LeToucan 136 Posted April 1, 2016 Jailbreak Added HUB beta Trails (Kinda glitchy, mostly works) Bombs Player models Grenade models Player Colors Chat/Name/Tag Colors Last CT Weapons Class Weapons [*]Tickrate increased to 102.4 tick [*]Now using an in-house version of sm_hosties. [*]Now providing daycare [*]Buffed Last CT weapons and songs 1 1 1 Owl, lilbleed and xGShadowSpy reacted to this Share this post Link to post Share on other sites
LeToucan 136 Posted April 2, 2016 Jailbreak Fixed extra connection info printing the wrong names Fixed certain Last CT weapons not spawning Heal shots are now removed during last request Re-added Medic (Right click to heal others) Bounty Money is now formatted with commas Announce players with active bounty who join the server late (Activates on first spawn) Alert players if they have money available via !payout 1 xGShadowSpy reacted to this Share this post Link to post Share on other sites
Owl 192 Posted June 23, 2016 (edited) RPG Surf DM Added 7 new maps surf_csgo_10x_v2 surf_air_arena_v4 surf_banocanyon surf_cram surf_diamond_csgo2 surf_rocketman_csgo surf_xpipe_csgo Skill Surf Disabled Probably will not be missed Edited June 23, 2016 by Owl (see edit history) 1 1 1 realBelloWaldi, lilbleed and xGShadowSpy reacted to this Share this post Link to post Share on other sites
Owl 192 Posted July 10, 2016 (edited) Jailbreak Removed /empty Mods+ still have access to this (for the sake of good days), however, empty was almost entirely used as a way to bait T's. [*]Removed 3 maps ba_jail_openfield_v1b ba_jail_voodoo_final jb_obama_v5_beta [*]Added 4 maps ba_jail_umbrella jb_castleguarddev_v5 jb_sg_dojo_v4-2 jb_space_jail_sg Edited July 10, 2016 by Owl (see edit history) 3 Jadow, lilbleed and xGShadowSpy reacted to this Share this post Link to post Share on other sites
LeToucan 136 Posted July 19, 2016 Jailbreak -SM_Hosties, +Jailbreak. Complete rewrite of SM_Hosties. More optimized Will likely swap back to 64 tick depending upon CPU usage in the following days [*]Combined many plugins into one Guard Fixed glitch where if only 2 players are in the server, both are forced to T Fixed exploit that allowed players to swap to CT without the queue [*]Warden [*]Gunplant [*]Anti-ghost The hidden death messages are now player specific Kills LR gets will always be shown Ts killing CTs will be hidden to CTs, but shown to Ts CT kills will always be shown [*]Open Should open doors more consistently [*]JB Logs Now prints to console of admins/Ts and in a menu Admins can access it via !jblogs Logs vents, kills, damage, grenades, button presses. Shows if victim had weapon out [*]Swapteam [*]Fixes crashes relating to knife animations, probably. [*]Spectators can see team chat (If admin) [*]49 Total LRs [*]Creating new LRs is simple, and more will be actively developed [*]When the map says things it will have a [MAP] prefix (Assuming the extension is enabled) [*]The Jailbreak API can be found here if you wish to contribute. Its pretty well documented, and has a sample plugin if needed. View the wiki for more info. Special Days Reduxx LR is now disabled on predator days & war days. Predator day changes CTs are now 70% invisible Ts no longer have infinite active ammo, only reserve ammo. CT FOV lowered from 135 to 125 CT speed decreased from 2.1 to 1.75 CT health increase to 150 Fog has been added to cover CTs. Lowered intensity of CT screen fade (alpha 70 to 60) [*]The freeday hint message will no longer be shown if a day is active [*]Selecting freeday will open a submenu of different freedays Ninja Panda Freeday Panda Freeday Zombie Freeday Normal Freeday [*]Warday will open a submenu of areas, provided the map is setup. If an area is selected, Ts are automatically given guns and cells are opened, and CTs are teleported to the area. If the map isn't setup, then it proceeds as before. Last CT Ts are now given extra speed during pre-LCT Replaced Late Night weapon scar20 with the bizon 5 1 Rhododendron, Owl, gryfons and 3 others reacted to this Share this post Link to post Share on other sites
Owl 192 Posted July 20, 2016 (edited) Minigames Fixed an issue where rounds wouldn't end on mg_truck_on_fire_fix1 Fixed an issue where warmup was incorrectly starting Added flashlights to mg_frightnight_final_v2 Removed minimap from mg_invisibleman_xg Added unit collision to mg_invisibleman_xg Restricted AWPs & Autosnipers from mg_truck_wars Lowered round times on mg_seek_hotel & mg_gravitylags Added mg_race_long_road_extended to the maplist @ThePenguin [*]Nerfed bhopping sv_airaccelerate to 420, down from 2000 (This is an actual value) sv_staminalandcost to 0.02, up from 0.00 (Less than comp. Similarish to css?) sv_staminajumpcost to 0.02, up from 0.00 (^) Ideally should still satisfy the WAHH AUTOBHOP PLZ children without making it ridiculous for fellow spacebar hoppers Edit 7/20/16: [*]Emergency fixed an issue where movement was not possible (whoops) [*]fastdl is now fast Edited July 20, 2016 by Owl (see edit history) Share this post Link to post Share on other sites
Owl 192 Posted July 23, 2016 (edited) Minigames Fixed an issue where rounds weren't ending Increased roundtime on mg_100traps_v4_1 to 100 (was 60) Round running out of time on mg_100traps_v4_1 no longer restarts the round Users can now see the players connected to the server Now has tags in the in-game server browser Fixed an issue where RTV wouldn't change the map on round end Tuned up the config for mg_race_long_road_extended Nerfed bhopping (again) Introduced a smart maxvelocity system maxvelocity is lowered on most maps, however it will remain the same on maps that need it (this is mainly maps with push entities) Typically the value will be set to 450 This is bound to have some bugs, primarily because I can't remember 100% of the maps that would need this change, and going through all 71 maps would be quite a hassle Please make any bug reports here [*]sv_airaccelerate down to 250 (was 420) Edited July 23, 2016 by Guest (see edit history) 1 gryfons reacted to this Share this post Link to post Share on other sites
LeToucan 136 Posted July 30, 2016 (edited) Jailbreak This covers versions 1.0.0 - 1.0.6, skipping many back-end updates. Removed hooking command "joingame", which would automatically move everyone to T when they first connected. Version advertising is now printed once every 4 rounds Add command sm_specplayer <player>. This forces you to spectate a person, workaround for when you can't spectate a specific person. Fixed swapteam not showing activity. LRs will no longer be aborted for team damage. LRs that teleport the player will now teleport them 100 units ahead instead of 200. Added command sm_leavequeue. Leaves the guard queue. During LR, the player who was selected is now printed in chat. Edited July 30, 2016 by Guest (see edit history) 1 2 2 1 Aegean, realBelloWaldi, Charles and 3 others reacted to this Share this post Link to post Share on other sites
LeToucan 136 Posted August 1, 2016 Jailbreak Added Math LRs Operands will always be between 1 and 9 Choices between Addition, Subtraction, Multiplication, or random. [*]Commands sm_jblogs and sm_jblog is now accessible to non-admins, if not alive. [*]When a player with higher priority joins the guard queue, you will be alerted to your new position [*]Players will have a higher priority if Higher priority is bought via Hub (Priority = 2) Player is randomly swapped from CT (Priority = 3) 2 1 virr, xGShadowSpy and realBelloWaldi reacted to this Share this post Link to post Share on other sites
LeToucan 136 Posted August 1, 2016 Jailbreak Fixed not getting weapon skins for team-specific weapons Fixed not getting weapon skins for map weapons Fixed getting your weapon loadout during LR, instead of the selected weapon (Deagle instead of revolver during roulette, etc.) 1 1 virr and Jadow reacted to this Share this post Link to post Share on other sites
LeToucan 136 Posted August 4, 2016 Jailbreak Fixed P2000 Shot4Shot and Mag4Mag using the wrong classname Added scout-knives LR. Fixed Last CT triggering unexpectedly under certain conditions Ts are now given their previous speed once Last CT Starts (RTD to 0.8 speed, LCT announced and swapped to 2.1 speed, then swap back to 0.8 once Last CT is started.) Share this post Link to post Share on other sites
LeToucan 136 Posted August 10, 2016 Jailbreak Gun Golf circle width decreased & more transparent Gun Golf now draws beams from guns to center of circle Rebel & Self Destruct is now removed from the menu if another LR is picked first. Admins can see CT team chat in the !jblogs When randomly swapping players from T -> CT, prioritize players who used their mic over players who haven't. 3 Aegean, jaygoki and Jadow reacted to this Share this post Link to post Share on other sites
LeToucan 136 Posted August 18, 2016 Jailbreak Taser battle now has a 3 second countdown before it begins Dropping healthshots will no longer trigger gunplants Fixed bug that swinging a knife would abort S4S LRs Added command sm_avoidguard, prevents you from being randomly swapped from T to CT. Added command sm_showkills, allows you to show your kills to CT as a T. Fixed bug that would prevent the open command from working properly under certain conditions 1 xGShadowSpy reacted to this Share this post Link to post Share on other sites
Lithium 302 Posted August 31, 2016 (edited) Hub! Added Hub to CTF, RPG Surf, Minigames, and Jailbreak 7 types of items: Chat Color: Changes the color your text appears in chat Name Color: Changes the color your name appears in chat Chat Tags: A colored prefix that appears before your name in chat Grenade Skins: Replaces the model for your grenades when you throw them Grenade Trails: A colored trail that follows your grenade when you throw it Tracers: Colored trails that go where you shoot Sprays: Similar to CS:S sprays, a custom image you can spray on the wall with Shift + E More to be added soon... [*]Earn credits by playing on the server, or buy / transfer them from the forums Jailbreak RTD now costs 25 credits Bounty now uses credits Use !priorityguard to get placed in the guard queue with a higher priority - costs 75 credits Edited September 2, 2016 by Lithium (see edit history) 1 Aegean reacted to this Share this post Link to post Share on other sites
Lithium 302 Posted September 3, 2016 Hub Added Auras to hub - particle effects that follow players around, similar to trails Note: currently, only basic auras available to all players. More to be added later. Share this post Link to post Share on other sites