hongkongatron 384 Posted January 1, 2019 After the removal of the previous spawn protection system (which was better but admittedly more buggy) that was removed, going back to the old system is still obnoxious where people show no sign of whether or not they can take 4+ pipes or several backstabs before dying. A suggestion is to make spawn protection either a sizeable amount of overheal, which would protect them but not give them temporary godmode, and show particle effects to help as well. The second suggestion is to try to make a system similar to the last one but use particles or icons, rather than transparency or model colors, to show when they have spawn protec. Not gonna make a vote on this since I just want to see people's thoughts and ideas. 3 Dannypicacho, Tatost and Red reacted to this Share this post Link to post Share on other sites
LAN_Megalodon 195 Posted January 1, 2019 if we could give players the uber "shiny" effect upon spawning that'd be a fairly obvious tell idk if that's possible, but uber is as visible as it is because being able to tell that a player is invincible is borderline required in this game. Share this post Link to post Share on other sites
Rainy 41 Posted January 1, 2019 I have to agree, not being able to tell whether the person is under the effect of spawn protection is really annoying especially when you waste a full mag on someone before they actually take any damage. 14 minutes ago, LAN_Megalodon said: idk if that's possible, but uber is as visible as it is because being able to tell that a player is invincible is borderline required in this game. Great suggestion here giving people under the effect of spawn protection uber since its really obvious to see Share this post Link to post Share on other sites
hongkongatron 384 Posted January 1, 2019 or just remove it entirely : ) 1 SyrixCoffeeWolf reacted to this Share this post Link to post Share on other sites
LAN_Megalodon 195 Posted January 1, 2019 8 minutes ago, hongkongatron said: or just remove it entirely : ) We could, and I do like mostly trying to mirror the base game as much as possible, but it is actually insanely difficult to leave some of our spawns without spawn protection. Some/most are teleport exits or some form of very compact tunnel, neither of which you really see in the base game. The most you'll see is a single shutter door on like goldrush, which to be fair, is larger than the exit of either spawn on clocktown 3 Tekk, SegFault and SyrixCoffeeWolf reacted to this Share this post Link to post Share on other sites
pokechu13 1 Posted January 1, 2019 Anything works in my opinion, I do like the temp over heal but it would be annoying Share this post Link to post Share on other sites
Red 198 Posted January 1, 2019 (edited) 44 minutes ago, LAN_Megalodon said: if we could give players the uber "shiny" effect upon spawning that'd be a fairly obvious tell Yes please.. Do something similar to bianco hills where we would know how if enemy is invincible upon spawning in the maps Edited January 1, 2019 by Red (see edit history) Share this post Link to post Share on other sites
you get a gold star ⭐ 13 Posted January 2, 2019 The overheal idea is interesting, but it wouldn't work in the end. Think about this; we're playing on one of the god forsaken maps where the spawn points are basically open for anyone to fire into at any time with NO door (such as hotel hell) and the other team has pushed you back so far, they have demomen putting stickies on the ground waiting for you to spawn, which would kill you instantly anyways. Phlogs would still kill you very quick, normal heavies can still kill you quick, and it's just a big mess. Meanwhile, the uber effect is perfectly fine. But I wonder if there would be a way to make it so that as long as you are standing the trigger box that defines the spawn room, you would have the effect indefinitely, then leaving would give you the lingering effect. That would at the very least stop people from rolling toxic and getting tons of spawn frags. Share this post Link to post Share on other sites
Caleb956 451 Posted January 2, 2019 4 hours ago, Red said: 4 hours ago, LAN_Megalodon said: if we could give players the uber "shiny" effect upon spawning that'd be a fairly obvious tell Yes please.. Do something similar to bianco hills where we would know how if enemy is invincible upon spawning in the maps Iirc I did add that at one point in time and no one liked it for one reason or another, don't remember the exact reason though xd Share this post Link to post Share on other sites
hongkongatron 384 Posted January 2, 2019 1 hour ago, you get a gold star said: But I wonder if there would be a way to make it so that as long as you are standing the trigger box that defines the spawn room, you would have the effect indefinitely, then leaving would give you the lingering effect. That would at the very least stop people from rolling toxic and getting tons of spawn frags. That was discussed a year or so ago and it was ruled that it wasn’t possible to do unless you did it for each map and made custom versions. To re-iterate, possible but not even remotely practical. Share this post Link to post Share on other sites
Jadow 194 Posted January 2, 2019 (edited) i suggested zoning the spawn area and if you leave the spawn area you lose godemode. could make it like overwatch where there's the spawn area where you get heals and then an area where enemies can't get in but you can still get damaged @mrnutty12 @SegFault Edited January 2, 2019 by Jadow (see edit history) 1 Red reacted to this Share this post Link to post Share on other sites
Red 198 Posted January 2, 2019 1 hour ago, Jadow said: i suggested zoning the spawn area and if you leave the spawn area you lose godemode. could make it like overwatch where there's the spawn area where you get heals and then an area where enemies can't get in but you can still get damaged @mrnutty12 @SegFault terrible idea bruh. basically a no kill zone and what if you want to finish off someone you were hunting and they tried to rush back into spawn and instantly protected without even going to a resupply, and I can see many of the players abusing it and just camp in their spawn and kill people outside. 2 SyrixCoffeeWolf and SegFault reacted to this Share this post Link to post Share on other sites
Krampus 42 Posted January 2, 2019 9 minutes ago, Red said: basically a no kill zone and what if you want to finish off someone you were hunting and they tried to rush back into spawn and instantly protected without even going to a resupply, and I can see many of the players abusing it and just camp in their spawn and kill people outside. Pretty accurate right here, you'd have tons of people who can just go sniper on maps and sit in spawn with god mode and there would be nothing you can do Share this post Link to post Share on other sites
Jadow 194 Posted January 2, 2019 4 hours ago, Red said: terrible idea bruh. basically a no kill zone and what if you want to finish off someone you were hunting and they tried to rush back into spawn and instantly protected without even going to a resupply, and I can see many of the players abusing it and just camp in their spawn and kill people outside. so add being in the zone you do no damage and if you go back to spawn while still alive you don't get godemode or if you sit in there for too long you lose it Share this post Link to post Share on other sites
SegFault 329 Posted January 2, 2019 I can look into a colorizing system like what @Caleb956 originally did to see if we can't get something working. I agree it would be very helpful. 3 Red, Tekk and Kypari reacted to this Share this post Link to post Share on other sites