele. --- On the side of dispensers, like I said, I don't have a problem with them as long as people aren't blocking areas with them. 2 realBelloWaldi and mrnutty12 reacted to this Share this post Link to post Share on other sites
XHina_sanX 23 Posted May 12, 2016 (edited) Suggestion to add to Zombie Fortress and Saxton Hale [TF2] Weapon Limiter - AlliedModders This plugin would be amazing and balance out things. [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13] - AlliedModders This could also be a good add-on for Zombie Fortress. @Rejects Edited May 12, 2016 by XHina_sanX (see edit history) 1 realBelloWaldi reacted to this Share this post Link to post Share on other sites
ArminArmout 129 Posted May 22, 2016 if lct music suggestions are still a thing here, i wanna post some high quality video game rip suggestions (these arent the actual songs these are remixes) http://www.youtube.com/watch?v=wEV-uL8NDac http://www.youtube.com/watch?v=Ov6e0RskT9A http://www.youtube.com/watch?v=5Inqf5Fln6o http://www.youtube.com/watch?v=e1dPK4YRDPM http://www.youtube.com/watch?v=EmaPiC0rVS8 ok all of those (watch all of them they're amazing) plz do it they're great Share this post Link to post Share on other sites
Kitsune 18 Posted June 12, 2016 The Nimbus Teleporter bug is still in effect. BLU cannot build an entrance + exit; The exit will explode on use. Share this post Link to post Share on other sites