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Lithium

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Posts posted by Lithium


  1. CONGRATULATIONS!

     

    You have been accepted to join Xeno Gamers!

     

    To begin your membership, familiarize yourself with our rules listed here. This is highly important and knowing these rules will keep you safe from bans!

     

    Want to get Moderator?

     

    There are a few ways to earn it!

    1. Be active on TeamSpeak! To download TeamSpeak click here and then click 'Download Here' and download the appropriate client for your OS. Then just install, follow the 'Easy Setup' guide, and finally, click 'Connections' and 'Connect' and enter 'voice.xenogamers.com' in the 'Server Address' field.

    2. Be active on the forums! This is one of the best ways to get your voice heard in Xeno Gamers!

    3. Be active on the servers! This shows that you are committed to the clan!

     

    For a server list, click here.

     

    Come check out our staff list to see who is who on the servers, click here or here.

     

    WE HOPE YOU ENJOY YOUR STAY!


  2. Closing this since first of all, a staff member really needs to be respected by the existing community, and it's clear you are not, regardless or not these peoples' reasoning for it is valid.

    Secondly, it's clear you have a completely ridiculous attitude towards being staff. Calling the community "shit" and thinking you are somehow the chosen one to be able to "un-shitify it" just screams narcissism and immaturity, both of which obviously are not qualities we want for staff.


  3. Requiring donations for mod apps IMO is quite important, considering how little money comes in to xG. It's not a "donate to get mod" requirement as much as it's just something to show you're dedicated to the clan. IMO we don't need to have it a requirement to get staff, only apply for it. Something that someone I know wrote for a different server:

    "You are not paying for moderator, you are simply showing your support.

    If you have the inability to transact $5, you're most likely young and/or lack responsibility. Showing you can make online payments is a good indicator of maturity.

    Most importantly however, by donating, you prove to the staff team that you support the server, and have acted rather than stated; expanding the server life-time and supporting development and the community."

    Not sure I completely agree with the middle part, but overall I think it's a good system.

     

    CS:GO staff: maybe include a "be active on teamspeak" recommendation as well here? It really helps everyone to get to know you better and easier for us to tell that someone's willing to put some time into the community, not just the servers.

     

    I see no point on the vouch on mod app requirements - vouches have never really counted for anything on staff apps, other than judging what other players' opinions on the applicant is. DMs+ are already involved in the discussion, and it might just mislead people into thinking that responses on the app count for more than they really do.


  4. I actually learned sourcepawn (the language used in sourcemod plugins) before I even touched C++. It's quite a bit less complex than c++, and not too hard to pick up on (especially if you have any programming experience in another language). Just a thought.


  5. Depending on how much you know already, this is a decent place to start if you need some basic tutorials for c++. Unity uses js or c# like you mentioned, but you can also try UE4 (my preference) which uses C++ as well as Blueprint, which is a visual scripting language so you don't actually need to learn any code if you don't want to.

     

    If you want to concentrate on more coding and not use premade game engines (but limit yourself to 2d), you could use SDL with c++ to create something, or Pygame with python (python is by far the easiest to learn out of all of these).

     

    I don't know much about unity, although I know @Sojodak knows about it a bit, but I can also help with any specific coding questions or if you just can't get something to work.