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StarmiX

[poll] Remove The Freekill Recoil? (jb)

Kill Recoil  

17 members have voted

  1. 1. Kill Recoil



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Well, when someone gets a kill, all damage from that point on for about 2 seconds or so is reduced by an incredible amount.

This gets incredibly annoying during LCT where your crits only do about 3-5 Damage when they're supposed to do about 180 Damage.

So, give me your opinions of why we should keep/change/remove the recoil.

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+1 Knew something was fishy when I couldn't do any damage to that spy. The plugin should be optimized better to identify whether a kill is freekill or not. Maybe we can change is so that it does full damage to Rebels only. When prisoners don't obey commands, they're usually passive and the others don't attack right away.

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It's stupid. There's no reason to have the recoil on top of the freekill counter on top of the votemenu system. That's three different things based around the same issue, it all becomes redundant. Especially when there's staff on hand. If someone freekills they can be handled a variety of ways, this does not really do anything about it, it just kind of delays and makes normal CT'ing harder for no good reason.

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