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LAN_Megalodon

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Posts posted by LAN_Megalodon


  1. 36 minutes ago, LemonVolt said:

    @LAN_Megalodon  Let me explain when I said "leave the game the way it was supposed to be"  I dont mean keep the entire server base, what I'm talking about is I want the basic stuff like crits and stuff like that to stay in the game. I'm sorry about the confusion. Also you saying the only way to avoid it is to "bait the enemy to miss" is just dodging.

    @Kypari   Kind of the same thing that I was talking to Megalodon about, sorry about the confusion. 

    I don't know if you understand how hitscan works. Most people are pretty lazy with aiming so you can fake going a direction or move erratically  and sometimes they'll miss. That's not the same as dodging though. A scout dodges a rocket because a rocket has travel time and you can avoid where you see the rocket's going to go. You can't "dodge" a sniper rifle shot though, if the crosshair is on you and m1 is pressed you're dead. 

    aligned-300x190.png

    Melee is like aoe hitscan on a slight delay. If your hull areas touch while the swing registers you take damage. There are multiple problems with this system, firstly, the hulls are goddamn massive, not only this but they're square, which means it seems like it's easier to hit someone on a diagonal. Secondly tf2's netcode is poopy doo doo and was designed to be used with dialup internet. Thirdly accepting that both those things are horrible, awful, and enough of a gamble, why would you also want the most inconsistent hitreg in the game to also just randomly insta-kill sometimes?

     


  2. Just now, Elcark said:

    Now i'm terrible at math too and not going to pretend I actually follow where this concept is going, but wouldn't what you had said only make sense if you're getting struck by every single enemy team mate by melee at the exact same time? 

    This isn't melee, if it was it'd be even more absurd. 

    And yes, that was the thought experiment of "let's pretend this is a normal game of tf2 aka you have to do literally everything yourself."


  3. 10 minutes ago, virr said:

    This isnt how percentages work at all. One person getting a crit or not is independent from any other player. Everyone has a 4.5% chance of getting a crit.

    I don't get math at all but I'm pretty sure I didn't make the crit chance dependent. Am I not supposed to use percents? Is not each player rolling at the same effective chance every time they fire a weapon? 

    I probably shouldn't have used 12 as the number but say you on the blue team jump into 3 enemy players. All of you fire at the same time. Everyone each has a 4.5% chance of getting a crit individually but the cumulative probability of anyone on red getting a crit is higher because they are effectively rolling the dice more times than you, no?


  4. Okay so I promised I'd try to do some math when I got home.

    Please keep in mind I'm dumb as a rock so if I screw this up feel free to tell me. 

    The chance of a randomized critical hit in the video game team fortress two is 2.5% and caps out at a max of 12% if you do enough damage. For now, let's just assume you're playing on a full server and everyone's doing around 200 damage every 20 seconds (because 200 every twenty seconds is more reasonable for every class and player than assuming 800 or whatever the max rampup is). 200 damage every 20 seconds would net you with a 4.5 chance for a critical hit.

    Here's the deal though, at the same time you as an individual player fire your weapon and roll for a critical hit, there are also on average, 12 people on the opposite team doing the exact same thing. Let's treat this like a realistic pub setting and just assume that you can only rely on yourself every fight you take.  

    Ok so first off, let's find the probability of only you rolling a critical hit in one shot. That would be 4.5% right? We already know that. I'm still going to walk you through what I believe the equation is anyhow.

    The chance of not getting a crit, according to the wiki, would be 95.5%  

    1-0.955^1 (ninety-five-point-five-percent chance rolled once) = 0.045

    Obviously the cumulative probability is still 95.5% to not roll a random crit (or a 4.5% chance to roll one). 

    Goodie you, you have a 4.5% chance to randomly deal three times your base damage to an enemy gamer, seems reasonably low right? Okay let's now calculate the probability of the opposing twelve players rolling a random crit. 

    1-0.955^12 (ninety-five-point-five percent-chance-rolled-twelve times) = 0.424506452 

    Roughly 42% chance that one of those twelve other people gets a crit. 

    Now I understand I'm a simpleton and this isn't really an exact science, just really loose math that calculates the cumulative probability of critical hits, doesn't take into account whiffed crits or people with no-crit weapons, people playing seriously as a team or etc, but I digress. This honestly could really just be simplified to "if the other team is rolling more than you are they're going to crit more", but in a game where like 90% of the time you have to solo carry, turning the entire enemy team into a spasm-ing mass that just kind of does three times more damage to you every 42 times out of 100 isn't a great idea imo. This is also why defending teams benefit from random crits far more than offensive teams just fyi, they have set up time and just kind of naturally group up in certain spots, whereas to win on blue you often have to stick your neck out regardless of whether your team follows you or not. Just saying this in case you wanted to know why crits should be removed from the base game entirely.

    This isn't even getting into the idea of negativity bias and remembering bad experiences far more than good ones. 

    Likelihood is you experience a random crit secondhand before ever getting one yourself.


  5. 49 minutes ago, Elcark said:

    Re-enabling all random crits then.

    I will take that trade off 100% of the time. If you think I am joking, I am not. Random critical kills are 120% better than having to deal with 20 seconds of random bullshıt from 15 other players every minute and a half. You are on crack if you think that is anything less than an ideal trade to me.


  6. 15 minutes ago, LemonVolt said:

    -1 how about dont get hit, or just leave the base game the way it's supposed to be

    "Remove rtd and spawn protection, leave the base game the way it should be" 

    On an unrelated note "don't get hit" is the most absurd advice when the entire game is hitscan and aoe attacks. Hitscan you literally can't dodge, you can just bait the enemy into missing. 

    If stock rotation really takes off I honestly wouldn't mind re enabling crits on our silly fun trade servers, but at the moment this is about the most competitive our community's got, and judging by the amount of actual trading that occurs on any server nowadays, most people who join are just doing so to dm with other community members.


  7. Some hats have robotic versions that look better imo 

    Big Chief.png             Bunsen Brave.png  

    Apparition's Aspect.png Filamental.png 

     

    Tyrant's Helm.png Tyrantium Helmet.png 

     

    It's all a matter of opinion technically, but overall, yeah, robotic hats are by and large considered inferior to the original hats they're based on. Pretty sure the Bunsen Brave is the only hat considered "better" by a majority of the community. 

    (I also really like the galvanized gibus, but probably shouldn't count that, as the only reason I like it is because it looks like a trashier gibus)


  8. Greetings members and guests. You may be wondering what in the high heavens has been going on lately. Threads are a mess of toxicity and hate. It's very difficult to pinpoint the actual claims of many a thread, oh dear oh dear.

    It is because of this that in this thread I will be trying to explain how to actually engage in constructive dialogue with your fellow xenogamers members.. 

     

    Part 1. Make sure any claims you make in any thread are substantiated by verifiable evidence.  

     substantiate.png.24bd957180e55ccc47a728f2d3d4c0c5.png 

    For instance, were I to make a thread called "Virr is an incredibly toxic individual who bullies and harasses me daily please demote" it would probably help to have multiple things. Maybe witness testimony that, yes indeed, Virr does do these things. Maybe a screencap of the abuse Virr definitely really sends me on the daily. 

    virr.png.de51c17b47b3f20dcbf21de36331b314.png 

    However the strongest form of evidence I could provide would be unedited records of the events that had occured in full context. It is very very easy to clip a sentence or two out of context to try and assassinate someone's character

    virr2.png.622024ffac71f7635984c8bd6dc33031.png 

    Even if doing this somewhat incriminates me, it is better to provide evidence of the occurrence in context. It adds towards the credibility of my claim, as I am obviously not trying to hide any bad acting on my part this way. While this is the strongest form of evidence, that does not mean that Anecdotal evidence is inherently bad. It is especially useful in cases such as abuse through voice. Abuses or violations through voice are especially difficult to gather evidence against, as demos must start being recorded before the event transpires, and it's unreasonable to expect anyone making an abuse report to have been running demos at all times or for them to have enabled some kind of third party recording software. In this situation, you can see how merely the testimony of multiple unrelated individuals might be sufficient evidence worthy of creating a thread about. 

    What isn't strong evidence though is "I feel like virr is being toxic because they vaguely don't like me and don't want to communicate with me outside of the platform of xenogamers when necessary". 

    Which brings us to step two. 

     

    Part 2: Realize that opinions are not really worth discussing if you are not willing to try and back them up. 

    eh.png.61b80609ad89fbe3e08535cae42de2a8.png

    We've all got opinions. 'They're like armpits' or some other bottom-of-the-barrel-dad-joke. But generally it's not worth making a thread about an opinion if the most reasoning you have for an opinion is "idk i just feel that way I guess". That's not to say you don't have a right to that opinion, but the point of the forums is to provide some outlet for discussion. If I wanted to make a vote to remove clocktown because I think it's a bad garbage map, but I cannot elaborate on why I think that, it's pointless to even try to discuss it. That's why the vote exists, to just be able to give your input without having to defend it. It would be pointless and unproductive to just constantly parrot "Idk man I want it removed because I think it's bad" (which usually just devolves into a sh¡tstorm). Just create the vote, vote, and be done with it. You'd make just as much progress arguing over whether blue is a better color than green.  

     

    Part 3: Please don't needlessly attack other folks' character, thanks. 

    This one kind of speaks for itself. Kinda a "love the sinner, hate the sin" kind of deal. Generally you should take issue with what people are saying and not who's saying it. If virr said something as absolutely stupid as...

    virr3.png.6f75ad1d50111aa682283433213fc14f.png 

    it would still not be acceptable or intelligent to attack virr directly for his opinion on things. Attack his argument, that's fine, but the end goal of discussion is not mindless name-calling. There's a big difference between saying "hey man, I think your opinion is poorly thought through and inconsistent because xyz" and "lol ur dumb nerd". 

     

    Part 4: Do not, under any circumstances, posit that you know what anyone's thoughts are unless they've already explicitly stated it.  

    This is the big one that really annoys me the most. Like okay Sherlock, we get it, you think so highly of your genius self that you think you've conquered what philosophers worldwide have grappled with for decades, the impenetrable prison of the human mind. 

    Here's the reality; you likely do not know what that other person is thinking. Even if they were to explicitly tell you what they are thinking, there's always something lost in the transition from thoughts to words. You can directly quote someone's opinion on a matter, you can try to theorize what their feelings on a matter may be through some amount of evidence, but to approach the matter without delicacy and just assume that you've got an individuals stance or views nailed down with no supporting evidence makes you look like an arrogant idiot who's so strapped for any modicum of support for their claims that you literally have to build a straw-man and burn it to have any impact.  

     

    Part 5: Every single person on this planet has a set of biases. 

    Everyone has a set of actions, opinions, or choices that they are predisposed to. This brings back the point about being humble. You are not above this. You may think you have no active bias against anyone or even anything, but previous experience and interaction always paints an individual's worldview a certain way. Some biases we can be conscious of, while others we can't. There isn't anything wrong with anyone for having an internal blind bias, it's completely normal, but my hope is that the more people who know about this, the less people will think that someone's bias exists solely to harm them. Just please be kind; as much as you're thinking the other person on the opposite end of the argument is a biased garbage bin, they're probably thinking the exact same about you, and it doesn't help anyone to grow sore over it. 

     

    So there it is, my not-so-brief outline on issues with a couple of recent trends in threads. I hope it was at least somewhat coherent and I hope you have a wonderful day. 

    Adios

     

     


  9. 2 hours ago, Vexx said:

    There's really no need to go and do that, I'd recommend if you're going to do this to get permission from the person who created the map. The hole in question isn't game breaking, and you have to actually be trying to get yourself into it.

    I don't know why I'd need permission from them. Seabed isn't an intellectual property of theirs just because they ported it to hammer. Like all credit to them for being able to do something like that but I'm not like saying I'm going to patch up a wall and plaster my name everywhere as a contributor. If you don't need permission to rip game assets out of copyrighted material and use them to build a map I certainly don't have to ask you to fix an area of your map you overlooked, while taking no credit. If they really wanted the bugged version it's not like I'm erasing it from existence. 


  10. I'm very tempted to ask for claims to be substantiated. 

    At the same time I'd like the monthly pooppost thread about drama that's not grounded in any verifiable claims or evidence to stop, you know, being at least a monthly thing. 

    Decisions decisions... 


  11. Damage Resistance is a bad concept anyway I'm not surprised they nuked it. 

    The soda popper's nerf was 100% justified and even now after the nerf it's still situationally better than scattergun. 

    The dead ringer nerf is one I'm kind of 50/50 on. They completely reworked it during gunmettle and I thought that the reworked version was more manageable than the previous while not being awful. But then they basically just re added all the damage resistance it had in a later update in addition to fire resistance and whatnot, which was a real head scratcher. I feel like people who complain about the dead ringer are excessively whiney and don't realize that it's the only equip that makes spy viable full time in pubs/highlander, because it allows him to get a kill and not instantly die for doing what every other class can. It's comparable to what the gunslinger does for engie. But at the same time, speed and damage resistance/health are two things you should never combo. Wish they fixed one of those aspects rather than ammo.


  12. I haven't ever really had any negative interactions with tuna. I know skelly didn't get along with you the best, but from my personal experience I don't really have much of a reason to think that you shouldn't be staff. 

    Albeit I don't play much on surf and think most of the rules on that server (if any) are stupid and overly complicated, my prior experiences with tuna on pokemon and tgh, from what I remember, have not been negative ones.

    I personally have no real objection, so +1. 


  13. 36 minutes ago, Kypari said:

    I said I did BOTH. I know how to airstrafe. A and D. I did both.

    I don't want to be contrarian but air-strafing withing normal tf2 requires you to also move your mouse in the direction of your "a" and "d" presses. It doesn't really look like you're doing this (at least in the video). Other than that we can't really tell what keys you're pressing so I won't pull a tatost and say you're holding w. I don't know if surf or cs handles air control differently where you don't need to move your mouse like that.


  14. I've never seen anyone get stuck or experience getting stuck and I stay on this map nearly every time it's rtv'd to, that's not me saying that kypari is wrong, that's just me saying with only anecdotal evidence we have no way to figure out what the problem is if there actually is one, whether it's a problem with the map or a weapon or etc.  

    otherwise this:

    As a side note I tried falling all around the map and I did not find any places where I got stuck. Obviously it's impossible for me to cover every square inch of a map but I checked the corners especially pretty thoroughly. 

    Finally, I quite like this map. The low grav and infini-fall kind of makes it feel like the smash mod, except not really because you can still just kill people without a hazard. Still though.


  15. Yeah, poorly optimized too at that. Although with my new rig I can handle pretty much any map the server throws at me, I remember on my old laptop I'd frequently drop to like 40fps from an otherwise relatively consistent 130. I've never played touhou so I realize aspects of a mansion from a bullet-hell might be hard to translate to a 3d enviroment, but there's a section of the roof made of purple missing texture, and most of the other textures are just stock tf2/hl2, which shows, most textures used really clash with the TF2 aesthetic (look at the repeating texture on the skybox for instance). The water's also bugged, you literally just sink into it and have to suicide/drown because there's no way back up some of the slopes in the ocean. 

    +1 for removing it. It's a nice thought and I know the niche popularity of the game might make it feel like it's worth keeping the map around, but the quality is just fudgeing painful.


  16. 20 minutes ago, Bluez_ said:

    Ok, i still like the map though.

    Ok great, convince people of that then, that's what the forums are for, don't just mark every +1 with "are you insane"? We're not really proposing something radical here considering the vocal majority of the server's opinion on the map, and spamming random vaguely negative reactions is much less effective at convincing any fence-sitters that the map shouldn't be removed compared to an actual argument.


  17. Ya wanna say a thing blue? Because that's what these threads are for. Probably more effective than just marking every +1 with "are you insane?" 

    The map legitimately has some problems. Minor ones since unless you go completely out of your way to find them it's unlikely you'll have to deal with them, but still, there's a few sections on a wall that aren't even solid and let you clip outside the map. It's also just bunker but really long, so like, the saving grace bunker has in funneling team-fights into a few areas isn't present in a map that's basically a maze, where even if you know the way to the other teams' spawn it takes 10 years to find anyone on the opposite team.