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OneGlove

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  • Content Count

    407
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    3

Reputation Activity

  1. Got It
    OneGlove got a reaction from realBelloWaldi in New Map For xG, need opinions!   
    so, if we're gonna be doing grid like maps, then we should try gen 4 and below, for future advice.
     
    looking through gen 3, there are many cities I found that could work.
     
    let's go through the list:
     
    Ever Grande City

    This map, though a little - and obviously - edge oriented, is mostly linear, with what can be seen as a waterfall, ledges, and a tunnel entrance to Victory Road. If we were to design the map adequately, a spawn could be made in the waterfall, and another in the tunnel. Though small, i believe a candidate could be made out of this.
     
    Lilycove City

    A bigger map, Lilycove is yet another island-ish city that is kind of similar to Goldenrod. With the Team Aqua/Magma hideout in the upper right, and the Harbor in the bottom left, an easy yet in depth design could be formed from this. If you haven't caught on yet, these are all Gen 3 maps.
     
    Mossdeep City

    Man, all of these cities are close to water huh? Mossdeep city has quite an open area, which isn't bad, but also has the close corners of the buildings to protect some other forms of play. An Ideal map, I suppose.
     
    Rustboro City

    An early in-game map, Rustboro is reminiscent of something like Goldenrod, which could be seen as an up or down. Nothing special here, really, but simple.
     
    Finally, Slateport City

    Quite the plaza, Slateport has the functionality as two different areas; the beach and the city itself. With all of the tents in the market, a (gasp) actual trading area could be set in place! Much potential.
     
    I'm not here to guide towards one specific map, form your own opinions.
  2. Losing It
    OneGlove reacted to TBOHB in You already know what this is.   
    This community sometimes makes me contemplate shooting up my school.
  3. Furry
    OneGlove got a reaction from Thorax_ in You already know what this is.   
    I'm not sure, I think it's some dude named ASublimePatriot or something..
  4. Not Funny
    OneGlove reacted to Red in ChillSlacker   
    Seen him about once but seems cool and knows the rules (hopefully)
    but just as 1glockman said ; work on ur activity for now.

    +1
    A:6 (As for only seeing him once)
    M:8
  5. Useful
    OneGlove reacted to Bone in New Map For xG, need opinions!   
    As someone who has spent a HUGE amount of time playing on various trade maps, I only have one request. A metric ton of Minigames.
     
    Stuff to do, fun little secrets, maybe even unlock-able areas that open to even more Minigames. Like, a Minigame to unlock Minigames.
     
    Music room would be good too, but for those who are annoyed by it, just make it an ambient_generic with a radius rather than play everywhere. This way, the music plays in the music area while all the other areas of the map can have their own music.
  6. Are You Insane
    OneGlove reacted to Spoopy in New Map For xG, need opinions!   
    NO MUSIC ROOM PLZ FFS THEY ARE ANNOYING. FRECKEN IF YOU WANT GOOD POKÉMON MAP NO MUSIC. Other than that go nuts ٩( ᐛ )و
  7. Agree
    OneGlove reacted to LemonMeister in New Map For xG, need opinions!   
    For the sake of keeping things more manageable, could we keep this pre-3DS?
  8. Useful
    OneGlove got a reaction from virr in New Map For xG, need opinions!   
    so, if we're gonna be doing grid like maps, then we should try gen 4 and below, for future advice.
     
    looking through gen 3, there are many cities I found that could work.
     
    let's go through the list:
     
    Ever Grande City

    This map, though a little - and obviously - edge oriented, is mostly linear, with what can be seen as a waterfall, ledges, and a tunnel entrance to Victory Road. If we were to design the map adequately, a spawn could be made in the waterfall, and another in the tunnel. Though small, i believe a candidate could be made out of this.
     
    Lilycove City

    A bigger map, Lilycove is yet another island-ish city that is kind of similar to Goldenrod. With the Team Aqua/Magma hideout in the upper right, and the Harbor in the bottom left, an easy yet in depth design could be formed from this. If you haven't caught on yet, these are all Gen 3 maps.
     
    Mossdeep City

    Man, all of these cities are close to water huh? Mossdeep city has quite an open area, which isn't bad, but also has the close corners of the buildings to protect some other forms of play. An Ideal map, I suppose.
     
    Rustboro City

    An early in-game map, Rustboro is reminiscent of something like Goldenrod, which could be seen as an up or down. Nothing special here, really, but simple.
     
    Finally, Slateport City

    Quite the plaza, Slateport has the functionality as two different areas; the beach and the city itself. With all of the tents in the market, a (gasp) actual trading area could be set in place! Much potential.
     
    I'm not here to guide towards one specific map, form your own opinions.
  9. Friendly
    OneGlove got a reaction from mel. in hi, im mel <3   
    Priviet comerade, I am your communist friend around here. I will see you around, I hope. Surf is an amazing place as well, give it a try.
     
    Da svydania.
  10. Funny
    OneGlove reacted to Tatost in megalodon - Team Fortress 2   
    You guys are all wrong. His name is Ian, not Lan.
  11. Useful
    OneGlove reacted to Matsi in Check out my new sexy computer :P   
    Added liquid cooling to the CPU, which I upgraded to basically the best thing my motherboard can support... an FX 9590 which is clocking above 5 GHz! I also upgraded my GTX960 with 2gb to GTX 1070 with 8gb... I rebuilt the entire thing in a brand new Thermaltake Versa C22 case and next I will be upgrading my RAM from 16GB to 32GB!
     
    So far I've been enjoying GTA Online at maxed graphic settings at 45-60 FPS
     
    I also plan to buy a nvidia 3d Vision kit and an Oculus later. :P
     


  12. Salty
    OneGlove reacted to CappyCappy in When is the Next Terraria Event?   
    LOL SLOW PACED?
     
    tell me youre joking.
    (You never reached endgame, ever, did you)
  13. Got It
    OneGlove reacted to Thorax_ in bubblebee   
    Also my most detailed and lengthiest vouch ever so that also is saying something!

     
    We have had a small bit of people who have received member and not long after received moderator from what I can remember.
    I just personally think he has what it takes to be moderator. I basically am asking them to keep an eye on BubbleBee for a while while he is a member and think about the possibility.
    I know he is not member yet but just threw my opinion out. He knows my opinion already anyway as I’ve said numerous times that I would want to see him as a staff member.
    I’m not pushing, just want them to look into the possibility sometime in the future, thats all :)
  14. Make xG Great Again
    OneGlove reacted to LemonMeister in CUSTOM TF2 MAPPER FOR HIRE   
    I'm a mapper familiar with the Source engine, and more specifically, the TF2 version of it. I'm looking to potentially work with your servers, and make custom maps for fair, reasonably cheap fees. Please send a message if you're interested in this offer, and would like to discuss further!
  15. Disagree
    OneGlove got a reaction from hongkongatron in Disable random crits for all weapons except melee on trade servers?   
    what the heck no -1

    this is understandable, as it does happen, but then you say
     

    that just kind of makes that argument irrelevant. if you want crits taken away, and say it "only for specific op classes" not only is that very situational but also biased.
     

    while your backup is true, melee is not always the worst weapon in the game, and if you are fishing for crits instead of battling normally then you aren't playing the game properly. same for disabling crits but anywho,
     

    see; second and third opposing arguments.
     

    this thread might be seen as a godsend, but honestly this is a futile change for only the people who want specific changes for "muh competition".
  16. Agree
    OneGlove got a reaction from realBelloWaldi in Free Copy of Outlast + Outlast Whistleblower   
    thanks forest :coffee:
  17. Like
    OneGlove got a reaction from Forest in Free Copy of Outlast + Outlast Whistleblower   
    thanks forest :coffee:
  18. Funny
    OneGlove reacted to Krampus in Disable random crits for all weapons except melee on trade servers?   
    +1 for it's removal, it may be a trade server and all but I'd just prefer to not have solly's with 4 health one shot me with a random crocket and make me cry :(
  19. Like
    OneGlove reacted to Maziko66 in Stomp (Cover) (Metal)   
    Hey guys I made a cover to a song from Command & Conquer.
     
    http://www.youtube.com/watch?v=d2uMXApQTIc
     
    What do you guys think?
  20. Thinking
    OneGlove got a reaction from LAN_Megalodon in Disable random crits for all weapons except melee on trade servers?   
    what the heck no -1

    this is understandable, as it does happen, but then you say
     

    that just kind of makes that argument irrelevant. if you want crits taken away, and say it "only for specific op classes" not only is that very situational but also biased.
     

    while your backup is true, melee is not always the worst weapon in the game, and if you are fishing for crits instead of battling normally then you aren't playing the game properly. same for disabling crits but anywho,
     

    see; second and third opposing arguments.
     

    this thread might be seen as a godsend, but honestly this is a futile change for only the people who want specific changes for "muh competition".
  21. Thinking
    OneGlove reacted to LAN_Megalodon in Disable random crits for all weapons except melee on trade servers?   
    Yes, believe it or not, weapons that have falloff as their main method of lowing ranged damage, are actually very good when you triple the total damage, and then apply no falloff, as it's a single projectile that will go exactly where you aim it with no random spread as well as a blast radius.
     

    My second statement has no such effect on my argument. Saying "Random crits are really really good on these classes, and are only pretty good on these classes" doesn't invalidate the fact that they work more in the favor of some classes than others, even if they can overall benefit all. This is also ignoring the fact that some classes such as sniper have no chance for a random crit on their primary (and most-used) weapon.

    Melee is always the worst weapon due to inconsistent hitreg, rather low damage output (generally 65), and windup time. Why would you ever use melee to deal 65 when almost every other primary in the game can deal hundreds of damage at the same range? Melee is either meant to be a last-resort when you run out of ammo (which is ideally never if you play well), is used as a utility (in cases such as the escape plan and disciplinary action), or finally, is a powerful hat-trick designed to surprise unaware enemies (like the market gardener, spy's knife, etc.).It is however almost never the ideal way to combat most enemies, and in cases where it's used as such, it tends to result in a one-trick pony who immediately dies (spy) or just a bad loadout (full demoknight, trolldier). What this has to do with my argument is beyond me, it seems like a red herring, but eh.
    And people can fish for melee crits due to the way damage increases the chance to crit and whatnot, whether or not it's the ideal way to play is irrelevant. The game is properly played without crits as evidenced by every single LAN tournament to ever happen in existence as well as Valve's comp mode.
     

     
    Ya, believe it or not I'd prefer to have fights that are actually fair on the servers that are about 98% DM and 2% people actually trading. People other than I tend to see melee crits as "more fun" than crits from a ranged weapon (as evidenced by the amount of complaining you see when you kill someone with a ranged weapon). Ideally I'd like to remove all crits but we've had votes on such before and they've failed, so this is me trying for a compromise. Melee is ineffective anyway, so if people really think critting some idiot with a wrench is fun, whatever they can have it, but I'd still like to try and remove the more egregious elements of the mechanic.
  22. Winner
    OneGlove got a reaction from YeEternalTuna in Disable random crits for all weapons except melee on trade servers?   
    what the heck no -1

    this is understandable, as it does happen, but then you say
     

    that just kind of makes that argument irrelevant. if you want crits taken away, and say it "only for specific op classes" not only is that very situational but also biased.
     

    while your backup is true, melee is not always the worst weapon in the game, and if you are fishing for crits instead of battling normally then you aren't playing the game properly. same for disabling crits but anywho,
     

    see; second and third opposing arguments.
     

    this thread might be seen as a godsend, but honestly this is a futile change for only the people who want specific changes for "muh competition".
  23. Disagree
    OneGlove got a reaction from yesstergi in Disable random crits for all weapons except melee on trade servers?   
    what the heck no -1

    this is understandable, as it does happen, but then you say
     

    that just kind of makes that argument irrelevant. if you want crits taken away, and say it "only for specific op classes" not only is that very situational but also biased.
     

    while your backup is true, melee is not always the worst weapon in the game, and if you are fishing for crits instead of battling normally then you aren't playing the game properly. same for disabling crits but anywho,
     

    see; second and third opposing arguments.
     

    this thread might be seen as a godsend, but honestly this is a futile change for only the people who want specific changes for "muh competition".
  24. Thinking
    OneGlove got a reaction from Thorax_ in iOS 11   
    holy heck @MineCrack
    Whats with the heat
  25. Thinking
    OneGlove got a reaction from YeEternalTuna in Sparx   
    What servers do you frequent?
     
    Its really irrelevant but useful