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Showing content with the highest reputation on 04/15/18 in Posts
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2 points
Bhop on Deathrun 2: Hop Again
Bone and one other reacted to Caleb956 for a post in a topic
It's pretty clear that its pretty unpopular to want bhop on the server, but I would be down to do a trial run of it on the server just to see if people DO like it, if it doesn't work out then we can remove it. Otherwise other than that I'm staying neutral since I don't play enough DR to make even a semi-educated decision on the matter. ? -
2 points
Donakonda
realBelloWaldi and one other reacted to virr for a post in a topic
This is a staff application, not a shitposting thread. Keep the memes to your discord, kthx Best of luck on your application @Donakonda -
2 points
Bhop on Deathrun 2: Hop Again
Kypari and one other reacted to Krampus for a post in a topic
Eh I'd still say it's worth a shot at least to try out, just actively fighting any type of change to the server going off thoughts of what we each think it might be like really doesn't help the server that much for improving/changing. So I'd say just let the vote go through and if it passes then give it a try and we can see if really breaks the server or if it improves it. -
1 point
Donakonda
hongkongatron reacted to Donakonda for a post in a topic
Division Team Fortress 2 In-Game Name Donakonda Identity STEAM_0:1:61934831 Position Moderator Time Active on Servers 3 years Information I really want to become staff because I want to help xg catch rule breakers and also I've been waiting along time to become staff. -
1 point
Bhop on Deathrun 2: Hop Again
Tatost reacted to YeEternalTuna for a post in a topic
Yeah but now its just making it harder for death to actually catch someone in a trap. It literally only benefits the runner and before anyone says ''oh just bump up deaths speed'': that doesn't help. Theres still reaction time AND also the fact that now the death has an advantage for those mini-games at the end of each maps (dueling,racing,etc.) which wouldn't be fun to compete against. -
1 point
Sera and Blaster wedding video
hongkongatron reacted to Healix for a post in a topic
That's one weak ass wedding. Step your pussy up -
1 point
Sera and Blaster wedding video
Dannypicacho reacted to Bone for a post in a topic
In today's headlines: "Local Boston man marries wolf thing in illegitimate and illegal wedding" -
1 pointYes but this doesn't help with the deaths ability to react at the traps themselves, only get to them, which the death wouldn't need assistance with in most cases anyways as already stated the runners can't just zoom ahead in the map most the time with this only having effect at the traps. So the deaths ability to get to a trap is redundant when what is being changed is behavior at the trap itself. My point about that is it negates any promise of this benefiting by making things faster when instead of people trying to trick the death as they are now they just stop in place to try and build up speed in a circle. These open traps are the only point at which this becomes relevant, so this is somewhat contradictory. At these traps which make up a majority of traps in general you WILL have enough space to build yourself up to max speed before flicking across at a random interval so the death can't predict when you're suddenly going to get across far quicker then you otherwise would be able to. In terms of messing up and losing your speed this is where suddenly the process becomes just as time consuming as baiting, since you lose your hop but just start it up again over and over until you do it properly.
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1 point
Sera and Blaster wedding video
Dannypicacho reacted to hongkongatron for a post in a topic
this is the worst wedding ive ever seen, mine and @Healix's was better -
1 pointLate 2011 early 2012 were the good ol days imo Various reasons that I have posted in all these kinds of threads before, but back then everyone was pretty chill and didn't get incredibly salty over nonsensical shit. We were not a safe space. We had legends among us.
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0 pointsEarlier on the DR server, I brought up the subject of adding Bhop to our Deathrun server, like I did a months ago in this thread here: This thread here First, let's go over the Bhop Plugin in question, which is this plugin here: Fysics Control The plugin allows quite a bit of customizing, including a max speed cap. For more info, a Scout's normal speed is 400. Our Deathrun plugin also allows the Death's base walk speed to be altered (current I believe is 400). Secondly, I'd like to go over why I think adding Bhop would be a good idea: It adds another aspect to the gameplay other than "Run in/run out". It makes what would normally be impassable traps passable, traps that are originally unfair. It would also give the Runners a bit of a confidence boost, since they have more of a chance of bypassing a trap. This would speed up rounds quite a bit instead of Runners standing at a trap they're too scared to try and beat for 20 minutes. Finally, I'd like address issues that may cause people to feel strongly against Bhop being added: "Adding Bhop makes the Runners way too fast!". Simply add a speed cap either at, or slightly lower than Death's base speed. "Death's reaction time isn't good enough!". Most traps are instant, with a fairly large area of effect. Plus a lot of maps have choke points, curves, or uneven terrain which makes having a consistent hop a lot harder. "Bhoppers will jump the entire map in a single bound/will be moving at mach 5!". In order to keep up speed, you have to keep a consistent hop. The settings in the plugin can make it more or less forgiving on the timing as well as how much of a strafe is needed to even gain speed. Also, speed caps. I feel adding Bhop could help make our server more original when compared to other servers, and could help keep it populated/popular among players. We could also have a trial run for a short period of time to test it. If it's not fitting to the server, so be it, we simply remove it and move on. I'm not saying we absolutely need to add or lest our servers die a horrible and slow death, but it should at least considered. As always, post any of your concerns or how you'd feel about Bhop being added, whether you're for or against the idea.
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0 points
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0 pointsYou may already listen to the bands I'm about to list, but I'm posting them here anyway since they're kinda related to a few you posted: Disturbed FFDP Red Pantera Trivium And like Bonk said Killswitch Engage
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0 pointsSo if someone doesn't use rage in FF2 when they know how, does it make it their fault if they lose or are the players just too good? If they choose not to use an advantage given to them, that's their choice. You hit the button when someone goes into the trap... It's not changing this gamemode's basic mechanics by adding an extra feature.
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0 points
Bhop on Deathrun 2: Hop Again
YeEternalTuna reacted to Kypari for a post in a topic
Hm? I said it's not that hard implying it's easy to pick up. -
-1 points
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-1 points
Donakonda
YeEternalTuna reacted to Tekk for a post in a topic
A true inspiration and I wouldn't be who I am today if it wasn't for Donakonda. Slay honey, slay. ????? +1 -
-1 points
Bhop on Deathrun 2: Hop Again
james8470 reacted to YeEternalTuna for a post in a topic
Heres the thing Kypari: not everyone has experience with deathrun/bhop. YOU might be able to catch a bhopper but what about the people who don't have that experience and are overwhelmed by this new element? What then? Tell them to ''get gud'' and thats it? Not everyones like you my guy. -
-2 points
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