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kelly678

Members
  • Content Count

    45
  • Joined

  • Last visited

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    1

Reputation Activity

  1. Like
    kelly678 reacted to LAN_Megalodon in Dustbowl 6 CP   
    yeah sounds good, best map in the game
     
  2. Like
    kelly678 got a reaction from Thorax_ in In Regards To TF2's Future   
    This is a update. I have the footage but i haven't had a chance to convert it but when i'm able to i'll convert it and send it.
  3. Blaze It
    kelly678 got a reaction from Dannypicacho in In Regards To TF2's Future   
    Nevermind I'll do it myself
  4. Losing It
    kelly678 got a reaction from Shadower in In Regards To TF2's Future   
    Would someone like to record the footage i recorded?
  5. Losing It
    kelly678 got a reaction from Dannypicacho in In Regards To TF2's Future   
    Would someone like to record the footage i recorded?
  6. Losing It
    kelly678 got a reaction from Dannypicacho in In Regards To TF2's Future   
    Who knows how to convert a demo file into a video file?
  7. Are You Insane
    kelly678 got a reaction from Dannypicacho in In Regards To TF2's Future   
    You can edit the footage if you want but i'm not paying you 6 dollars to edit it
     
  8. Are You Insane
    kelly678 got a reaction from hongkongatron in In Regards To TF2's Future   
    You can edit the footage if you want but i'm not paying you 6 dollars to edit it
     
  9. Useful
    kelly678 reacted to Giraffes in In Regards To TF2's Future   
    I think it's also important to note, that this should be just about the game itself either, as TF2 in general is dying off. We need something to bring players in and a reason to play the game. As it stands right now, there are not a lot of active American servers as much as their used to be. We need to keep up a YouTube channel that represents the server/game well in order to increase the player base as a whole. Having a game mode rotation server would be a must this way we wouldn't have to get rid of dead servers, instead we could place them on rotation to encourage variety, and prevent bland game play for longer than 20 minutes. If we can't get them to actively play for 20 minutes, they are not going to want to stay for 5.
  10. Blaze It
    kelly678 got a reaction from Egossi in New RTD Effect Super Projectile   
    So I had this idea last night and i'm not sure if it can be created but here goes. Super projectile would work exactly like a homing projectile and would be for arrows from the huntsman or fortified compound and it would be an arrow that can kill not 1 but 3 people at a time and the way it would work is it goes through the player, therefore, killing them instantly and doing the same for the second person and once it hits the third person it kills that person but also stops looking for more players to kill and this can be done as many times in a set time limit and as long as there's ammo but if the person shooting the arrow runs out then they can get more ammo till the time limit runs out. I'm not sure this could be created but it would be cool if it could. Also, this could work for the rescue ranger from the engineer but not for the pyro, the soldier or the medic. 
  11. Useful
    kelly678 reacted to Lottamos in New RTD Effect Super Projectile   
    No makes all projectiles hitscan so that people can get launched and have no idea from where or how. That sounds more super projectile to me; hitscan or super fast. Also could add collats or insane knock back just to add to the experience of getting a Rocket tped into your chest.
  12. Dislike
    kelly678 reacted to Red in New RTD Effect Super Projectile   
    QUIT IT OLD MAN
  13. Dislike
    kelly678 reacted to you get a gold star ⭐ in New RTD Effect Super Projectile   
    Everyone already hates rtd, what will this accomplish other than make people not want to play?
  14. Bad Spelling
    kelly678 got a reaction from you get a gold star ⭐ in New RTD Effect Super Projectile   
    So I had this idea last night and i'm not sure if it can be created but here goes. Super projectile would work exactly like a homing projectile and would be for arrows from the huntsman or fortified compound and it would be an arrow that can kill not 1 but 3 people at a time and the way it would work is it goes through the player, therefore, killing them instantly and doing the same for the second person and once it hits the third person it kills that person but also stops looking for more players to kill and this can be done as many times in a set time limit and as long as there's ammo but if the person shooting the arrow runs out then they can get more ammo till the time limit runs out. I'm not sure this could be created but it would be cool if it could. Also, this could work for the rescue ranger from the engineer but not for the pyro, the soldier or the medic. 
  15. Are You Insane
    kelly678 got a reaction from Dannypicacho in New RTD Effect Super Projectile   
    If it ever were to get added it can be tweaked so it doesn't drain your ammo
  16. Drunk
    kelly678 got a reaction from Dannypicacho in New RTD Effect Super Projectile   
    So I had this idea last night and i'm not sure if it can be created but here goes. Super projectile would work exactly like a homing projectile and would be for arrows from the huntsman or fortified compound and it would be an arrow that can kill not 1 but 3 people at a time and the way it would work is it goes through the player, therefore, killing them instantly and doing the same for the second person and once it hits the third person it kills that person but also stops looking for more players to kill and this can be done as many times in a set time limit and as long as there's ammo but if the person shooting the arrow runs out then they can get more ammo till the time limit runs out. I'm not sure this could be created but it would be cool if it could. Also, this could work for the rescue ranger from the engineer but not for the pyro, the soldier or the medic. 
  17. Like
    kelly678 reacted to ABlueSkittle123 in In Regards To TF2's Future   
    Here we go! Alright, for the first step to improving servers I would say is to be more lenient when it comes to rules however at the same time make sure its well secured to prevent any sort of loopholing and to be as descriptive as possible because before hand there were multiple times in which something seemed like a loophole but I wasn't really sure just because it barely touched up on to that very bare bone rules of "no loopholing" if it could be more descriptive all the while removing some of the more so extra rules that aren't really needed it can allow for more freedom on servers while still keeping a very tight structure of the rules to ensure nobody slips by via barely really messing with a rule to the point where if you do an action that is unliked I can easily check against the rules and be able to decide if its a loophole, against the rules, or not, so more descriptive rules with more freedom is what I am getting at. Along with that if anyone server isn't really getting popular I believe that community hosted nights should be able to be started by admins and + to get said servers to be populated, the reason why I say this is because higher ups most of the time can't actually host a community night and if all the admins who don't have as much stress decide than servers can be up and more populated more often, the reason why I say admin and not mod is because they are obviously more trusted, I will most definitely post more ideas soon, just right now I am a bit busy with other things, also if you need help with plugins I know a thing or two (not really but I can try my best, I have the basics down lol). Good luck you guys!
  18. Disagree
    kelly678 got a reaction from Tatost in In Regards To TF2's Future   
    My suggestion is to add new rtd effects for tgh and update them with different rtd effects as much as possible 
  19. Agree
    kelly678 reacted to Semper in In Regards To TF2's Future   
    add a lucario player model and the server will be back in 2 days
  20. Disagree
    kelly678 got a reaction from hongkongatron in In Regards To TF2's Future   
    My suggestion is to add new rtd effects for tgh and update them with different rtd effects as much as possible 
  21. Like
    kelly678 got a reaction from TBOHB in Please add trade_apadiel   
    I've played this map a few times on TGH and even though it's not on the rotation and I think it would make for a fun map to play on. Plus i love the memes, the randomness and the music
  22. Like
    kelly678 reacted to Caleb956 in Piss Cakehole and Blu Nnnngh Sniper   
    I'll toss them on the server tonight so we can test them, I'm pretty sure we've had these bosses and removed them before but that was before @SegFault and I were DLs so I'm not 100% sure why they got removed. We'll give it a shot ?
  23. Funny
    kelly678 got a reaction from bagggel in Piss Cakehole and Blu Nnnngh Sniper   
    These two bosses would be great for ff2. One is a carver and the other is a neck snapper. They would also be great to play against
    [FF2] Piss Cakehole and BLU Nnnngh Sniper V1 is now ready to use. - AlliedModders
    FORUMS.ALLIEDMODS.NET Piss Cakehole and BLU Nnnngh Sniper V1 is now ready to use. VSH / Freak Fortress  
  24. Like
    kelly678 got a reaction from Tekk in Piss Cakehole and Blu Nnnngh Sniper   
    These two bosses would be great for ff2. One is a carver and the other is a neck snapper. They would also be great to play against
    [FF2] Piss Cakehole and BLU Nnnngh Sniper V1 is now ready to use. - AlliedModders
    FORUMS.ALLIEDMODS.NET Piss Cakehole and BLU Nnnngh Sniper V1 is now ready to use. VSH / Freak Fortress  
  25. Like
    kelly678 got a reaction from Tekk in Siberia - Project S.W.A.R.M   
    I've never actually played Project S.W.A.R.M but this map looks really cool from what I've looked at and even though it's an arena map it could be played on tgh and it would be good great battles or just a place to be friendly.
    Steam Workshop :: Siberia (Armorines - Project S.W.A.R.M.)
    STEAMCOMMUNITY.COM