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Showing content with the highest reputation on 09/18/14 in Posts
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3 points
Your guide to tf2 classes
Tomahawk and 2 others reacted to Nu_13 for a post in a topic
*Note; this list is only comprised of recommendations and is not universal. If you enjoy; Unreal Tournament, Shotguns, Flash, and Doom If you like... -running fast and twitch-shooting -meatshots 8) -parkour -being loud and hilarious -Trolling Medics, Heavies, and explosives classes Then You'll Love Scout! Protip: Make sure to double jump often when fighting Soldiers and Demomen. Most cannot fight an erratically moving Scout. If you enjoy; Quake, Quake Arena, Rockets, Soldiers, KABOOM, and Tribes 2 If you like... -gibs -airshots -tricky movement and rocket jumping -hanging out with medics -being mentally insane Then You'll Love Soldier! Protip: Use the regular rocket launcher over the Direct Hit. You will become a better Soldier in the long run against more skilled players. Learn spawn routes to be more efficient. If you enjoy; Fuel, flames, Fire Flowers, and wiisports If you like... -toast -Ping Pong -Pubic servers -engineers -bullying Soldiers and Demoman Then You'll Love Pyro! Protip: Don't forget to put out teammates by using your airblast on them when they are engulfed in flames. If you enjoy; bomberman, C-4, bombs, traps, and Armageddon. if you like... -Michael Bay movies -frag videos -air strafing -being the DM in DnD -Highlander Then You'll Love Demoman! Protip: Make sure you have pipebombs loaded in case you are ambushed by Scouts or roaming Soldiers. If you enjoy; Contra, Punch-out, sandvich, and the Hulk If you like... -being a lazy piece of shit -rolling tank in MMO's -hearing a grown man make out with a weapon -Elvis Presley -being a high priority target Then You'll Love Heavy! Protip: Drop your Sandvich for teammates by pressing Mouse2. You will regain it over time. If you enjoy; LEGO'S, Machines, Missile Command, Guitars, Powerglove, and StarCraft If you like... -Tower Defence games -being credit to team -robots -music and dancing -getting you shit slapped by spies Then You'll Love Engineer! Protip: You can pick up your sentry in mid-air after performing a Sentry rocket jump. If you enjoy; Dr. Mario, Trauma Center, Operation, Manhunt, and ghostbusters If you like... -being the most important player on the team -the top of the scoreboard -cutting people up -choosing who lives and who dies -getting targeted by everyone Then You'll love Medic! Protip: Players who have not been injured in the last 10 seconds heal faster the those who have been hurt recently. Players who are overhealed build uber more slowly than those who are at lower than 150% health. If you enjoy; Half-life, COD, Sniper Elite, The Legend of Zelda, Way of Defeat, and Jurassic Park If you like... -headshots -medieval weaponry -changing the tide of the game -getting bodyshot by terrified enemy Snipers -jars of piss Then You'll Love Sniper! Protip; Don't forget to keep moving. Unless you are taking down overhealed class, you should not be scoped in for more than two seconds at a time. Keep in mind that your DPS is higher when getting headshots; never aim for the body to keep improving you aim. If you enjoy; James Bond, Metal Gear Solid, Assassin's Creed, Thief, Splinter Cell, and Austin Powers If you like... -Being invisible and disguised -playing the lottery -getting killed by bullshit you couldn't have seen coming -becoming a crab -getting two points for every frag Then You'll Love Spy! Protip: Have at least one other class you are good at to switch in case your team does not need spies. Lead enemies up staircases and jump over them for an easy backstab. Just because the default invisiblity watch does not seem fancy does not make it a bad weapon. -
2 points
Xenogamers, xenomorphs.. coincidence?
p0s3s3dh0b0 and one other reacted to Bach for a post in a topic
So with the new release of literally the greatest (imo) scout set ever, I thought it would be cool if we had most (or all) of a server dress up in the Xenomorph suit and/or the marine helmet for one giant picture/banner promoting the TF2 division. Dunno who else has it or will have it but it's just an idea. It won't JUST be genuine forever... (Unusual Xenomorph head hype) Tagging potential aliens/marines @FoRgE @Moosty @StarmiX @TheTheRejects @Jpie112 @kbraszzz @Barmithian @BonfireCentipede @Starfishprime_69 @everyoneelsecauseimlazy inb4 shitpost inb4 frog spam -
2 points
Update On My Pc Situation.
DrLee and one other reacted to xGStumpy for a post in a topic
get this shit fixed shadowspy -
1 point
Xg competitive 6v6's
Kittylicious reacted to StarmiX for a post in a topic
Practice will be held on Saturday 3PM Eastern Time Hopefully this ends up better then the HL team I let @Izanagi lead... This one I will lead. Note : You must be decently skilled at the class. This is NOT a first-come-first-serve, apply to the team in this format : In-Game Name: (Name) Role: (Medic/Demoman/Roamer) Ability to use on TeamSpeak : Hours spent on TF2: Your average FPS: What day you usually play on: The Team- -Demoman- -Medic- -Roamer (Usually Soldier)- @StarmiX -Pocket ( Usually Soldier) - -Utility 1 (Usually Scout)- @p0s3s3dh0b0 -Utility 2 (Usually Scout)- @CoolyCooly Please note: Utility is constantly switched to sniper/spy, sometimes heavies or engis, so be somewhat able to play those classes (mainly spy/sniper) at a decent level. Maps will usually normally be 5CP maps (Badlands/5Gorge/Gullywash/Granary/Etc.) Prepare for the wall of text - (From Standard competitive lineup - Official TF2 Wiki | Official Team Fortress Wiki Class Summaries Each class in the standard lineup has a specific purpose: Medic Main article: Medic (competitive) The Medic is the most essential player of a typical 6v6 match. Healing has obvious benefits of keeping team members alive for longer periods of time without making them wait for pickups or returning to resupply. Overheal allows players to win fights more easily, and to possibly win multiple fights. The Medic's ability to ÜberCharge is a keystone of competitive dynamics, acting as one of the most important factors when teams decide to push, hold, or retreat. For other class members in a majority of situations, ensuring your Medic's survival and/or the opposing Medic's death is generally considered worth dying for. The Medic often acts as the team leader, as it is easier to call plays when out of combat. Medics are limited to 1 in all 6v6 leagues in order to prevent stagnated gameplay and ensure class variety. Demoman Main article: Demoman (competitive) Demomen provide huge tactical advantages in a wide range of situations. They are generally either the first or second class to reach the middle point, and once there they can lay down sticky traps to deny areas and use grenades to spam chokes before most of the opposing team even enters the area. The Demoman's ability to slow enemy pushes, deny chokes and control points, and spread damage in a large area makes him an indispensable team member for pushing, holding, and defending. Because of his high damage output and splash capability, he is the most common recipient of a Kritzkrieg ubercharge. Demomen are limited to 1 in all major 6v6 leagues in order to prevent excessive spam and area denial. Since the Demoman can deal the most damage quickly, he often runs with the medic as a part of The Combo. However, he is vulnerable to up-close damage, and as such is often defended by a Scout or Soldier. Pocket Main articles: Soldier (competitive), Heavy (competitive) The pocket's job is to protect his team's Medic and help him build an Übercharge. Soldier is the most common choice for this role for a number of reasons: He can keep up with his Medic via rocket jumps. He has solid projectile and hitscan firepower, giving him good combat adaptability. He can damage himself intentionally to help build Übercharge faster. He has the second largest hit point pool, letting him take damage for his Medic. He can use rockets to contribute to spam. He can, when the medic is dead or otherwise safe, rocket jump forward and play aggressively. He can juggle enemies to prevent them from getting closer to his Medic. Heavy is occasionally used instead of Soldier. This is quite rare in 5-Control Point maps, as the Heavy moves slowly, but in scenarios where movement speed is not an issue (such as the last control point or on a payload map) or high firepower is required (pushing through chokes or quickly killing flanking players), Heavy can be a very viable choice. Due to his slow movement speed, the heavy is more vulnerable to instant-kill attacks such as headshots, backstabs, or almost any other form of critical damage. Roamer Main articles: Soldier (competitive), Roaming The roaming player functions as his team's offensive muscle class and acts as a backup pocket. The roaming Soldier also functions as a suicide bomber, where the Soldier rocket jumps to the more important players of the enemy team (Medic/Demoman) and tries to kill them early in a fight, or tries to make them use their Ubercharge when they did not intend to. This job is usually relegated to a Soldier because of his ability to reposition himself with rocket jumps and take on the role of backup pocket. Some strategies might call for the roaming player to go for a specific strategic attack involving a class other than Soldier, like running a Pyro on Badlands. On some maps where utility classes are more desirable and spam is less effective than usual, it's not unheard of to see the roaming slot play a utility class. For example, on Yukon, the importance of Scouts combined with the potency of a Sniper at all three points sometimes leads teams to run one pocket Soldier, two Scouts, and a Sniper instead of two soldiers and two utilities. Utilities Main article: Utility Utility slots are usually filled by Scouts, though in many situations (especially when dealing with the last point on a 5-Control Point push map, or in asymmetric maps like Gravel Pit), one or both may play another class. Scouts usually fill this role due to their high mobility, doubled capture rate, and their ability to pick off injured targets quickly with their scattergun. Generally when a map or point doesn't require the mobility of two Scouts then it is acceptable to switch out to another class. Sometimes a utility slot is filled by a roaming soldier, because you still need the mobility of Scouts, and the Soldier doesn't have much space to roam if you are pushed back to last. For example. on Viaduct, Scouts are very useful to have, however a Sniper can be incredibly effective. In this scenario, some teams elect to switch out their roaming Soldier over a Scout. Scout Main article: Scout (competitive) In most 5CP maps (the most common competitive map type), Scouts are considered the most effective utility, particularly for the mid fight and general combat/transit. In said maps, Scouts are either the first or second class to mid (the other contender being Demoman). They are very effective at getting picks, doing cleanup, and capturing control points. Scouts are also generally helpful for patrolling flanks, both to intercept incoming flankers and pick enemies that are hurt and/or alone. Their high mobility and hitscan damage output allows them to function very well both in solo efforts and when working with other teammates, especially another Scout (who can keep up with him without Medic heals/pickups). One scout will often work in conjunction with the Demoman or roaming Soldier, taking advantage of the damage put out by them. Sniper Main article: Sniper (competitive) Of all situational utilities, the Sniper is the most common. Useful both offensively and defensively in a variety of maps, the Sniper can help deny areas and get picks with little setup time and at a fairly low risk to himself, assuming he has backup. He can instantly kill enemy medics with one hit, using either a headshot with no charge-up or a fully-charged bodyshot (both of which deal exactly 150 damage, enough to instant-kill). In open spaces, a Sniper can provide extremely high damage output that give enemies little choice other than to retreat to cover or countersnipe. His biggest disadvantages are his long transit times compared to Scout, his poor capping capacity, and his vulnerability when alone. Spy Main article: Spy (competitive) The Spy is used most commonly to break a stalemate and make a kill on a valuable target when that player is otherwise well protected. He is most effective if used sparingly, as enemies are more likely to spot and stop him if they anticipate his appearance. The Spy's role is similar to that of the Sniper, but the Spy has the unique advantage of being able to perform these even if the Medic is behind obstacles, walls, and/or team mates. The Spy's lack of health and firepower gives him a serious risk of dying after he's been spotted, so backstab attempts are usually followed by either immediate death or narrow escape. This, combined with the fact that the he has to spend a long time in transit and stealth, makes Spy a very high-risk, high-reward option. Outside of stalemate-breaking pick situations, Spy can also be used to help take down an Engineer nest or provide situational support with the Dead Ringer, which he can use to block doorways, capture points even if there are stickies on them, intercept general spam, or stay alive longer in combat. Engineer Main article: Engineer (competitive) Engineer is a standard choice for asymmetric maps such as Gravel Pit. In 5CP push maps, he is used most often to defend the final point in long final-point contests. He provides good area denial, particularly against Scouts – something that Demoman's area denial sometimes has trouble with—and can keep his teammates' ammo stocked and his Medic's health full with a Dispenser. Teleporters are generally a low priority for him as he is unlikely to build anywhere aside from at a last control point. Engineer is particularly useful if the enemy is using the Kritzkrieg, as buildings are immune to critical hits. Heavy Main article: Heavy (competitive) The primary use of Heavy is to defend the last point. This most clearly comes about when a team wants the type of area denial of a Sentry Gun but does not have the time or stability to build it up. A utility heavy might also be used if enemy Scouts are becoming a problem (which may happen if your team's other utility switches to Sniper or Spy) or to play as a stronger defensive option. Heavy is a more risky choice if the enemy is using a Kritzkrieg, Sniper, or Spy as he cannot reliably evade. Pyro Main article: Pyro (competitive) Pyro is usually limited to specific situations in serious competitive play. His ability to defend points with air blast also comes into play in certain areas, most specifically when holding a final point against an Übercharge. Pyro sees very limited use because of his comparatively restricted capabilities. His Flamethrower deals little damage if the enemy reacts quickly or keeps him at a distance. His afterburn is irrelevant when the enemy team has a live Medic or health packs. His airblast has a low rate of fire and can therefore be overcome fairly quickly, particularly if there's more than one person attacking him. His transit time is slower than Soldier, Demo, and Scout, and cannot deal high damage at long range. In addition to these factors, his Flamethrower's attack can be unreliable in terms of directionality and distance which makes him even more unwieldy. -
1 pointI might not have the set but that is an awesome idea
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Fredichg - team fortress 2
ColdEndeavour reacted to Bach for a post in a topic
Xeno Gamers This says it all. Our DIVISION MANAGER @kbraszzz banned you for a week for door blocking. I've banned people for the same. NONE OF YOU LISTEN AND KEEP DOING IT Banw as just. Come back ina week. #close -
1 point
Fredichg - team fortress 2
realBelloWaldi reacted to BonfireCentipede for a post in a topic
Fredichg - team fortress 2 | Xeno Gamers That's why you're banned. -
1 point
Fredichg - team fortress 2
realBelloWaldi reacted to kbraszzz for a post in a topic
It's a one week ban, Ban reason here v Fredichg - team fortress 2 | Xeno Gamers -
1 point
Jail break abuse
Bach reacted to Barmithian for a post in a topic
It pisses off when people discriminate against wardens who are young in age. This is definitely not ok. +1 -
1 pointOffender is banned. -Closed
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1 pointi mean you're free to look at it all, it's just a shit load of pictures of some girl that adam has fantasies about.
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1 pointUltimateX was permanently banned for death threats, player harassment and massive chat spam. You were banned for 3 days. Section iv) of the Redstone Code of Conduct was violated. Your chat logs can be found here. Furthermore, all caps were used in chat which amplifies the issue.
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1 pointim glad that you are honest and aware of this.
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1 point
Clarification
DrLee reacted to xGShadowSpy for a post in a topic
I see no problem when its like 3 or 5 but when you see all the guns(or just alot of them) geting spammed, no ofcourse not. -
1 point
Jail break abuse
realBelloWaldi reacted to Forge for a post in a topic
I've looked at the evidence, what it looks like is Josh was being the victim of abuse voteban and freeday spam where they'd refuse to let him be warden, The users responsible are.. insane medic - Threatening Josh by refusing to let him be warden 2 D (Gorillaz)Read My Profile - Causing voteban abuse adem - Offending user for no reason. Stumpy - Blaming the user for incorrect offenses such as calling freedays or offending players. Cooly - For just being a dumb troll. Gub - Being a troll Fox the Coyote - Blaming the user for incorrect offenses such as opening cells. @kbraszzz @JOSH27568 @Nomulous -
1 pointI think this is a bad idea, I'll list out why! Potentially messes with jailbreak itself (LR plugins Last CT etc.) fucks with logs, for example, log shows person a kills 5-6 people relatively quickly, he was banned for freekilling shortly after (for something the next round) in ban protest he may or may not make, he gets instead perm'd. logs show him as mass fk. Kill feed is ruined and makes admin job harder. a lot of times you can go off kill feed and go to the person see if anything is being done. stop being a bitch and accept your death when you suck dick at rebelling get everyone to rebel
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1 point
Joining the xg community
Kypari reacted to SkillfulMercena for a post in a topic
Ty it will be a long stay. Gotta wait 2 months to try for mod anyways -
1 point
Moosty's mona pizza challenge
Swift reacted to BonfireCentipede for a post in a topic
http://www.youtube.com/watch?v=d061b2i-8nw -
1 point
Forge, Muzzle, Izanagi, Kendrick, Starmix, Moosty
realBelloWaldi reacted to apuppy for a post in a topic
FFS CAN WE FUCKING DO SOMETHING ABOUT THIS EVERYONE JUST FUCKING DO SOMETHING KITTY YOUR SHIT OKAY I UNDERLINE IT LET ME SPELL FOR YOU Y.O.U A.R.E A. SHIT MOD FUCK OFF -
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Official Als Bucket Challenge Thread
Kypari reacted to BonfireCentipede for a post in a topic
@BelloWaldi Still gotta do that challenge m8 :chicken: -
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Fredichg - team fortress 2
realBelloWaldi reacted to Hype for a post in a topic
He is acutally F2P his BP has no tradeable items -
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Sexy fun time! (car piccies)
ChickenPanda reacted to Kittylicious for a post in a topic
10/10 would drive :love: and this Interior :kawaii: kawaii :p -
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Good animes?
Kypari reacted to xGShadowSpy for a post in a topic
A question, why the fuck is SAO getting more votes than attack on titan. You are all hitler. -
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Highlander Thread V2
Moosty reacted to BonfireCentipede for a post in a topic
I'm not going to join since I think you guys will lose. -
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-1 pointsI'll give you 1 key for it
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-2 pointsSadly, medics are only on the top of the rest of the team keeps him alove, I know from experience with our HL team...
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-3 points
Pkmn trade needs fixed
John_Madden reacted to Kittylicious for a post in a topic
+1 I couldn't use buddha -
-3 points