What we really need to do is move on from CSS and into CSGO. I know nostalgia is going to fuel the return on many players but I really feel that in order for growth we need the faces to be the nostalgic payoff while the server offers something new and exciting. I spoke with @Bleed about a few things, the awful maplist being one of them and I understand that it was rushed in order to get the server online have offered to help with the port. @Chrono - I think with new maps and the games that are offered that a few minor changes in rules could be made too. I try my best to bring T's out of cellblock and utilize the functions the map has to offer as much as possible. Being warden should consist of a variety rather than typical fr/lr, simon, ect while the T's are essentially in front of their cells. Maybe imposing a time limit to remove everyone out of cell block would get people to be creative and explore the map, i hear too often "I dont know this map so frlr, trivia, simon, then last CT". Days that entirely encourage rebelling should be done away with, such as "All T's follow player X" and whatnot. If theres no order, much like in a real prison, there will be chaos. While chaos is fun every few rounds, when the cts literally cannot have a productive day it gets really old. Im here guys, youve got a good resource on your hands, use me.
Also- perming Rabid is never a bad idea <3