×
  • Sign In
  • Sign In



    Or sign in with one of these services

  • Sign Up
Jump to content

mrnutty12

Members
  • D
  • Content Count

    647
  • Joined

  • Last visited

  • Days Won

    14

Reputation Activity

  1. Useful
    mrnutty12 reacted to Thorax_ in I'm Sorry   
    You just don't seem to understand....
     
    We don't hate you, we hate how you act when in the face of consequences.... And the aftermath of it....
     
    You just need to take a chill pill, if you get irritated in the server, just leave and cool down...
     
    I don't get why when you get in trouble, you just feel the whole group is crap, assume that all staff are crap, and that it's a broken group.
     
    Just take responsibility more maturely.... Then there wouldn't be a problem....
     
    If an admin says not to do something, listen to them, and don't fight..... That's really the only option you have.
     
    I highly suggest you read the information provided below before you come back to the server to prevent further issues, if you do decide to come back....
     
    Community Rules : General Server and Community Rules
    Team Fortress 2 General MOTD : TF2 General MOTD
  2. Winner
    mrnutty12 reacted to realBelloWaldi in Psa: We Updated The Admin Handbook!   
    Good Morning TF2 Staff, your designated Führer here with a special announcement regarding recent events.
    As we promote people, we advise you read the admin handbook to understand what your responsibilities are. I just want to remind you all of the standard protocol.
    [spoiler=An explanation of the WKB-System]How to make a proper punishment
    Some staff members sometimes ask themselves "Should I kick this guy?" or "Should I ban this guy?" or maybe even "How long should I ban this guy for?" These are very good questions to ask yourself before you actually do the slaying, kicking, banning or whatever it is that you are doing. The process usually goes like this for someone breaking a minor rule:
    Warn, then slay (sometimes optional), then kick, then ban.
    When you get to the point where you have to ban them, make sure to use your common sense for how long the ban should last. Don't permanently ban a guy for mic spamming. Ban him for about an hour to week depending on how badly they did it, if people told him to stop multiple times, etc. However, using the WSKB approach isn't always required. For certain situations you can instantly ban for situations like:
    -Majorly intending to troll the entire server. (A day ban)
    -Hacking (Permanent)
    -Mass freekilling (Permanent CT ban)
    -Mass freekilling then leaving the game (Permanent)
     
     
    -Taken from the admin handbook: Everything You Need To Know [admins, Servers, Handbook, Etc.]
     
     
    Additionally we added two new exceptions in order to make moderating easier:
     

    Important: Following protocol for punishments are important (Standard: Warn > Mute/Gag > Kick > Ban)! You should follow these steps as it is the best way to handle issues. However there is times that you can skip a few steps. For example: If a player is breaking multiple rules (ex: exploting and spamming), then you are able to jump to kicking the player from the server. If the user returns to the server and resumes doing what he was doing to get kicked for, then you should follow up with a ban.


    Majorly intending to troll the entire server will result in an immediate day ban.

    Your hosts @BelloWaldi and @Goblins signing out.
     
    Tagging all staff members: @Rejects @Goblins @BelloWaldi @Caleb956 @Fiery8022 @Diamonde @XHina_sanX @lik202 @mrnutty12 @TacoSmasher47 @ArminArmout @BlankThePervert @Bone @Jon_N64 @Moosty @NitNat @SnowyMinion @TheSupremePatriot @PyroBunny @Vexx @BananaShoes @Tomahawk
  3. Friendly
    mrnutty12 reacted to Tourten in I'm Sorry   
    I'm sorry for what I posted and feel terrible, so i'd at least what to say i'm sorry so i'm leaving this post here before I go ,What I did was not cool or nice and I hate myself even more now and yes I know I have bad spelling and a real short temper but I never truly mean what I what to say is that you are all kind and respectful and I do not even deserve be near or talk to anyone like that , I try not to sound offensive but its jest hard for me not to sometimes and I should have known better then to get mad and act how I did so I'm sorry to anyone that I did offend and I'm sorry to all who have to put up with my like my family because now I know how they feel about me and I jest completely hate it so this may or may not (most likely may) be my last post or even joining any servers to talking on a mic so that is all I wanted to say before I go so I hope you all accept my apology but you don't have to and hate me as you wish but at least thank you for reading this -Tourten
  4. Not Funny
    mrnutty12 reacted to Tomahawk in Rubid1um   
    Tomahawk Tomahawk For Mod!?
  5. Like
    mrnutty12 got a reaction from realBelloWaldi in Tf2 Zombie Fortress Asylum Update (repost With Poll)   
    Well, Asylum has some areas that currently cannot be reached by all of the zombie classes, With his fixing of the map for quality of life updates I would say; yes +1 add this.
    I can personally attest to the annoyance of being forced into a certain squishy class just to reach the survivors at all.
    Plus he is adding some pretties to the map so it (should) look nicer. I love the sunlight too! such Vitamin D ;)
  6. Agree
    mrnutty12 reacted to Goblins in This Is It For Me. Im Setting My Knife Down For Good.   
    Wondered why you removed me.
     
    Have a good one, man. Just remember that you're always welcome back!
  7. RIP
    mrnutty12 reacted to SirTurdle in This Is It For Me. Im Setting My Knife Down For Good.   
    Ive either sold all my items or in the process of doing so.
     
    This will be the last time i will ever be on this forum. I am leaving Xeno Gamers for good, if i even was in it anymore from my inactivity.
     
    Dont feel bad if i unfriended you, im quitting the tf2 life for good. I want to start fresh with the friends i still play with. Im sorry.
     
    I dont think i will ever come back on tf2 again, and if i do i will not be easily recognized by my overly gold gibus, or the failstabs (Sometimes the occational trickstab, made good times)
     
    I may sometime be on the teamspeak with my friends occasionally, you can drop by to say a few things if you like.
     
    And please DO NOT SEND ME FRIEND REQUESTS AGAIN I WILL BLOCK!
     
    Dont mistake this for me not liking you, i would just rather put all of it behind me.
     
    Goodbye. I will miss most of you.
     
    Most of you.
  8. RIP
    mrnutty12 reacted to realBelloWaldi in Xg Murphy The Medic - Team Fortress 2   
    Sadly you do not meet the following requirements [<== click].
     

     
    You have only five forum posts.
     

     
     
    - closed, feel free to re-apply when you have 50 forum posts.
  9. Agree
    mrnutty12 got a reaction from NitNat in Xg Murphy The Medic - Team Fortress 2   
    For the love of fallgame +1!
    Murphy is active on most of the populated servers and knows rules well enough to do stuff. He is generally pretty responsible about stuff, and has activity on teamspeak so we good there.
  10. Agree
    mrnutty12 got a reaction from gryfons in Xg Murphy The Medic - Team Fortress 2   
    For the love of fallgame +1!
    Murphy is active on most of the populated servers and knows rules well enough to do stuff. He is generally pretty responsible about stuff, and has activity on teamspeak so we good there.
  11. Agree
    mrnutty12 got a reaction from SnowyMinion in Xg Murphy The Medic - Team Fortress 2   
    For the love of fallgame +1!
    Murphy is active on most of the populated servers and knows rules well enough to do stuff. He is generally pretty responsible about stuff, and has activity on teamspeak so we good there.
  12. Informative
    mrnutty12 reacted to SnowyMinion in Xg Murphy The Medic - Team Fortress 2   
    > A lot of people hate rulebreakers
  13. Funny
    mrnutty12 reacted to Osiris in Vexx - Team Fortress 2   
    +1 because everyone else +1'ed.
  14. Agree
    mrnutty12 reacted to Vacindak in Replace One Of The Low Population Servers With A Bhopping Server.   
    Actually, Our Surf server was death 7 months ago and had the same problem ,, Low Population ..0 activity...Now ..why That server is Good?
     
    I know the Answer.... We have a good community. we have good moderators , we have good admins who putts new maps , we have good Members who keeps playing our servers .... Surf is hard to do, and the most Of the people can´t do ... Why those people come back in our surf servers? ... Cuz there are friendly people ,good atmosphere and Funny Moments too .
     
    The SupremePatriot´s idea , Is not bad .
     
    Te APOYO SUPREME :)
     
    (sorry for my grammar)
  15. Like
    mrnutty12 reacted to Bone in Replace One Of The Low Population Servers With A Bhopping Server.   
    Though I'd love to see a Bhop server, I feel like it wouldn't be too popular. Maybe if we could get a map that's half Bhop half Surf, we could add it to the surf server since it's already got Bhop. If such a thing doesn't exist, maybe I could make one, I dunno. Just a thought
     
     
     
     
    -Sincerely. a person who goes on TF2 to Bhop
  16. RIP
    mrnutty12 reacted to Egossi in No Longer A Moderator   
    I'm bored of TF2 once more so I barely get on nowadays, and even if I do I don't do jackshit and usually some other staff ends up doing what has to be done.
    So I am stepping down back to member for now. No big deal though, don't go "Oh man I'll miss you so much... Like, literally crying right now.... ;-; have fun in life" cause I'm still here on the forums.
    @BelloWaldi @Goblins @Rejects
  17. Agree
    mrnutty12 reacted to Caleb956 in Overwatch-er   
    Honestly, I can see why people think it's the tf2 killer. There are multiple classes that seem straight from tf2 in some way or another, however that being said it doesn't play that much like tf2. However, that doesn't mean its instantly gonna kill tf2, now maybe if it was f2p then MAYBE it would have a shot at it, but considering the amount of time tf2 has been around says something, and a brand new game won't be able to take it away quite that quickly. I've played my fair share of team tf2 and overwatch, and I quite frankly don't see tf2 going anywhere anytime soon even though overwatch is hella fun.
     
    I like playing genji and hanzo mainly. They both fit my playstyle quite well, and well Reinhardt because charge+shield = demoknight.
  18. Agree
    mrnutty12 reacted to Scootaloo in The Funeral Of Tf2   
    The people claiming Overwatch will kill TF2 have clearly never played Overwatch.
     
    The game is so radically different from TF2 that it's laughable to think it'd be considered the TF2 killer.
  19. Not Funny
    mrnutty12 reacted to KSPlayer1337 in The Funeral Of Tf2   
    Overwatch came out....
     
     
    It's time to send our condolences to the great TF2.
     
     
    http://www.youtube.com/watch?v=bpWmvgYOlUU
     
    in case that video didn't work...
     
    http://www.youtube.com/watch?v=fsGDtCFPkxk
     

  20. Like
    mrnutty12 got a reaction from Shadower in The Funeral Of Tf2   
    Hardly, I direct you to this link of the previous games that should've killed TF2 as the people say. We may see a slightly decreased playercount, but TF2 has been around for ~8.5 years and will hardly be put down with this quite so easily. Besides F2P has the price advantage on $40 minimum.
  21. Informative
    mrnutty12 reacted to Caleb956 in Gonna Be Inactive For A Few Days :(   
    Bleh. Title. I guess its not really a big deal but thought I would let you know anyways, gonna be inactive, I have two concerts to go to, one today and one tomorrow, so I will only be on for a few hours these days. And also since I only have the rest of this week and next week left of school, naturally my teacher decided she will give us a crap ton of random homework, so that will probably take some time too. So I guess I will be active again on Friday or so ;)
  22. Like
    mrnutty12 reacted to ArminArmout in Overwatch?   
    btw overwatch's waifu butts will never compare to

  23. Disagree
    mrnutty12 reacted to Vector in Overwatch?   
    Most of your arguments are "If valve can do it, why can't everyone do it??" It's because they have different people with different inspirations with different ideas in a genre they have little experience in and they did well with what they did all things considering. It's not fair to compare a 9 year old game with a game that's not even released. Plus if they did it just like valve did then people would be complaining that they aren't doing more on their own.
     

    how can people create maps for a game that hasn't even been released yet?
     

    How can you possibly fault a game like this when tf2 didn't have anything similar until 2 years after it's starting life?
     

    The only similarity between the two is how their primaries are used but even then pose two completely opposite mechanics. Plus, Mei has way more use when it comes to her ice wall
     

    But demoknight was a community created class that valve thought was funny and made a map or two to cater to it. It's not like anybody truly used it in comp or if they did they still had grenade launcher and such.
     

    Okay?
     

    Bullshit, there are so many classes in the game it's hard to recognize and prepare for classes that you will face, also rocket jumping is virtually non existance and she has a smaller blast radius. If you're talking about her alt, you can't falt a character that has a different mechanic.
     

    Most of the maps are fine, the only problem i have with them is that some of the characters feel so big that it feels awkard going through doors but even then the smaller maps make it feel very scary because as D.VA specifically, it's fine using her rocket boost going through multiple doors and behind enemy lines to fuck their shit up.
     
     

    Then why is your whole entire post comparing overwatch to tf2 then proceeding to state how every character plays similar???
     
    I mean honestly, Shadower's post couldn't be anymore correct.
  24. Drunk
    mrnutty12 got a reaction from Vector in Overwatch?   
    Well, overall Overwatch could be really good, but I have a few gripes with it. (see below)
     
    WARNING: OPINIONS AHEAD, DON'T GET ALL TRIGGERED OVER IT
     
    1) Maps, They are chokey as hell and can be very easy to lock down with certain heros/combos that make the game incredibly slow and boring to play while you try to break the stalemate. Most of the KOTH maps are manageable however, though they have their moments of chokepoint hold contest. (example of maps that people don't like because they are full of chokepoints; Dustbowl, Goldrush, Hoodoo, Hydro)
    Also, they have taken much from TF2 in terms of balance (eg. Mercy-Medic similarities) so why can't the learn map design as well?
     
    2) Team Colors, The lack of team colors can be a bit hard to get used too, especially with all of the visual clutter that goes on particularly in team fights where the chaos and flashy effects can make it difficult to quickly assess who is on what team. Other games can get away with this more because they don't have the same sort of chaos on the player's screen. (Seen in games like, Guns of Icarus, Chivalry Medieval Warfare, Star Wars battlefront [any of them], Unreal Tournament, Fistful of Frags [to an extent], and many more)
     
    3) Visuals, Overall this game, while pretty, does suffer from a large amount of eye-grabbing, flashy, and visually obstructive effects (though it has been lessened since the earlier stages) that can make it hard to identify a lot of things. (a couple of games that clutter your screen for no good reason; CoD, Battlefield, or Kiling Floor 2 at times [Think about those chaotic fights with lots of body parts exploding...])
     
    4) Character silhouettes, Basically, a distinct outline each class/hero has that makes them easy to identify. IMO the biggest offenders here are McCree, Soldier 76, and Reaper as they all have similar body types, and the skins can help blur those lines some as well. Some others are easier to tell like Roadhog or Zenyatta (spelling :confused:) so it is more of a cse by case business, but can be vital info in some cases.
    (Games with Good Character Silhouettes; Chivalry medieval warfare, star wars battlefront I&II, Battleborn to an extent, Star Wars The Force Unleashed [repetative gameplay but they made sure you knew what you were fighting], both Killing Floors, Guns of Icarus [original,online,new co-op], and ace of spades to name a few)
     
    5) Excessive stuns/slows/movement control, It may work in other types of games, but movement control is outright annoying in the FPS genre. Not to mention the classes that have the most prominent movement impairment have some serious hard hitting attacks/abilities. cough cough Mei/Roadhog/Junkrat/McCree Cough Cough
    (most fps games don't have it)
     
    6) legal Aimbots/wallhacks, I get that Ultimate abilities are supposed to fit with the theme of the character and all, but aimbots/wallhacks are both unfun/unfair to fight and generally annoying. Plus hackers are that much harder to find out.
    (Call of Duty and DOOM are the only games I know of with full on wallhacks, even then it is for one player against one player)
     
    7) No vote kick system, self explanatory, you are stuck with that hacker/afk/troll...
     
    8) lack of community content, as a mapmaker I find this one kinda depressing, you won't find amazing community maps like many of the maps Valve has added.
    (Note: for the future, I have not heard about any mapmaker software included in the release)
    (Extra Note: Many games have mapmakers, DOOM and Ace of Spades have them built into the game menus. Others such as any source game, Chivalry MW, both original SW Battlefronts, both Killing Floors, Quake, any UT game, and many more allow custom creation of maps)
     
    9) No community servers, from what I have gathered there won't be a server browser, forcing everyone to lay the game exactly how it was designed, so no casual competitive (competitive configs, but playing for fun. Think TF2Center type things) or fun type things unless Blizzard decides to make it an official gamemode.
    (some examples include, UT, Quake, any source game (minus portal and maybe L4D), SWBF I&II, SW Republic Commando, KF 1&2, Chivalry MW, older CoDs, Minecraft, and ARK survival to name a few)
     
    10) Customization, I hear people praise this game for it's customization options like sprays and skins when you have far more in depth systems available. Not that it is bad, but it could be better.
    (Games like Loadout, DOOM, Minecraft, and KF have commendable customization to varying levels)
     
    11) 20 tick rate, Should be a thread with infos on reddit, but I heard there was a tickrate of 20 on official OW servers. For reference Valve games run on 64 tick servers by default.
    (Literally the only near mainstream game that have 20 tick servers is CoD, and they have lots of lag complaints...)
     
    12) Hard counter all over, It isn't fun to be destroyed as a spy just because someone went pyro, odds are they are 10x worse than you, but they killed you just because they chose your hard counter as a class. Same applied in Overwatch, some characters just destroy others without much one could do about it. Soft counters is a much more enjoyable style where while one class may have an advantage in a fight (eg scout v demo) you could still outplay that soft counter because you were better than them at the game (demo lands pipebombs on the scout). (or chivalry, where the archers counter things like the MAA because they can one shot him easily, but get walked on by knights because of the shields. It works there because a properly skilled player can evade pretty much any counter, but it is certainly a counter system)
     
    13) Pointless progression system, It really is just kind of an arbitrary number there to feed your hubris. One could achieve a high rank just by sheer amount of games played as opposed to skill. If there is a point to it, please point it out because I can't find one.
    (given, it is like CS:GO in that you need a certain amount of levels to get into the competitive que. Not a huge fan, but at least it has a point)
     
    14) $40 price tag minimum, Fairly self explanatory, not everyone has money and some people don't think this game is worth $40+ at the moment.
     
    15) Lack of skill based movement, Besides something like Junkrat's conc mine there really isn't all that much skill based movement (eg. explosive jumps/bhops/damage surf/rampslides/ect.). Instead the movement is very 'press x button and get launched into the sky' or 'press y button and move to z player'. While this may not be extremely vital, it does detract a lot from vertical play and skill ceilings by limiting them to simple options or none at all.
    (many games since DOOM [the original] have had skill based movement, seen in modern day source games and games like UT/Quake)
     
    All of that said, There are a few things this game got right.
     
    1) The maps are very pretty, it is a visually stunning game and is fairly well optimized.
     
    2) It can be fun at times and better players will do better
     
    3) they encourage good team composition
     
    4) Accessible at any level of play
     
    5) Has built in competitive from launch
     
    6) Plenty of variety
     
    7) NO RANDUMB CRITS <--- big one
     
    8) Fix a lot of balance issues that certain games suffer from (TF2 and useless classes)
     
    Extra thoughts... Not for any purpose but some observations made whilst playing.
     
    They made the Pyro(Mei) even more infuriating to fight by strapping the Natascha and Sandman's lovechild to the flamethrower and made it really cold.
    Demoknight (Reinhart) was made into a useful thing that actually meaningfully contributes to the team outside of fighting potatoes.
    They made the demoman white... Also, rip stickies.
    Soldier(pharah) now takes even less skill than before.
    Mercy's pistol is actually worse at self defense than the syringe guns, at least assuming you don't have aimbot tier accuracy, but with some of these characters...
    Zarya plays much like heavy, she has lots of hp, the ability to block damage and to block damage for allies (block vs heal, sandvich), a primary that is only effective in close range(minigun), and a useless melee attack(heavy melee in general.
    If Blizzard ripped so much out of TF2, then why couldn't they make better maps (less reliant on gimmicks like choke points) or at the least, bring in people who know map design/balance?
     
    By no means do I think it is bad, just flawed. Like certain other games I play...Cough TF2 Cough
    Oh and before I forget, this game plays nothing like TF2. It's like comparing CoD to Battlefield, similar but very different at a base level.
     
    My 2 cents for now, I probably missed some stuff, but meh.
     
    EDIT: Grammar n' stuff
  25. Like
    mrnutty12 reacted to realBelloWaldi in Lush   
    CONGRATULATIONS!
     
    You have been accepted to join Xeno Gamers!
     
    To begin your membership, familiarize yourself with our rules listed here. This is highly important and knowing these rules will keep you safe from bans!
     
    Want to get Moderator?
     
    There are a few ways to earn admin!
    1. Be active on TeamSpeak! To download TeamSpeak click here and then click 'Download Here' and download the appropriate client for your OS. Then just install, follow the 'Easy Setup' guide, and finally, click 'Connections' and 'Connect' and enter 'voice.xenogamers.com' in the 'Server Address' field.
    2. Be active on the forums! This is one of the best ways to get your voice heard in Xeno Gamers!
    3. Be active on the servers! This shows that you are committed to the clan!
     
    For a server list, click here.
     
    Come check out our staff list to see who is who on the servers, click here or here.
     
    WE HOPE YOU ENJOY YOUR STAY!